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authorGerd Hoffmann <kraxel@redhat.com>2017-10-10 15:54:49 +0200
committerGerd Hoffmann <kraxel@redhat.com>2017-10-17 10:25:42 +0200
commit46e19e149f3b129a22c440caba853188df67deab (patch)
tree4c3b53e551e8f69b3762f5961551594ca72ee9d7 /include/ui/sdl2.h
parent4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff)
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opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'include/ui/sdl2.h')
-rw-r--r--include/ui/sdl2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index 454367a..b29cf80 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -26,7 +26,7 @@ struct sdl2_console {
int idle_counter;
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
- ConsoleGLState *gls;
+ QemuGLShader *gls;
egl_fb guest_fb;
egl_fb win_fb;
bool y0_top;