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authorTom Musta <tommusta@gmail.com>2014-01-07 17:17:51 +0000
committerPeter Maydell <peter.maydell@linaro.org>2014-01-08 19:07:22 +0000
commit5e7f654fa152de246f2254707bacac31ba50c660 (patch)
tree7c526839fc03c6b0fd058a558b3683b93b8493e2 /fpu/softfloat.c
parent0a87a3107dad97abff5b06558b0cce6832229086 (diff)
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softfloat: Fix float64_to_uint32
The float64_to_uint32 has several flaws: - for numbers between 2**32 and 2**64, the inexact exception flag may get incorrectly set. In this case, only the invalid flag should be set. test pattern: 425F81378DC0CD1F / 0x1.f81378dc0cd1fp+38 - for numbers between 2**63 and 2**64, incorrect results may be produced: test pattern: 43EAAF73F1F0B8BD / 0x1.aaf73f1f0b8bdp+63 This patch re-implements float64_to_uint32 to re-use the float64_to_uint64 routine (instead of float64_to_int64). For the saturation case, we ignore any flags which the conversion routine has set and raise only the invalid flag. This contribution can be licensed under either the softfloat-2a or -2b license. Signed-off-by: Tom Musta <tommusta@gmail.com> Message-id: 1387397961-4894-5-git-send-email-tommusta@gmail.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'fpu/softfloat.c')
-rw-r--r--fpu/softfloat.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index f782c24..e68a87b 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -6650,19 +6650,18 @@ uint_fast16_t float32_to_uint16_round_to_zero(float32 a STATUS_PARAM)
uint32 float64_to_uint32( float64 a STATUS_PARAM )
{
- int64_t v;
+ uint64_t v;
uint32 res;
+ int old_exc_flags = get_float_exception_flags(status);
- v = float64_to_int64(a STATUS_VAR);
- if (v < 0) {
- res = 0;
- float_raise( float_flag_invalid STATUS_VAR);
- } else if (v > 0xffffffff) {
+ v = float64_to_uint64(a STATUS_VAR);
+ if (v > 0xffffffff) {
res = 0xffffffff;
- float_raise( float_flag_invalid STATUS_VAR);
} else {
- res = v;
+ return v;
}
+ set_float_exception_flags(old_exc_flags, status);
+ float_raise(float_flag_invalid STATUS_VAR);
return res;
}