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author | Peter Maydell <peter.maydell@linaro.org> | 2019-07-26 15:40:28 +0100 |
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committer | Peter Maydell <peter.maydell@linaro.org> | 2019-07-26 16:17:56 +0100 |
commit | 372e458ebc41c980d4fa23e3234a5222813cd405 (patch) | |
tree | f066fbca8a73f10f0efb3fd7d5dcc0256a1ef48b /hw/input | |
parent | 830fc739d05b87b547ae281435335b366a279e20 (diff) | |
download | qemu-372e458ebc41c980d4fa23e3234a5222813cd405.zip qemu-372e458ebc41c980d4fa23e3234a5222813cd405.tar.gz qemu-372e458ebc41c980d4fa23e3234a5222813cd405.tar.bz2 |
stellaris_input: Fix vmstate description of buttons field
gamepad_state::buttons is a pointer to an array of structs,
not an array of structs, so should be declared in the vmstate
with VMSTATE_STRUCT_VARRAY_POINTER_INT32; otherwise we
corrupt memory on incoming migration.
We bump the vmstate version field as the easiest way to
deal with the migration break, since migration wouldn't have
worked reliably before anyway.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Damien Hedde <damien.hedde@greensocs.com>
Message-id: 20190725163710.11703-2-peter.maydell@linaro.org
Diffstat (limited to 'hw/input')
-rw-r--r-- | hw/input/stellaris_input.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/hw/input/stellaris_input.c b/hw/input/stellaris_input.c index 20c87d8..3a666d6 100644 --- a/hw/input/stellaris_input.c +++ b/hw/input/stellaris_input.c @@ -60,12 +60,14 @@ static const VMStateDescription vmstate_stellaris_button = { static const VMStateDescription vmstate_stellaris_gamepad = { .name = "stellaris_gamepad", - .version_id = 1, - .minimum_version_id = 1, + .version_id = 2, + .minimum_version_id = 2, .fields = (VMStateField[]) { VMSTATE_INT32(extension, gamepad_state), - VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0, - vmstate_stellaris_button, gamepad_button), + VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state, + num_buttons, + vmstate_stellaris_button, + gamepad_button), VMSTATE_END_OF_LIST() } }; |