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authorGerd Hoffmann <kraxel@redhat.com>2015-07-10 14:40:01 +0200
committerGerd Hoffmann <kraxel@redhat.com>2015-10-08 10:31:35 +0200
commitc046d8284474a0f7763dea849433bde37a69023d (patch)
treeafcbf03727d22e119d1252c039083fa049c33083 /ui/sdl2-2d.c
parent5fdb4671b08e0d1631447e81348b2b50a6b85bf7 (diff)
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shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
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