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author | Sebastian Krzyszkowiak <dos@dosowisko.net> | 2018-10-24 16:37:48 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2018-10-29 14:38:17 +0100 |
commit | 8c2b816fc5bf9d30138ac068d1665e473c7cb4bf (patch) | |
tree | 75b0888119fdd87e2852379a9f5e701503e719a9 /iothread.c | |
parent | 285278ca785f5fa9a570927e1c0958a2ca2b2150 (diff) | |
download | qemu-8c2b816fc5bf9d30138ac068d1665e473c7cb4bf.zip qemu-8c2b816fc5bf9d30138ac068d1665e473c7cb4bf.tar.gz qemu-8c2b816fc5bf9d30138ac068d1665e473c7cb4bf.tar.bz2 |
SDL: set a hint to not bypass the window compositor
Without that, window effects in KWin get suspended as soon as any
qemu-sdl window becomes visible. While the SDL default makes sense
for games, it's not really suitable for QEMU.
Signed-off-by: Sebastian Krzyszkowiak <dos@dosowisko.net>
Message-id: 20181024143748.4425-1-dos@dosowisko.net
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'iothread.c')
0 files changed, 0 insertions, 0 deletions