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author | Markus Armbruster <armbru@redhat.com> | 2019-08-12 07:23:42 +0200 |
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committer | Markus Armbruster <armbru@redhat.com> | 2019-08-16 13:31:52 +0200 |
commit | 64552b6be4758d3a774f7787b294543ccebd5358 (patch) | |
tree | 585e4f41f5bc934e7dbdba73a2e49dc23ac4e190 /hw/input/stellaris_input.c | |
parent | 2a28720d773df2193c9fb633c02092cca107a9e5 (diff) | |
download | qemu-64552b6be4758d3a774f7787b294543ccebd5358.zip qemu-64552b6be4758d3a774f7787b294543ccebd5358.tar.gz qemu-64552b6be4758d3a774f7787b294543ccebd5358.tar.bz2 |
Include hw/irq.h a lot less
In my "build everything" tree, changing hw/irq.h triggers a recompile
of some 5400 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).
hw/hw.h supposedly includes it for convenience. Several other headers
include it just to get qemu_irq and.or qemu_irq_handler.
Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to
qemu/typedefs.h, and then include hw/irq.h only where it's still
needed. Touching it now recompiles only some 500 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-13-armbru@redhat.com>
Diffstat (limited to 'hw/input/stellaris_input.c')
-rw-r--r-- | hw/input/stellaris_input.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/hw/input/stellaris_input.c b/hw/input/stellaris_input.c index 3a666d6..ffea054 100644 --- a/hw/input/stellaris_input.c +++ b/hw/input/stellaris_input.c @@ -6,9 +6,11 @@ * * This code is licensed under the GPL. */ + #include "qemu/osdep.h" #include "hw/hw.h" #include "hw/input/gamepad.h" +#include "hw/irq.h" #include "ui/console.h" typedef struct { |