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author | Richard Henderson <rth@twiddle.net> | 2010-05-06 08:50:43 -0700 |
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committer | Aurelien Jarno <aurelien@aurel32.net> | 2010-05-21 18:41:21 +0200 |
commit | 7221f058a6bda93b892f4486801908ed3c90b534 (patch) | |
tree | 60ea8dc2cae04125eda754a3e1871b34387df4f2 /tcg | |
parent | 4b31713dc4fa81e9026413acc6825073b92453bc (diff) | |
download | qemu-7221f058a6bda93b892f4486801908ed3c90b534.zip qemu-7221f058a6bda93b892f4486801908ed3c90b534.tar.gz qemu-7221f058a6bda93b892f4486801908ed3c90b534.tar.bz2 |
tcg-ia64: Fix some register usage issues.
(1) The output registers were not marked call-clobbered, even though
they can be modified by called functions.
(2) The thread pointer was not marked reserved.
(3) R4-R6 are call-saved, but not saved by the prologue. Rather than
save them, mark them reserved so that we don't use them.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Diffstat (limited to 'tcg')
-rw-r--r-- | tcg/ia64/tcg-target.c | 67 |
1 files changed, 42 insertions, 25 deletions
diff --git a/tcg/ia64/tcg-target.c b/tcg/ia64/tcg-target.c index 6e69ef4..f0196ca 100644 --- a/tcg/ia64/tcg-target.c +++ b/tcg/ia64/tcg-target.c @@ -2282,39 +2282,56 @@ void tcg_target_init(TCGContext *s) 0xffffffffffffffffull); tcg_regset_set(tcg_target_available_regs[TCG_TYPE_I64], 0xffffffffffffffffull); - tcg_regset_set(tcg_target_call_clobber_regs, - (1 << TCG_REG_R8) | - (1 << TCG_REG_R9) | - (1 << TCG_REG_R10) | - (1 << TCG_REG_R11) | - (1 << TCG_REG_R13) | - (1 << TCG_REG_R14) | - (1 << TCG_REG_R15) | - (1 << TCG_REG_R16) | - (1 << TCG_REG_R17) | - (1 << TCG_REG_R18) | - (1 << TCG_REG_R19) | - (1 << TCG_REG_R20) | - (1 << TCG_REG_R21) | - (1 << TCG_REG_R22) | - (1 << TCG_REG_R23) | - (1 << TCG_REG_R24) | - (1 << TCG_REG_R25) | - (1 << TCG_REG_R26) | - (1 << TCG_REG_R27) | - (1 << TCG_REG_R28) | - (1 << TCG_REG_R29) | - (1 << TCG_REG_R30) | - (1 << TCG_REG_R31)); - tcg_regset_clear(s->reserved_regs); + tcg_regset_clear(tcg_target_call_clobber_regs); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R8); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R9); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R10); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R11); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R14); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R15); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R16); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R17); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R18); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R19); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R20); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R21); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R22); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R23); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R24); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R25); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R26); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R27); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R28); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R29); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R30); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R31); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R56); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R57); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R58); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R59); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R60); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R61); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R62); + tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R63); + + tcg_regset_clear(s->reserved_regs); tcg_regset_set_reg(s->reserved_regs, TCG_REG_R0); /* zero register */ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R1); /* global pointer */ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R2); /* internal use */ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R3); /* internal use */ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R12); /* stack pointer */ + tcg_regset_set_reg(s->reserved_regs, TCG_REG_R13); /* thread pointer */ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R32); /* return address */ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R33); /* PFS */ + /* The following 3 are not in use, are call-saved, but *not* saved + by the prologue. Therefore we cannot use them without modifying + the prologue. There doesn't seem to be any good reason to use + these as opposed to the windowed registers. */ + tcg_regset_set_reg(s->reserved_regs, TCG_REG_R4); + tcg_regset_set_reg(s->reserved_regs, TCG_REG_R5); + tcg_regset_set_reg(s->reserved_regs, TCG_REG_R6); + tcg_add_target_add_op_defs(ia64_op_defs); } |