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authorRichard Henderson <rth@twiddle.net>2013-03-25 13:45:32 -0700
committerRichard Henderson <rth@twiddle.net>2013-04-05 13:35:39 -0500
commita22971f99f4846a0947f35548b7f3f76159339f0 (patch)
tree749b1c24b6e1f5f38ffee4fbb4a4f5acc855cb4f /tcg/s390/tcg-target.c
parentd05ef160453e98546a4197496dc8a3cb2defac53 (diff)
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tcg-s390: Fix movi
The code to load the high 64 bits assumed that the insn used to load the low 64 bits zero-extended. Enforce that.
Diffstat (limited to 'tcg/s390/tcg-target.c')
-rw-r--r--tcg/s390/tcg-target.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tcg/s390/tcg-target.c b/tcg/s390/tcg-target.c
index e12a152..0132010 100644
--- a/tcg/s390/tcg-target.c
+++ b/tcg/s390/tcg-target.c
@@ -770,7 +770,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type,
/* If we get here, both the high and low parts have non-zero bits. */
/* Recurse to load the lower 32-bits. */
- tcg_out_movi(s, TCG_TYPE_I32, ret, sval);
+ tcg_out_movi(s, TCG_TYPE_I64, ret, uval & 0xffffffff);
/* Insert data into the high 32-bits. */
uval = uval >> 31 >> 1;