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author | Richard Henderson <rth@twiddle.net> | 2013-03-12 17:11:40 -0700 |
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committer | Aurelien Jarno <aurelien@aurel32.net> | 2013-04-27 01:19:20 +0200 |
commit | fc4d60ee16e9c20404e9970b421ac3e96df4c214 (patch) | |
tree | 6cea7ee809f330dbf58e38cdaab0d5107bfd5bde /tcg/arm | |
parent | ed605126a8d826e60587cc21d9e7b95e8c49b6f6 (diff) | |
download | qemu-fc4d60ee16e9c20404e9970b421ac3e96df4c214.zip qemu-fc4d60ee16e9c20404e9970b421ac3e96df4c214.tar.gz qemu-fc4d60ee16e9c20404e9970b421ac3e96df4c214.tar.bz2 |
tcg-arm: Fix local stack frame
We were not allocating TCG_STATIC_CALL_ARGS_SIZE, so this meant that
any helper with more than 4 arguments would clobber the saved regs.
Realizing that we're supposed to have this memory pre-allocated means
we can clean up the tcg_out_arg functions, which were trying to do
more stack allocation.
Allocate stack memory for the TCG temporaries while we're at it.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'tcg/arm')
-rw-r--r-- | tcg/arm/tcg-target.c | 121 |
1 files changed, 47 insertions, 74 deletions
diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c index 94c6ca4..eda6749 100644 --- a/tcg/arm/tcg-target.c +++ b/tcg/arm/tcg-target.c @@ -1017,64 +1017,35 @@ static const void * const qemu_st_helpers[4] = { * argreg is where we want to put this argument, arg is the argument itself. * Return value is the updated argreg ready for the next call. * Note that argreg 0..3 is real registers, 4+ on stack. - * When we reach the first stacked argument, we allocate space for it - * and the following stacked arguments using "str r8, [sp, #-0x10]!". - * Following arguments are filled in with "str r8, [sp, #0xNN]". - * For more than 4 stacked arguments we'd need to know how much - * space to allocate when we pushed the first stacked argument. - * We don't need this, so don't implement it (and will assert if you try it.) * * We provide routines for arguments which are: immediate, 32 bit * value in register, 16 and 8 bit values in register (which must be zero * extended before use) and 64 bit value in a lo:hi register pair. */ -#define DEFINE_TCG_OUT_ARG(NAME, ARGPARAM) \ - static TCGReg NAME(TCGContext *s, TCGReg argreg, ARGPARAM) \ - { \ - if (argreg < 4) { \ - TCG_OUT_ARG_GET_ARG(argreg); \ - } else if (argreg == 4) { \ - TCG_OUT_ARG_GET_ARG(TCG_REG_R8); \ - tcg_out32(s, (COND_AL << 28) | 0x052d8010); \ - } else { \ - assert(argreg < 8); \ - TCG_OUT_ARG_GET_ARG(TCG_REG_R8); \ - tcg_out32(s, (COND_AL << 28) | 0x058d8000 | (argreg - 4) * 4); \ - } \ - return argreg + 1; \ - } - -#define TCG_OUT_ARG_GET_ARG(A) tcg_out_dat_imm(s, COND_AL, ARITH_MOV, A, 0, arg) -DEFINE_TCG_OUT_ARG(tcg_out_arg_imm32, uint32_t arg) -#undef TCG_OUT_ARG_GET_ARG -#define TCG_OUT_ARG_GET_ARG(A) tcg_out_ext8u(s, COND_AL, A, arg) -DEFINE_TCG_OUT_ARG(tcg_out_arg_reg8, TCGReg arg) -#undef TCG_OUT_ARG_GET_ARG -#define TCG_OUT_ARG_GET_ARG(A) tcg_out_ext16u(s, COND_AL, A, arg) -DEFINE_TCG_OUT_ARG(tcg_out_arg_reg16, TCGReg arg) -#undef TCG_OUT_ARG_GET_ARG - -/* We don't use the macro for this one to avoid an unnecessary reg-reg - * move when storing to the stack. - */ -static TCGReg tcg_out_arg_reg32(TCGContext *s, TCGReg argreg, TCGReg arg) -{ - if (argreg < 4) { - tcg_out_mov_reg(s, COND_AL, argreg, arg); - } else if (argreg == 4) { - /* str arg, [sp, #-0x10]! */ - tcg_out32(s, (COND_AL << 28) | 0x052d0010 | (arg << 12)); - } else { - assert(argreg < 8); - /* str arg, [sp, #0xNN] */ - tcg_out32(s, (COND_AL << 28) | 0x058d0000 | - (arg << 12) | (argreg - 4) * 4); - } - return argreg + 1; -} - -static inline TCGReg tcg_out_arg_reg64(TCGContext *s, TCGReg argreg, - TCGReg arglo, TCGReg arghi) +#define DEFINE_TCG_OUT_ARG(NAME, ARGTYPE, MOV_ARG, EXT_ARG) \ +static TCGReg NAME(TCGContext *s, TCGReg argreg, ARGTYPE arg) \ +{ \ + if (argreg < 4) { \ + MOV_ARG(s, COND_AL, argreg, arg); \ + } else { \ + int ofs = (argreg - 4) * 4; \ + EXT_ARG; \ + assert(ofs + 4 <= TCG_STATIC_CALL_ARGS_SIZE); \ + tcg_out_st32_12(s, COND_AL, arg, TCG_REG_CALL_STACK, ofs); \ + } \ + return argreg + 1; \ +} + +DEFINE_TCG_OUT_ARG(tcg_out_arg_imm32, uint32_t, tcg_out_movi32, + (tcg_out_movi32(s, COND_AL, TCG_REG_R8, arg), arg = TCG_REG_R8)) +DEFINE_TCG_OUT_ARG(tcg_out_arg_reg8, TCGReg, tcg_out_ext8u, + (tcg_out_ext8u(s, COND_AL, TCG_REG_R8, arg), arg = TCG_REG_R8)) +DEFINE_TCG_OUT_ARG(tcg_out_arg_reg16, TCGReg, tcg_out_ext16u, + (tcg_out_ext16u(s, COND_AL, TCG_REG_R8, arg), arg = TCG_REG_R8)) +DEFINE_TCG_OUT_ARG(tcg_out_arg_reg32, TCGReg, tcg_out_mov_reg, ) + +static TCGReg tcg_out_arg_reg64(TCGContext *s, TCGReg argreg, + TCGReg arglo, TCGReg arghi) { /* 64 bit arguments must go in even/odd register pairs * and in 8-aligned stack slots. @@ -1086,16 +1057,7 @@ static inline TCGReg tcg_out_arg_reg64(TCGContext *s, TCGReg argreg, argreg = tcg_out_arg_reg32(s, argreg, arghi); return argreg; } - -static inline void tcg_out_arg_stacktidy(TCGContext *s, TCGReg argreg) -{ - /* Output any necessary post-call cleanup of the stack */ - if (argreg > 4) { - tcg_out_dat_imm(s, COND_AL, ARITH_ADD, TCG_REG_R13, TCG_REG_R13, 0x10); - } -} - -#endif +#endif /* SOFTMMU */ #define TLB_SHIFT (CPU_TLB_ENTRY_BITS + CPU_TLB_BITS) @@ -1226,7 +1188,6 @@ static inline void tcg_out_qemu_ld(TCGContext *s, const TCGArg *args, int opc) #endif argreg = tcg_out_arg_imm32(s, argreg, mem_index); tcg_out_call(s, (tcg_target_long) qemu_ld_helpers[s_bits]); - tcg_out_arg_stacktidy(s, argreg); switch (opc) { case 0 | 4: @@ -1444,7 +1405,6 @@ static inline void tcg_out_qemu_st(TCGContext *s, const TCGArg *args, int opc) argreg = tcg_out_arg_imm32(s, argreg, mem_index); tcg_out_call(s, (tcg_target_long) qemu_st_helpers[s_bits]); - tcg_out_arg_stacktidy(s, argreg); reloc_pc24(label_ptr, (tcg_target_long)s->code_ptr); #else /* !CONFIG_SOFTMMU */ @@ -1884,8 +1844,6 @@ static void tcg_target_init(TCGContext *s) tcg_regset_set_reg(s->reserved_regs, TCG_REG_PC); tcg_add_target_add_op_defs(arm_op_defs); - tcg_set_frame(s, TCG_AREG0, offsetof(CPUArchState, temp_buf), - CPU_TEMP_BUF_NLONGS * sizeof(long)); } static inline void tcg_out_ld(TCGContext *s, TCGType type, TCGReg arg, @@ -1914,18 +1872,33 @@ static inline void tcg_out_movi(TCGContext *s, TCGType type, static void tcg_target_qemu_prologue(TCGContext *s) { - /* Calling convention requires us to save r4-r11 and lr; - * save also r12 to maintain stack 8-alignment. - */ + int frame_size; + + /* Calling convention requires us to save r4-r11 and lr. */ + /* stmdb sp!, { r4 - r11, lr } */ + tcg_out32(s, (COND_AL << 28) | 0x092d4ff0); - /* stmdb sp!, { r4 - r12, lr } */ - tcg_out32(s, (COND_AL << 28) | 0x092d5ff0); + /* Allocate the local stack frame. */ + frame_size = TCG_STATIC_CALL_ARGS_SIZE; + frame_size += CPU_TEMP_BUF_NLONGS * sizeof(long); + /* We saved an odd number of registers above; keep an 8 aligned stack. */ + frame_size = ((frame_size + TCG_TARGET_STACK_ALIGN - 1) + & -TCG_TARGET_STACK_ALIGN) + 4; + + tcg_out_dat_rI(s, COND_AL, ARITH_SUB, TCG_REG_CALL_STACK, + TCG_REG_CALL_STACK, frame_size, 1); + tcg_set_frame(s, TCG_REG_CALL_STACK, TCG_STATIC_CALL_ARGS_SIZE, + CPU_TEMP_BUF_NLONGS * sizeof(long)); tcg_out_mov(s, TCG_TYPE_PTR, TCG_AREG0, tcg_target_call_iarg_regs[0]); tcg_out_bx(s, COND_AL, tcg_target_call_iarg_regs[1]); tb_ret_addr = s->code_ptr; - /* ldmia sp!, { r4 - r12, pc } */ - tcg_out32(s, (COND_AL << 28) | 0x08bd9ff0); + /* Epilogue. We branch here via tb_ret_addr. */ + tcg_out_dat_rI(s, COND_AL, ARITH_ADD, TCG_REG_CALL_STACK, + TCG_REG_CALL_STACK, frame_size, 1); + + /* ldmia sp!, { r4 - r11, pc } */ + tcg_out32(s, (COND_AL << 28) | 0x08bd8ff0); } |