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author | Richard Henderson <rth@twiddle.net> | 2015-09-22 13:01:15 -0700 |
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committer | Richard Henderson <rth@twiddle.net> | 2015-10-07 20:36:53 +1100 |
commit | b125f9dc7bd68cd4c57189db4da83b0620b28a72 (patch) | |
tree | 8d2b7a06e64121738343a3abebb5070b64f4ff21 /tcg | |
parent | f293709c6af7a65a9bcec09cdba7a60183657a3e (diff) | |
download | qemu-b125f9dc7bd68cd4c57189db4da83b0620b28a72.zip qemu-b125f9dc7bd68cd4c57189db4da83b0620b28a72.tar.gz qemu-b125f9dc7bd68cd4c57189db4da83b0620b28a72.tar.bz2 |
tcg: Check for overflow via highwater mark
We currently pre-compute an worst case code size for any TB, which
works out to be 122kB. Since the average TB size is near 1kB, this
wastes quite a lot of storage.
Instead, check for overflow in between generating code for each opcode.
The overhead of the check isn't measurable and wastage is minimized.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'tcg')
-rw-r--r-- | tcg/tcg.c | 14 | ||||
-rw-r--r-- | tcg/tcg.h | 5 |
2 files changed, 14 insertions, 5 deletions
@@ -385,9 +385,10 @@ void tcg_prologue_init(TCGContext *s) total_size = s->code_gen_buffer_size - prologue_size; s->code_gen_buffer_size = total_size; - /* Compute a high-water mark, at which we voluntarily flush the - buffer and start over. */ - s->code_gen_buffer_max_size = total_size - TCG_MAX_OP_SIZE * OPC_BUF_SIZE; + /* Compute a high-water mark, at which we voluntarily flush the buffer + and start over. The size here is arbitrary, significantly larger + than we expect the code generation for any one opcode to require. */ + s->code_gen_highwater = s->code_gen_buffer + (total_size - 1024); tcg_register_jit(s->code_gen_buffer, total_size); @@ -2438,6 +2439,13 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) #ifndef NDEBUG check_regs(s); #endif + /* Test for (pending) buffer overflow. The assumption is that any + one operation beginning below the high water mark cannot overrun + the buffer completely. Thus we can test for overflow after + generating code without having to check during generation. */ + if (unlikely(s->code_gen_ptr > s->code_gen_highwater)) { + return -1; + } } tcg_debug_assert(num_insns >= 0); s->gen_insn_end_off[num_insns] = tcg_current_code_size(s); @@ -559,10 +559,11 @@ struct TCGContext { void *code_gen_prologue; void *code_gen_buffer; size_t code_gen_buffer_size; - /* threshold to flush the translated code buffer */ - size_t code_gen_buffer_max_size; void *code_gen_ptr; + /* Threshold to flush the translated code buffer. */ + void *code_gen_highwater; + TBContext tb_ctx; /* The TCGBackendData structure is private to tcg-target.c. */ |