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author | Jan Kiszka <jan.kiszka@siemens.com> | 2012-01-31 13:45:30 +0100 |
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committer | Anthony Liguori <aliguori@us.ibm.com> | 2012-02-01 14:45:02 -0600 |
commit | 822f98d2a56c8dcc857bb6a4c4da6382787533a0 (patch) | |
tree | 7f3677d0c735028618301e5717fd843e6f22fcad /ui | |
parent | eaa2e027b73c9afca623d877c91150a94c83049d (diff) | |
download | qemu-822f98d2a56c8dcc857bb6a4c4da6382787533a0.zip qemu-822f98d2a56c8dcc857bb6a4c4da6382787533a0.tar.gz qemu-822f98d2a56c8dcc857bb6a4c4da6382787533a0.tar.bz2 |
sdl: Grab input on end of non-absolute mouse click
By grabbing the input already on button down, we leave the button in
that state for the host GUI. Thus it takes another click after releasing
the input again to synchronize the mouse button state.
Avoid this by grabbing on button up.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Diffstat (limited to 'ui')
-rw-r--r-- | ui/sdl.c | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -802,8 +802,7 @@ static void handle_mousebutton(DisplayState *ds, SDL_Event *ev) bev = &ev->button; if (!gui_grab && !kbd_mouse_is_absolute()) { - if (ev->type == SDL_MOUSEBUTTONDOWN && - (bev->button == SDL_BUTTON_LEFT)) { + if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) { /* start grabbing all events */ sdl_grab_start(); } |