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author | Marc-André Lureau <marcandre.lureau@redhat.com> | 2023-02-15 18:29:29 +0400 |
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committer | Marc-André Lureau <marcandre.lureau@redhat.com> | 2023-03-13 23:48:45 +0400 |
commit | da3f7a3ab9ea0091955b58f8909dfcee01f4043e (patch) | |
tree | 2a3f88520350ee69cb37c2ce760a68bb50eb275c /ui/vdagent.c | |
parent | 82f483dd22c15277cea6047fd46671467eb289a9 (diff) | |
download | qemu-da3f7a3ab9ea0091955b58f8909dfcee01f4043e.zip qemu-da3f7a3ab9ea0091955b58f8909dfcee01f4043e.tar.gz qemu-da3f7a3ab9ea0091955b58f8909dfcee01f4043e.tar.bz2 |
ui/sdl: try to instantiate the matching opengl renderer
-display sdl,gl=es didn't actually use OpenGL ES.
Using OpenGL ES allows to use ANGLE, which works generally better than
Windows/OEM OpenGL driver.
(note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER
environment variable)
(note: for some reason, specifying a driver disables batching and
breaks rendering, so enable it explicitly)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Diffstat (limited to 'ui/vdagent.c')
0 files changed, 0 insertions, 0 deletions