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author | Nathan Froyd <froydnj@codesourcery.com> | 2009-06-03 11:33:08 -0700 |
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committer | Paul Brook <paul@codesourcery.com> | 2009-06-04 10:04:49 +0100 |
commit | 1e9fa730163c2a445014ff8324b169cd82a50df1 (patch) | |
tree | 5d149df819dc4213b77c82ae7eb6249010d68ac3 /tcg/tcg.h | |
parent | 4548eaea135af6c0570dc220813dab8a017c9ea2 (diff) | |
download | qemu-1e9fa730163c2a445014ff8324b169cd82a50df1.zip qemu-1e9fa730163c2a445014ff8324b169cd82a50df1.tar.gz qemu-1e9fa730163c2a445014ff8324b169cd82a50df1.tar.bz2 |
fix gdbstub support for multiple threads in usermode, v3
When debugging multi-threaded programs, QEMU's gdb stub would report the
correct number of threads (the qfThreadInfo and qsThreadInfo packets).
However, the stub was unable to actually switch between threads (the T
packet), since it would report every thread except the first as being
dead. Furthermore, the stub relied upon cpu_index as a reliable means
of assigning IDs to the threads. This was a bad idea; if you have this
sequence of events:
initial thread created
new thread #1
new thread #2
thread #1 exits
new thread #3
thread #3 will have the same cpu_index as thread #1, which would confuse
GDB. (This problem is partly due to the remote protocol not having a
good way to send thread creation/destruction events.)
We fix this by using the host thread ID for the identifier passed to GDB
when debugging a multi-threaded userspace program. The thread ID might
wrap, but the same sort of problems with wrapping thread IDs would come
up with debugging programs natively, so this doesn't represent a
problem.
Signed-off-by: Nathan Froyd <froydnj@codesourcery.com>
Diffstat (limited to 'tcg/tcg.h')
0 files changed, 0 insertions, 0 deletions