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author | Akihiko Odaki <akihiko.odaki@gmail.com> | 2021-02-19 18:48:03 +0900 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2021-03-15 17:37:49 +0100 |
commit | 14c235eb40eb82e0d7e89601b1a47028fe24deca (patch) | |
tree | a01ae60d3aa23a55d3d7fea7c2580380ce037a79 /ui | |
parent | c47c0bcb33e154b82b4f6b90984aba998fcc4f18 (diff) | |
download | qemu-14c235eb40eb82e0d7e89601b1a47028fe24deca.zip qemu-14c235eb40eb82e0d7e89601b1a47028fe24deca.tar.gz qemu-14c235eb40eb82e0d7e89601b1a47028fe24deca.tar.bz2 |
opengl: Do not convert format with glTexImage2D on OpenGL ES
OpenGL ES does not support conversion from the given data format
to the internal format with glTexImage2D.
Use the given data format as the internal format, and ignore
the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the
format contains alpha channels.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20210219094803.90860-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r-- | ui/console-gl.c | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/ui/console-gl.c b/ui/console-gl.c index 0a64781..7c9894a 100644 --- a/ui/console-gl.c +++ b/ui/console-gl.c @@ -73,11 +73,20 @@ void surface_gl_create_texture(QemuGLShader *gls, glBindTexture(GL_TEXTURE_2D, surface->texture); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, surface_stride(surface) / surface_bytes_per_pixel(surface)); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, - surface_width(surface), - surface_height(surface), - 0, surface->glformat, surface->gltype, - surface_data(surface)); + if (epoxy_is_desktop_gl()) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, + surface_width(surface), + surface_height(surface), + 0, surface->glformat, surface->gltype, + surface_data(surface)); + } else { + glTexImage2D(GL_TEXTURE_2D, 0, surface->glformat, + surface_width(surface), + surface_height(surface), + 0, surface->glformat, surface->gltype, + surface_data(surface)); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE); + } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |