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authorRichard Henderson <rth@twiddle.net>2013-09-19 12:16:45 -0700
committerRichard Henderson <rth@twiddle.net>2013-12-10 09:23:45 -0800
commit0ec9eabc7f6020418e1f3b3273d1dd701f7f87f9 (patch)
tree62149126b4a79d1d7cfa3f7aece7d97ad0865f13 /tcg/tcg.c
parent8f84271da83c0e9f92aa7c1c2d0d3875bf0a5cb8 (diff)
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tcg: Use bitmaps for free temporaries
We previously allocated 32-bits per temp for the next_free_temp entry. We now allocate 4 bits per temp across the 4 bitmaps. Using a linked list meant that if a translator is tweeked, resulting in temps being freed in a different order, that would have follow-on effects throughout the TB. Always allocating the lowest free temp means that follow-on effects are minimized, which can make it easier to diff output when debugging the translators. Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'tcg/tcg.c')
-rw-r--r--tcg/tcg.c32
1 files changed, 15 insertions, 17 deletions
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 66d3f3d..712438c 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -357,11 +357,12 @@ void tcg_set_frame(TCGContext *s, int reg, intptr_t start, intptr_t size)
void tcg_func_start(TCGContext *s)
{
- int i;
tcg_pool_reset(s);
s->nb_temps = s->nb_globals;
- for(i = 0; i < (TCG_TYPE_COUNT * 2); i++)
- s->first_free_temp[i] = -1;
+
+ /* No temps have been previously allocated for size or locality. */
+ memset(s->free_temps, 0, sizeof(s->free_temps));
+
s->labels = tcg_malloc(sizeof(TCGLabel) * TCG_MAX_LABELS);
s->nb_labels = 0;
s->current_frame_offset = s->frame_start;
@@ -503,16 +504,15 @@ static inline int tcg_temp_new_internal(TCGType type, int temp_local)
TCGTemp *ts;
int idx, k;
- k = type;
- if (temp_local)
- k += TCG_TYPE_COUNT;
- idx = s->first_free_temp[k];
- if (idx != -1) {
- /* There is already an available temp with the
- right type */
+ k = type + (temp_local ? TCG_TYPE_COUNT : 0);
+ idx = find_first_bit(s->free_temps[k].l, TCG_MAX_TEMPS);
+ if (idx < TCG_MAX_TEMPS) {
+ /* There is already an available temp with the right type. */
+ clear_bit(idx, s->free_temps[k].l);
+
ts = &s->temps[idx];
- s->first_free_temp[k] = ts->next_free_temp;
ts->temp_allocated = 1;
+ assert(ts->base_type == type);
assert(ts->temp_local == temp_local);
} else {
idx = s->nb_temps;
@@ -568,7 +568,7 @@ TCGv_i64 tcg_temp_new_internal_i64(int temp_local)
return MAKE_TCGV_I64(idx);
}
-static inline void tcg_temp_free_internal(int idx)
+static void tcg_temp_free_internal(int idx)
{
TCGContext *s = &tcg_ctx;
TCGTemp *ts;
@@ -585,11 +585,9 @@ static inline void tcg_temp_free_internal(int idx)
ts = &s->temps[idx];
assert(ts->temp_allocated != 0);
ts->temp_allocated = 0;
- k = ts->base_type;
- if (ts->temp_local)
- k += TCG_TYPE_COUNT;
- ts->next_free_temp = s->first_free_temp[k];
- s->first_free_temp[k] = idx;
+
+ k = ts->type + (ts->temp_local ? TCG_TYPE_COUNT : 0);
+ set_bit(idx, s->free_temps[k].l);
}
void tcg_temp_free_i32(TCGv_i32 arg)