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authorGerd Hoffmann <kraxel@redhat.com>2019-09-09 09:39:11 +0200
committerGerd Hoffmann <kraxel@redhat.com>2019-09-17 13:42:02 +0200
commitd2329237af197429492ec27d22a4ba4f121dbc10 (patch)
treea8bfaa3bb76ecc3f4d96faff146eab22be92e973 /ui
parent89ea03a7dc83ca36b670ba7f787802791fcb04b1 (diff)
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ui/egl: fix framebuffer reads
Fix egl_fb_read() to use the (destination) surface size instead of the (source) framebuffer source for glReadPixels. Pass the DisplaySurface instead of the pixeldata pointer to egl_fb_read() to make this possible. With that in place framebuffer reads work fine even if the surface and framebuffer sizes don't match, so we can remove the guest-triggerable asserts in egl_scanout_flush(). Buglink: https://bugzilla.redhat.com//show_bug.cgi?id=1749659 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 20190909073911.24787-1-kraxel@redhat.com
Diffstat (limited to 'ui')
-rw-r--r--ui/egl-headless.c4
-rw-r--r--ui/egl-helpers.c6
2 files changed, 4 insertions, 6 deletions
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
index 05b2e7d..fe2a0d1 100644
--- a/ui/egl-headless.c
+++ b/ui/egl-headless.c
@@ -133,8 +133,6 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
if (!edpy->guest_fb.texture || !edpy->ds) {
return;
}
- assert(surface_width(edpy->ds) == edpy->guest_fb.width);
- assert(surface_height(edpy->ds) == edpy->guest_fb.height);
assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
if (edpy->cursor_fb.texture) {
@@ -149,7 +147,7 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
}
- egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
+ egl_fb_read(edpy->ds, &edpy->blit_fb);
dpy_gfx_update(edpy->dcl.con, x, y, w, h);
}
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index edc53f6..7c530c2 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -102,12 +102,12 @@ void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
-void egl_fb_read(void *dst, egl_fb *src)
+void egl_fb_read(DisplaySurface *dst, egl_fb *src)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glReadPixels(0, 0, src->width, src->height,
- GL_BGRA, GL_UNSIGNED_BYTE, dst);
+ glReadPixels(0, 0, surface_width(dst), surface_height(dst),
+ GL_BGRA, GL_UNSIGNED_BYTE, surface_data(dst));
}
void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)