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authorAnthony Liguori <aliguori@us.ibm.com>2011-12-03 17:10:08 -0600
committerAnthony Liguori <aliguori@us.ibm.com>2012-01-27 10:28:30 -0600
commit2f28d2ff9dce3c404b36e90e64541a4d48daf0ca (patch)
treebbb62df5cb7583f22ebe05f962fc2d5bfaca1e08 /include/qemu/object.h
parent6fc4925bf612e00c149d23ef1761dedc8aae1a46 (diff)
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qom: add the base Object class (v2)
This class provides the main building block for QEMU Object Model and is extensively documented in the header file. It is largely inspired by GObject. Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> --- v1 -> v2 - remove printf() in type registration - fix typo in comment (Paolo) - make Interface private - move object into a new directory and move header into include/qemu/ - don't make object.h depend on qemu-common.h - remove Type and replace it with TypeImpl * (Paolo) - use hash table to store types (Paolo) - aggressively cache parent type (Paolo) - make a type_register and use it with interfaces (Paolo) - fix interface cast comment (Paolo) - add a few more functions required in later series
Diffstat (limited to 'include/qemu/object.h')
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diff --git a/include/qemu/object.h b/include/qemu/object.h
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+/*
+ * QEMU Object Model
+ *
+ * Copyright IBM, Corp. 2011
+ *
+ * Authors:
+ * Anthony Liguori <aliguori@us.ibm.com>
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ *
+ */
+
+#ifndef QEMU_OBJECT_H
+#define QEMU_OBJECT_H
+
+#include <glib.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+struct TypeImpl;
+typedef struct TypeImpl *Type;
+
+typedef struct ObjectClass ObjectClass;
+typedef struct Object Object;
+
+typedef struct TypeInfo TypeInfo;
+
+typedef struct InterfaceClass InterfaceClass;
+typedef struct InterfaceInfo InterfaceInfo;
+
+#define TYPE_OBJECT NULL
+
+/**
+ * SECTION:object.h
+ * @title:Base Object Type System
+ * @short_description: interfaces for creating new types and objects
+ *
+ * The QEMU Object Model provides a framework for registering user creatable
+ * types and instantiating objects from those types. QOM provides the following
+ * features:
+ *
+ * - System for dynamically registering types
+ * - Support for single-inheritance of types
+ * - Multiple inheritance of stateless interfaces
+ *
+ * <example>
+ * <title>Creating a minimal type</title>
+ * <programlisting>
+ * #include "qdev.h"
+ *
+ * #define TYPE_MY_DEVICE "my-device"
+ *
+ * typedef struct MyDevice
+ * {
+ * DeviceState parent;
+ *
+ * int reg0, reg1, reg2;
+ * } MyDevice;
+ *
+ * static TypeInfo my_device_info = {
+ * .name = TYPE_MY_DEVICE,
+ * .parent = TYPE_DEVICE,
+ * .instance_size = sizeof(MyDevice),
+ * };
+ *
+ * static void my_device_module_init(void)
+ * {
+ * type_register_static(&my_device_info);
+ * }
+ *
+ * device_init(my_device_module_init);
+ * </programlisting>
+ * </example>
+ *
+ * In the above example, we create a simple type that is described by #TypeInfo.
+ * #TypeInfo describes information about the type including what it inherits
+ * from, the instance and class size, and constructor/destructor hooks.
+ *
+ * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
+ * are instantiated dynamically but there is only ever one instance for any
+ * given type. The #ObjectClass typically holds a table of function pointers
+ * for the virtual methods implemented by this type.
+ *
+ * Using object_new(), a new #Object derivative will be instantiated. You can
+ * cast an #Object to a subclass (or base-class) type using
+ * object_dynamic_cast(). You typically want to define a macro wrapper around
+ * object_dynamic_cast_assert() to make it easier to convert to a specific type.
+ *
+ * # Class Initialization #
+ *
+ * Before an object is initialized, the class for the object must be
+ * initialized. There is only one class object for all instance objects
+ * that is created lazily.
+ *
+ * Classes are initialized by first initializing any parent classes (if
+ * necessary). After the parent class object has initialized, it will be
+ * copied into the current class object and any additional storage in the
+ * class object is zero filled.
+ *
+ * The effect of this is that classes automatically inherit any virtual
+ * function pointers that the parent class has already initialized. All
+ * other fields will be zero filled.
+ *
+ * Once all of the parent classes have been initialized, #TypeInfo::class_init
+ * is called to let the class being instantiated provide default initialize for
+ * it's virtual functions.
+ *
+ * # Interfaces #
+ *
+ * Interfaces allow a limited form of multiple inheritance. Instances are
+ * similar to normal types except for the fact that are only defined by
+ * their classes and never carry any state. You can dynamically cast an object
+ * to one of its #Interface types and vice versa.
+ */
+
+/**
+ * ObjectClass:
+ *
+ * The base for all classes. The only thing that #ObjectClass contains is an
+ * integer type handle.
+ */
+struct ObjectClass
+{
+ /*< private >*/
+ Type type;
+};
+
+/**
+ * Object:
+ *
+ * The base for all objects. The first member of this object is a pointer to
+ * a #ObjectClass. Since C guarantees that the first member of a structure
+ * always begins at byte 0 of that structure, as long as any sub-object places
+ * its parent as the first member, we can cast directly to a #Object.
+ *
+ * As a result, #Object contains a reference to the objects type as its
+ * first member. This allows identification of the real type of the object at
+ * run time.
+ *
+ * #Object also contains a list of #Interfaces that this object
+ * implements.
+ */
+struct Object
+{
+ /*< private >*/
+ ObjectClass *class;
+
+ GSList *interfaces;
+};
+
+/**
+ * TypeInfo:
+ * @name: The name of the type.
+ * @parent: The name of the parent type.
+ * @instance_size: The size of the object (derivative of #Object). If
+ * @instance_size is 0, then the size of the object will be the size of the
+ * parent object.
+ * @instance_init: This function is called to initialize an object. The parent
+ * class will have already been initialized so the type is only responsible
+ * for initializing its own members.
+ * @instance_finalize: This function is called during object destruction. This
+ * is called before the parent @instance_finalize function has been called.
+ * An object should only free the members that are unique to its type in this
+ * function.
+ * @abstract: If this field is true, then the class is considered abstract and
+ * cannot be directly instantiated.
+ * @class_size: The size of the class object (derivative of #ObjectClass)
+ * for this object. If @class_size is 0, then the size of the class will be
+ * assumed to be the size of the parent class. This allows a type to avoid
+ * implementing an explicit class type if they are not adding additional
+ * virtual functions.
+ * @class_init: This function is called after all parent class initialization
+ * has occured to allow a class to set its default virtual method pointers.
+ * This is also the function to use to override virtual methods from a parent
+ * class.
+ * @class_finalize: This function is called during class destruction and is
+ * meant to release and dynamic parameters allocated by @class_init.
+ * @class_data: Data to pass to the @class_init and @class_finalize functions.
+ * This can be useful when building dynamic classes.
+ * @interfaces: The list of interfaces associated with this type. This
+ * should point to a static array that's terminated with a zero filled
+ * element.
+ */
+struct TypeInfo
+{
+ const char *name;
+ const char *parent;
+
+ size_t instance_size;
+ void (*instance_init)(Object *obj);
+ void (*instance_finalize)(Object *obj);
+
+ bool abstract;
+ size_t class_size;
+
+ void (*class_init)(ObjectClass *klass, void *data);
+ void (*class_finalize)(ObjectClass *klass, void *data);
+ void *class_data;
+
+ InterfaceInfo *interfaces;
+};
+
+/**
+ * OBJECT:
+ * @obj: A derivative of #Object
+ *
+ * Converts an object to a #Object. Since all objects are #Objects,
+ * this function will always succeed.
+ */
+#define OBJECT(obj) \
+ ((Object *)(obj))
+
+/**
+ * OBJECT_CHECK:
+ * @type: The C type to use for the return value.
+ * @obj: A derivative of @type to cast.
+ * @name: The QOM typename of @type
+ *
+ * A type safe version of @object_dynamic_cast_assert. Typically each class
+ * will define a macro based on this type to perform type safe dynamic_casts to
+ * this object type.
+ *
+ * If an invalid object is passed to this function, a run time assert will be
+ * generated.
+ */
+#define OBJECT_CHECK(type, obj, name) \
+ ((type *)object_dynamic_cast_assert((Object *)(obj), (name)))
+
+/**
+ * OBJECT_CLASS_CHECK:
+ * @class: The C type to use for the return value.
+ * @obj: A derivative of @type to cast.
+ * @name: the QOM typename of @class.
+ *
+ * A type safe version of @object_check_class. This macro is typically wrapped
+ * by each type to perform type safe casts of a class to a specific class type.
+ */
+#define OBJECT_CLASS_CHECK(class, obj, name) \
+ ((class *)object_class_dynamic_cast_assert((ObjectClass *)(obj), (name)))
+
+/**
+ * OBJECT_GET_CLASS:
+ * @class: The C type to use for the return value.
+ * @obj: The object to obtain the class for.
+ * @name: The QOM typename of @obj.
+ *
+ * This function will return a specific class for a given object. Its generally
+ * used by each type to provide a type safe macro to get a specific class type
+ * from an object.
+ */
+#define OBJECT_GET_CLASS(class, obj, name) \
+ OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
+
+#define OBJECT_CLASS(class) \
+ ((ObjectClass *)(class))
+
+/**
+ * InterfaceClass:
+ * @parent_class: the base class
+ *
+ * The class for all interfaces. Subclasses of this class should only add
+ * virtual methods.
+ */
+struct InterfaceClass
+{
+ ObjectClass parent_class;
+};
+
+/**
+ * InterfaceInfo:
+ * @type: The name of the interface.
+ * @interface_initfn: This method is called during class initialization and is
+ * used to initialize an interface associated with a class. This function
+ * should initialize any default virtual functions for a class and/or override
+ * virtual functions in a parent class.
+ *
+ * The information associated with an interface.
+ */
+struct InterfaceInfo
+{
+ const char *type;
+
+ void (*interface_initfn)(ObjectClass *class, void *data);
+};
+
+#define TYPE_INTERFACE "interface"
+
+/**
+ * object_new:
+ * @typename: The name of the type of the object to instantiate.
+ *
+ * This function will initialize a new object using heap allocated memory. This
+ * function should be paired with object_delete() to free the resources
+ * associated with the object.
+ *
+ * Returns: The newly allocated and instantiated object.
+ */
+Object *object_new(const char *typename);
+
+/**
+ * object_new_with_type:
+ * @type: The type of the object to instantiate.
+ *
+ * This function will initialize a new object using heap allocated memory. This
+ * function should be paired with object_delete() to free the resources
+ * associated with the object.
+ *
+ * Returns: The newly allocated and instantiated object.
+ */
+Object *object_new_with_type(Type type);
+
+/**
+ * object_delete:
+ * @obj: The object to free.
+ *
+ * Finalize an object and then free the memory associated with it. This should
+ * be paired with object_new() to free the resources associated with an object.
+ */
+void object_delete(Object *obj);
+
+/**
+ * object_initialize_with_type:
+ * @obj: A pointer to the memory to be used for the object.
+ * @type: The type of the object to instantiate.
+ *
+ * This function will initialize an object. The memory for the object should
+ * have already been allocated.
+ */
+void object_initialize_with_type(void *data, Type type);
+
+/**
+ * object_initialize:
+ * @obj: A pointer to the memory to be used for the object.
+ * @typename: The name of the type of the object to instantiate.
+ *
+ * This function will initialize an object. The memory for the object should
+ * have already been allocated.
+ */
+void object_initialize(void *obj, const char *typename);
+
+/**
+ * object_finalize:
+ * @obj: The object to finalize.
+ *
+ * This function destroys and object without freeing the memory associated with
+ * it.
+ */
+void object_finalize(void *obj);
+
+/**
+ * object_dynamic_cast:
+ * @obj: The object to cast.
+ * @typename: The @typename to cast to.
+ *
+ * This function will determine if @obj is-a @typename. @obj can refer to an
+ * object or an interface associated with an object.
+ *
+ * Returns: This function returns @obj on success or #NULL on failure.
+ */
+Object *object_dynamic_cast(Object *obj, const char *typename);
+
+/**
+ * @object_dynamic_cast_assert:
+ *
+ * See object_dynamic_cast() for a description of the parameters of this
+ * function. The only difference in behavior is that this function asserts
+ * instead of returning #NULL on failure.
+ */
+Object *object_dynamic_cast_assert(Object *obj, const char *typename);
+
+/**
+ * object_get_class:
+ * @obj: A derivative of #Object
+ *
+ * Returns: The #ObjectClass of the type associated with @obj.
+ */
+ObjectClass *object_get_class(Object *obj);
+
+/**
+ * object_get_typename:
+ * @obj: A derivative of #Object.
+ *
+ * Returns: The QOM typename of @obj.
+ */
+const char *object_get_typename(Object *obj);
+
+/**
+ * type_register_static:
+ * @info: The #TypeInfo of the new type.
+ *
+ * @info and all of the strings it points to should exist for the life time
+ * that the type is registered.
+ *
+ * Returns: 0 on failure, the new #Type on success.
+ */
+Type type_register_static(const TypeInfo *info);
+
+/**
+ * type_register:
+ * @info: The #TypeInfo of the new type
+ *
+ * Unlike type_register_static(), this call does not require @info or it's
+ * string members to continue to exist after the call returns.
+ *
+ * Returns: 0 on failure, the new #Type on success.
+ */
+Type type_register(const TypeInfo *info);
+
+/**
+ * object_class_dynamic_cast_assert:
+ * @klass: The #ObjectClass to attempt to cast.
+ * @typename: The QOM typename of the class to cast to.
+ *
+ * Returns: This function always returns @klass and asserts on failure.
+ */
+ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
+ const char *typename);
+
+ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
+ const char *typename);
+
+/**
+ * object_class_get_name:
+ * @klass: The class to obtain the QOM typename for.
+ *
+ * Returns: The QOM typename for @klass.
+ */
+const char *object_class_get_name(ObjectClass *klass);
+
+ObjectClass *object_class_by_name(const char *typename);
+
+void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
+ void *opaque);
+
+#endif