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author | Aurelien Jarno <aurelien@aurel32.net> | 2011-04-20 13:04:22 +0200 |
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committer | Aurelien Jarno <aurelien@aurel32.net> | 2011-04-25 11:18:32 +0200 |
commit | e2f422047b6fd04c28630f80ab1161dbce07c6b7 (patch) | |
tree | 9e8d1773ccd9f59f866f8d27e19dd28d8885d0e4 /fpu/softfloat-specialize.h | |
parent | da26fdc3145fc990762133beb8ad6bd67742a147 (diff) | |
download | qemu-e2f422047b6fd04c28630f80ab1161dbce07c6b7.zip qemu-e2f422047b6fd04c28630f80ab1161dbce07c6b7.tar.gz qemu-e2f422047b6fd04c28630f80ab1161dbce07c6b7.tar.bz2 |
softfloat: fix floatx80 handling of NaN
The floatx80 format uses an explicit bit that should be taken into account
when converting to and from commonNaN format.
When converting to commonNaN, the explicit bit should be removed if it is
a 1, and a default NaN should be used if it is 0.
When converting from commonNan, the explicit bit should be added.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Diffstat (limited to 'fpu/softfloat-specialize.h')
-rw-r--r-- | fpu/softfloat-specialize.h | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/fpu/softfloat-specialize.h b/fpu/softfloat-specialize.h index b110187..9d68aae 100644 --- a/fpu/softfloat-specialize.h +++ b/fpu/softfloat-specialize.h @@ -603,9 +603,15 @@ static commonNaNT floatx80ToCommonNaN( floatx80 a STATUS_PARAM) commonNaNT z; if ( floatx80_is_signaling_nan( a ) ) float_raise( float_flag_invalid STATUS_VAR); - z.sign = a.high>>15; - z.low = 0; - z.high = a.low; + if ( a.low >> 63 ) { + z.sign = a.high >> 15; + z.low = 0; + z.high = a.low << 1; + } else { + z.sign = floatx80_default_nan_high >> 15; + z.low = 0; + z.high = floatx80_default_nan_low << 1; + } return z; } @@ -624,11 +630,14 @@ static floatx80 commonNaNToFloatx80( commonNaNT a STATUS_PARAM) return z; } - if (a.high) - z.low = a.high; - else + if (a.high >> 1) { + z.low = LIT64( 0x8000000000000000 ) | a.high >> 1; + z.high = ( ( (uint16_t) a.sign )<<15 ) | 0x7FFF; + } else { z.low = floatx80_default_nan_low; - z.high = ( ( (uint16_t) a.sign )<<15 ) | 0x7FFF; + z.high = floatx80_default_nan_high; + } + return z; } |