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author | Richard Henderson <rth@twiddle.net> | 2012-10-09 21:53:19 +0200 |
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committer | Aurelien Jarno <aurelien@aurel32.net> | 2012-10-28 14:54:25 +0100 |
commit | d73ee8a2b5267adae41ecb464cae06a185d2b0f9 (patch) | |
tree | 9fbc9837808debb75de5ff1a3d782896da9e3d15 /tcg | |
parent | b393ab4228adc9338c17340d825f7a60e5f6820d (diff) | |
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target-mips: Use TCG registers for the FPU.
With normal FP, this doesn't have much affect on the generated code,
because most of the FP operations are not CONST/PURE, and so we spill
registers in about the same frequency as the explicit load/stores.
But with Loongson multimedia instructions, which are all integral and
whose helpers are in fact CONST+PURE, this greatly improves the code.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Diffstat (limited to 'tcg')
0 files changed, 0 insertions, 0 deletions