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-rw-r--r--include/ui/egl-helpers.h15
-rw-r--r--include/ui/gtk.h4
-rw-r--r--include/ui/sdl2.h8
-rw-r--r--ui/console.c25
-rw-r--r--ui/egl-headless.c69
-rw-r--r--ui/egl-helpers.c76
-rw-r--r--ui/gtk-egl.c36
-rw-r--r--ui/gtk-gl-area.c26
-rw-r--r--ui/input.c1
-rw-r--r--ui/sdl2-gl.c36
-rw-r--r--ui/vnc.c1
11 files changed, 139 insertions, 158 deletions
diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h
index c785d60..be89087 100644
--- a/include/ui/egl-helpers.h
+++ b/include/ui/egl-helpers.h
@@ -8,6 +8,21 @@
extern EGLDisplay *qemu_egl_display;
extern EGLConfig qemu_egl_config;
+typedef struct egl_fb {
+ int width;
+ int height;
+ GLuint texture;
+ GLuint framebuffer;
+ bool delete_texture;
+} egl_fb;
+
+void egl_fb_destroy(egl_fb *fb);
+void egl_fb_setup_default(egl_fb *fb, int width, int height);
+void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture);
+void egl_fb_create_new_tex(egl_fb *fb, int width, int height);
+void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
+void egl_fb_read(void *dst, egl_fb *src);
+
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
diff --git a/include/ui/gtk.h b/include/ui/gtk.h
index ca9a226..2f7b720 100644
--- a/include/ui/gtk.h
+++ b/include/ui/gtk.h
@@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole {
EGLSurface esurface;
int glupdates;
int x, y, w, h;
- GLuint tex_id;
- GLuint fbo_id;
+ egl_fb guest_fb;
+ egl_fb win_fb;
bool y0_top;
bool scanout_mode;
#endif
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index aaf226c..454367a 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -7,6 +7,10 @@
#include <SDL.h>
#include <SDL_syswm.h>
+#ifdef CONFIG_OPENGL
+# include "ui/egl-helpers.h"
+#endif
+
struct sdl2_console {
DisplayChangeListener dcl;
DisplaySurface *surface;
@@ -23,8 +27,8 @@ struct sdl2_console {
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
ConsoleGLState *gls;
- GLuint tex_id;
- GLuint fbo_id;
+ egl_fb guest_fb;
+ egl_fb win_fb;
bool y0_top;
bool scanout_mode;
#endif
diff --git a/ui/console.c b/ui/console.c
index 40572c9..d2d3534 100644
--- a/ui/console.c
+++ b/ui/console.c
@@ -1579,36 +1579,13 @@ bool dpy_gfx_check_format(QemuConsole *con,
return true;
}
-/*
- * Safe DPY refresh for TCG guests. We use the exclusive mechanism to
- * ensure the TCG vCPUs are quiescent so we can avoid races between
- * dirty page tracking for direct frame-buffer access by the guest.
- *
- * This is a temporary stopgap until we've fixed the dirty tracking
- * races in display adapters.
- */
-static void do_safe_dpy_refresh(DisplayChangeListener *dcl)
-{
- qemu_mutex_unlock_iothread();
- start_exclusive();
- qemu_mutex_lock_iothread();
- dcl->ops->dpy_refresh(dcl);
- qemu_mutex_unlock_iothread();
- end_exclusive();
- qemu_mutex_lock_iothread();
-}
-
static void dpy_refresh(DisplayState *s)
{
DisplayChangeListener *dcl;
QLIST_FOREACH(dcl, &s->listeners, next) {
if (dcl->ops->dpy_refresh) {
- if (tcg_enabled()) {
- do_safe_dpy_refresh(dcl);
- } else {
- dcl->ops->dpy_refresh(dcl);
- }
+ dcl->ops->dpy_refresh(dcl);
}
}
}
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
index d8d800f..809bfde 100644
--- a/ui/egl-headless.c
+++ b/ui/egl-headless.c
@@ -8,14 +8,13 @@
typedef struct egl_dpy {
DisplayChangeListener dcl;
DisplaySurface *ds;
- int width, height;
- GLuint texture;
- GLuint framebuffer;
- GLuint blit_texture;
- GLuint blit_framebuffer;
+ egl_fb guest_fb;
+ egl_fb blit_fb;
bool y_0_top;
} egl_dpy;
+/* ------------------------------------------------------------------ */
+
static void egl_refresh(DisplayChangeListener *dcl)
{
graphic_hw_update(dcl->con);
@@ -38,8 +37,8 @@ static void egl_scanout_disable(DisplayChangeListener *dcl)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
- edpy->texture = 0;
- /* XXX: delete framebuffers here ??? */
+ egl_fb_destroy(&edpy->guest_fb);
+ egl_fb_destroy(&edpy->blit_fb);
}
static void egl_scanout_texture(DisplayChangeListener *dcl,
@@ -52,34 +51,17 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
- edpy->texture = backing_id;
edpy->y_0_top = backing_y_0_top;
/* source framebuffer */
- if (!edpy->framebuffer) {
- glGenFramebuffers(1, &edpy->framebuffer);
- }
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, edpy->texture, 0);
+ egl_fb_create_for_tex(&edpy->guest_fb,
+ backing_width, backing_height, backing_id);
/* dest framebuffer */
- if (!edpy->blit_framebuffer) {
- glGenFramebuffers(1, &edpy->blit_framebuffer);
- glGenTextures(1, &edpy->blit_texture);
- edpy->width = 0;
- edpy->height = 0;
- }
- if (edpy->width != backing_width || edpy->height != backing_height) {
- edpy->width = backing_width;
- edpy->height = backing_height;
- glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- edpy->width, edpy->height,
- 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, edpy->blit_texture, 0);
+ if (edpy->blit_fb.width != backing_width ||
+ edpy->blit_fb.height != backing_height) {
+ egl_fb_destroy(&edpy->blit_fb);
+ egl_fb_create_new_tex(&edpy->blit_fb, backing_width, backing_height);
}
}
@@ -88,32 +70,17 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t w, uint32_t h)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
- GLuint y1, y2;
- if (!edpy->texture || !edpy->ds) {
+ if (!edpy->guest_fb.texture || !edpy->ds) {
return;
}
- assert(surface_width(edpy->ds) == edpy->width);
- assert(surface_height(edpy->ds) == edpy->height);
+ assert(surface_width(edpy->ds) == edpy->guest_fb.width);
+ assert(surface_height(edpy->ds) == edpy->guest_fb.height);
assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
- /* blit framebuffer, flip if needed */
- glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
- glViewport(0, 0, edpy->width, edpy->height);
- y1 = edpy->y_0_top ? edpy->height : 0;
- y2 = edpy->y_0_top ? 0 : edpy->height;
- glBlitFramebuffer(0, y1, edpy->width, y2,
- 0, 0, edpy->width, edpy->height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
-
- /* read pixels to surface */
- glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glReadPixels(0, 0, edpy->width, edpy->height,
- GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));
-
- /* notify about updates */
+ egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
+ egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
+
dpy_gfx_update(edpy->dcl.con, x, y, w, h);
}
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 4a4d337..bb19a5e 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -24,6 +24,82 @@
EGLDisplay *qemu_egl_display;
EGLConfig qemu_egl_config;
+/* ------------------------------------------------------------------ */
+
+void egl_fb_destroy(egl_fb *fb)
+{
+ if (!fb->framebuffer) {
+ return;
+ }
+
+ if (fb->delete_texture) {
+ glDeleteTextures(1, &fb->texture);
+ fb->delete_texture = false;
+ }
+ glDeleteFramebuffers(1, &fb->framebuffer);
+
+ fb->width = 0;
+ fb->height = 0;
+ fb->texture = 0;
+ fb->framebuffer = 0;
+}
+
+void egl_fb_setup_default(egl_fb *fb, int width, int height)
+{
+ fb->width = width;
+ fb->height = height;
+ fb->framebuffer = 0; /* default framebuffer */
+}
+
+void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture)
+{
+ fb->width = width;
+ fb->height = height;
+ fb->texture = texture;
+ if (!fb->framebuffer) {
+ glGenFramebuffers(1, &fb->framebuffer);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb->framebuffer);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, fb->texture, 0);
+}
+
+void egl_fb_create_new_tex(egl_fb *fb, int width, int height)
+{
+ GLuint texture;
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
+ 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
+
+ egl_fb_create_for_tex(fb, width, height, texture);
+ fb->delete_texture = true;
+}
+
+void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
+{
+ GLuint y1, y2;
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst->framebuffer);
+ glViewport(0, 0, dst->width, dst->height);
+ y1 = flip ? src->height : 0;
+ y2 = flip ? 0 : src->height;
+ glBlitFramebuffer(0, y1, src->width, y2,
+ 0, 0, dst->width, dst->height,
+ GL_COLOR_BUFFER_BIT, GL_LINEAR);
+}
+
+void egl_fb_read(void *dst, egl_fb *src)
+{
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadPixels(0, 0, src->width, src->height,
+ GL_BGRA, GL_UNSIGNED_BYTE, dst);
+}
+
/* ---------------------------------------------------------------------- */
#ifdef CONFIG_OPENGL_DMABUF
diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c
index cf48cca..0d5cab2 100644
--- a/ui/gtk-egl.c
+++ b/ui/gtk-egl.c
@@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
vc->gfx.scanout_mode = scanout;
if (!vc->gfx.scanout_mode) {
- if (vc->gfx.fbo_id) {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, 0, 0);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffers(1, &vc->gfx.fbo_id);
- vc->gfx.fbo_id = 0;
- }
+ egl_fb_destroy(&vc->gfx.guest_fb);
if (vc->gfx.surface) {
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
@@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl)
vc->gfx.w = 0;
vc->gfx.h = 0;
- vc->gfx.tex_id = 0;
gtk_egl_set_scanout_mode(vc, false);
}
@@ -192,20 +184,14 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
vc->gfx.y = y;
vc->gfx.w = w;
vc->gfx.h = h;
- vc->gfx.tex_id = backing_id;
vc->gfx.y0_top = backing_y_0_top;
eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
vc->gfx.esurface, vc->gfx.ectx);
gtk_egl_set_scanout_mode(vc, true);
- if (!vc->gfx.fbo_id) {
- glGenFramebuffers(1, &vc->gfx.fbo_id);
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, vc->gfx.tex_id, 0);
+ egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
+ backing_id);
}
void gd_egl_scanout_flush(DisplayChangeListener *dcl,
@@ -213,30 +199,22 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl,
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
GdkWindow *window;
- int ww, wh, y1, y2;
+ int ww, wh;
if (!vc->gfx.scanout_mode) {
return;
}
- if (!vc->gfx.fbo_id) {
+ if (!vc->gfx.guest_fb.framebuffer) {
return;
}
eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
vc->gfx.esurface, vc->gfx.ectx);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-
window = gtk_widget_get_window(vc->gfx.drawing_area);
gdk_drawable_get_size(window, &ww, &wh);
- glViewport(0, 0, ww, wh);
- y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
- y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
- glBlitFramebuffer(0, y1, vc->gfx.w, y2,
- 0, 0, ww, wh,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
+ egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
+ egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
}
diff --git a/ui/gtk-gl-area.c b/ui/gtk-gl-area.c
index b05c665..18b298f 100644
--- a/ui/gtk-gl-area.c
+++ b/ui/gtk-gl-area.c
@@ -26,14 +26,7 @@ static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout)
vc->gfx.scanout_mode = scanout;
if (!vc->gfx.scanout_mode) {
- if (vc->gfx.fbo_id) {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, 0, 0);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffers(1, &vc->gfx.fbo_id);
- vc->gfx.fbo_id = 0;
- }
+ egl_fb_destroy(&vc->gfx.guest_fb);
if (vc->gfx.surface) {
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
@@ -56,11 +49,11 @@ void gd_gl_area_draw(VirtualConsole *vc)
wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
if (vc->gfx.scanout_mode) {
- if (!vc->gfx.fbo_id) {
+ if (!vc->gfx.guest_fb.framebuffer) {
return;
}
- glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
/* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
glViewport(0, 0, ww, wh);
@@ -181,24 +174,19 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
vc->gfx.y = y;
vc->gfx.w = w;
vc->gfx.h = h;
- vc->gfx.tex_id = backing_id;
vc->gfx.y0_top = backing_y_0_top;
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
- if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
+ if (vc->gfx.guest_fb.framebuffer == 0 ||
+ vc->gfx.w == 0 || vc->gfx.h == 0) {
gtk_gl_area_set_scanout_mode(vc, false);
return;
}
gtk_gl_area_set_scanout_mode(vc, true);
- if (!vc->gfx.fbo_id) {
- glGenFramebuffers(1, &vc->gfx.fbo_id);
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, vc->gfx.tex_id, 0);
+ egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
+ backing_id);
}
void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
diff --git a/ui/input.c b/ui/input.c
index 290ca9f..2abd46d 100644
--- a/ui/input.c
+++ b/ui/input.c
@@ -1,5 +1,4 @@
#include "qemu/osdep.h"
-#include "hw/qdev.h"
#include "sysemu/sysemu.h"
#include "qapi-types.h"
#include "qemu/error-report.h"
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 1cd77e2..dcad3d0 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -42,14 +42,7 @@ static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
scon->scanout_mode = scanout;
if (!scon->scanout_mode) {
- if (scon->fbo_id) {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, 0, 0);
- glDeleteFramebuffers(1, &scon->fbo_id);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
- scon->fbo_id = 0;
- }
+ egl_fb_destroy(&scon->guest_fb);
if (scon->surface) {
surface_gl_destroy_texture(scon->gls, scon->surface);
surface_gl_create_texture(scon->gls, scon->surface);
@@ -191,7 +184,6 @@ void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
assert(scon->opengl);
scon->w = 0;
scon->h = 0;
- scon->tex_id = 0;
sdl2_set_scanout_mode(scon, false);
}
@@ -210,48 +202,34 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
scon->y = y;
scon->w = w;
scon->h = h;
- scon->tex_id = backing_id;
scon->y0_top = backing_y_0_top;
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
sdl2_set_scanout_mode(scon, true);
- if (!scon->fbo_id) {
- glGenFramebuffers(1, &scon->fbo_id);
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, scon->tex_id, 0);
+ egl_fb_create_for_tex(&scon->guest_fb, backing_width, backing_height,
+ backing_id);
}
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- int ww, wh, y1, y2;
+ int ww, wh;
assert(scon->opengl);
if (!scon->scanout_mode) {
return;
}
- if (!scon->fbo_id) {
+ if (!scon->guest_fb.framebuffer) {
return;
}
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-
SDL_GetWindowSize(scon->real_window, &ww, &wh);
- glViewport(0, 0, ww, wh);
- y1 = scon->y0_top ? 0 : scon->h;
- y2 = scon->y0_top ? scon->h : 0;
- glBlitFramebuffer(0, y1, scon->w, y2,
- 0, 0, ww, wh,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
+ egl_fb_setup_default(&scon->win_fb, ww, wh);
+ egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
SDL_GL_SwapWindow(scon->real_window);
}
diff --git a/ui/vnc.c b/ui/vnc.c
index 47b49c7..26136f5 100644
--- a/ui/vnc.c
+++ b/ui/vnc.c
@@ -28,7 +28,6 @@
#include "vnc.h"
#include "vnc-jobs.h"
#include "trace.h"
-#include "hw/qdev.h"
#include "sysemu/sysemu.h"
#include "qemu/error-report.h"
#include "qemu/sockets.h"