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authorVladimir Sementsov-Ogievskiy <vsementsov@virtuozzo.com>2017-10-12 12:53:14 +0300
committerEric Blake <eblake@redhat.com>2017-10-13 09:27:38 -0500
commit92652b124336f5c08c7eb4616af202ea910dd3ea (patch)
treec38a6349faeaf16f557cafe44577a875a32ace6c /include/block/nbd.h
parentde79bfc36f08e9ad29866506ba58e20ff1f4b162 (diff)
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nbd: header constants indenting
Prepare indenting for the following commit. Signed-off-by: Vladimir Sementsov-Ogievskiy <vsementsov@virtuozzo.com> Reviewed-by: Eric Blake <eblake@redhat.com> Message-Id: <20171012095319.136610-9-vsementsov@virtuozzo.com> Signed-off-by: Eric Blake <eblake@redhat.com>
Diffstat (limited to 'include/block/nbd.h')
-rw-r--r--include/block/nbd.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/include/block/nbd.h b/include/block/nbd.h
index 4900898..a6df5ce 100644
--- a/include/block/nbd.h
+++ b/include/block/nbd.h
@@ -71,13 +71,14 @@ typedef struct NBDSimpleReply {
/* Transmission (export) flags: sent from server to client during handshake,
but describe what will happen during transmission */
-#define NBD_FLAG_HAS_FLAGS (1 << 0) /* Flags are there */
-#define NBD_FLAG_READ_ONLY (1 << 1) /* Device is read-only */
-#define NBD_FLAG_SEND_FLUSH (1 << 2) /* Send FLUSH */
-#define NBD_FLAG_SEND_FUA (1 << 3) /* Send FUA (Force Unit Access) */
-#define NBD_FLAG_ROTATIONAL (1 << 4) /* Use elevator algorithm - rotational media */
-#define NBD_FLAG_SEND_TRIM (1 << 5) /* Send TRIM (discard) */
-#define NBD_FLAG_SEND_WRITE_ZEROES (1 << 6) /* Send WRITE_ZEROES */
+#define NBD_FLAG_HAS_FLAGS (1 << 0) /* Flags are there */
+#define NBD_FLAG_READ_ONLY (1 << 1) /* Device is read-only */
+#define NBD_FLAG_SEND_FLUSH (1 << 2) /* Send FLUSH */
+#define NBD_FLAG_SEND_FUA (1 << 3) /* Send FUA (Force Unit Access) */
+#define NBD_FLAG_ROTATIONAL (1 << 4) /* Use elevator algorithm -
+ rotational media */
+#define NBD_FLAG_SEND_TRIM (1 << 5) /* Send TRIM (discard) */
+#define NBD_FLAG_SEND_WRITE_ZEROES (1 << 6) /* Send WRITE_ZEROES */
/* New-style handshake (global) flags, sent from server to client, and
control what will happen during handshake phase. */