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author | Peter Maydell <peter.maydell@linaro.org> | 2019-06-17 15:35:30 +0100 |
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committer | Peter Maydell <peter.maydell@linaro.org> | 2019-06-17 15:35:30 +0100 |
commit | 2f2c4e4731449449a2b1aafcd73e4f9ae107d78b (patch) | |
tree | 987a202c417b3e66f6c36ddd69068ae9b9040a06 /docs/devel | |
parent | 5d0e5694470d2952b4f257bc985cac8c89b4fd92 (diff) | |
download | qemu-2f2c4e4731449449a2b1aafcd73e4f9ae107d78b.zip qemu-2f2c4e4731449449a2b1aafcd73e4f9ae107d78b.tar.gz qemu-2f2c4e4731449449a2b1aafcd73e4f9ae107d78b.tar.bz2 |
Convert "translator internals" docs to RST, move to devel manual
Our user-facing manual currently has a section "translator internals"
which has some high-level information about the design of the
TCG translator. This should really be in our new devel/ manual.
Convert it to RST format and move it there.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Acked-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20190607152827.18003-2-peter.maydell@linaro.org
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Diffstat (limited to 'docs/devel')
-rw-r--r-- | docs/devel/index.rst | 1 | ||||
-rw-r--r-- | docs/devel/tcg.rst | 111 |
2 files changed, 112 insertions, 0 deletions
diff --git a/docs/devel/index.rst b/docs/devel/index.rst index 2a4ddf4..1ec61fc 100644 --- a/docs/devel/index.rst +++ b/docs/devel/index.rst @@ -21,3 +21,4 @@ Contents: testing decodetree secure-coding-practices + tcg diff --git a/docs/devel/tcg.rst b/docs/devel/tcg.rst new file mode 100644 index 0000000..4956a30 --- /dev/null +++ b/docs/devel/tcg.rst @@ -0,0 +1,111 @@ +==================== +Translator Internals +==================== + +QEMU is a dynamic translator. When it first encounters a piece of code, +it converts it to the host instruction set. Usually dynamic translators +are very complicated and highly CPU dependent. QEMU uses some tricks +which make it relatively easily portable and simple while achieving good +performances. + +QEMU's dynamic translation backend is called TCG, for "Tiny Code +Generator". For more information, please take a look at ``tcg/README``. + +Some notable features of QEMU's dynamic translator are: + +CPU state optimisations +----------------------- + +The target CPUs have many internal states which change the way it +evaluates instructions. In order to achieve a good speed, the +translation phase considers that some state information of the virtual +CPU cannot change in it. The state is recorded in the Translation +Block (TB). If the state changes (e.g. privilege level), a new TB will +be generated and the previous TB won't be used anymore until the state +matches the state recorded in the previous TB. The same idea can be applied +to other aspects of the CPU state. For example, on x86, if the SS, +DS and ES segments have a zero base, then the translator does not even +generate an addition for the segment base. + +Direct block chaining +--------------------- + +After each translated basic block is executed, QEMU uses the simulated +Program Counter (PC) and other cpu state information (such as the CS +segment base value) to find the next basic block. + +In order to accelerate the most common cases where the new simulated PC +is known, QEMU can patch a basic block so that it jumps directly to the +next one. + +The most portable code uses an indirect jump. An indirect jump makes +it easier to make the jump target modification atomic. On some host +architectures (such as x86 or PowerPC), the ``JUMP`` opcode is +directly patched so that the block chaining has no overhead. + +Self-modifying code and translated code invalidation +---------------------------------------------------- + +Self-modifying code is a special challenge in x86 emulation because no +instruction cache invalidation is signaled by the application when code +is modified. + +User-mode emulation marks a host page as write-protected (if it is +not already read-only) every time translated code is generated for a +basic block. Then, if a write access is done to the page, Linux raises +a SEGV signal. QEMU then invalidates all the translated code in the page +and enables write accesses to the page. For system emulation, write +protection is achieved through the software MMU. + +Correct translated code invalidation is done efficiently by maintaining +a linked list of every translated block contained in a given page. Other +linked lists are also maintained to undo direct block chaining. + +On RISC targets, correctly written software uses memory barriers and +cache flushes, so some of the protection above would not be +necessary. However, QEMU still requires that the generated code always +matches the target instructions in memory in order to handle +exceptions correctly. + +Exception support +----------------- + +longjmp() is used when an exception such as division by zero is +encountered. + +The host SIGSEGV and SIGBUS signal handlers are used to get invalid +memory accesses. QEMU keeps a map from host program counter to +target program counter, and looks up where the exception happened +based on the host program counter at the exception point. + +On some targets, some bits of the virtual CPU's state are not flushed to the +memory until the end of the translation block. This is done for internal +emulation state that is rarely accessed directly by the program and/or changes +very often throughout the execution of a translation block---this includes +condition codes on x86, delay slots on SPARC, conditional execution on +ARM, and so on. This state is stored for each target instruction, and +looked up on exceptions. + +MMU emulation +------------- + +For system emulation QEMU uses a software MMU. In that mode, the MMU +virtual to physical address translation is done at every memory +access. + +QEMU uses an address translation cache (TLB) to speed up the translation. +In order to avoid flushing the translated code each time the MMU +mappings change, all caches in QEMU are physically indexed. This +means that each basic block is indexed with its physical address. + +In order to avoid invalidating the basic block chain when MMU mappings +change, chaining is only performed when the destination of the jump +shares a page with the basic block that is performing the jump. + +The MMU can also distinguish RAM and ROM memory areas from MMIO memory +areas. Access is faster for RAM and ROM because the translation cache also +hosts the offset between guest address and host memory. Accessing MMIO +memory areas instead calls out to C code for device emulation. +Finally, the MMU helps tracking dirty pages and pages pointed to by +translation blocks. + |