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authorRichard Henderson <rth@twiddle.net>2013-08-14 14:35:56 -0700
committerRichard Henderson <rth@twiddle.net>2013-09-02 09:08:29 -0700
commit03271524b66dfc979cc0412bdb5d8d617426b644 (patch)
tree31d2002d9a8ab63e59bbcfd0772599ffa79271c0 /tcg/arm
parent4ff78e0dbcd5c795962567fdc1b31e9e03c55b07 (diff)
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tcg: Add muluh and mulsh opcodes
Use them in places where mulu2 and muls2 are used. Optimize mulx2 with dead low part to mulxh. Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'tcg/arm')
-rw-r--r--tcg/arm/tcg-target.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tcg/arm/tcg-target.h b/tcg/arm/tcg-target.h
index 5cd9d6a..ed48092 100644
--- a/tcg/arm/tcg-target.h
+++ b/tcg/arm/tcg-target.h
@@ -80,6 +80,8 @@ extern bool use_idiv_instructions;
#define TCG_TARGET_HAS_deposit_i32 1
#define TCG_TARGET_HAS_movcond_i32 1
#define TCG_TARGET_HAS_muls2_i32 1
+#define TCG_TARGET_HAS_muluh_i32 0
+#define TCG_TARGET_HAS_mulsh_i32 0
#define TCG_TARGET_HAS_div_i32 use_idiv_instructions
#define TCG_TARGET_HAS_rem_i32 0