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author | Thomas Huth <thuth@redhat.com> | 2023-01-04 13:35:59 +0100 |
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committer | Peter Maydell <peter.maydell@linaro.org> | 2023-01-04 18:58:33 +0000 |
commit | cb9c6a8e5ad6a1f0ce164d352e3102df46986e22 (patch) | |
tree | caa8efc4ebedbb4ef165d258835240ab34ddf863 /docs/devel | |
parent | 9804dcd2719a44d90982e61d466213e522c854ef (diff) | |
download | qemu-cb9c6a8e5ad6a1f0ce164d352e3102df46986e22.zip qemu-cb9c6a8e5ad6a1f0ce164d352e3102df46986e22.tar.gz qemu-cb9c6a8e5ad6a1f0ce164d352e3102df46986e22.tar.bz2 |
.gitlab-ci.d/windows: Work-around timeout and OpenGL problems of the MSYS2 jobs
The windows jobs (especially the 32-bit job) recently started to
hit the timeout limit. Bump it a little bit to ease the situation
(80 minutes is quite long already - OTOH, these jobs do not have to
wait for a job from the container stage to finish, so this should
still be OK).
Additionally, some update on the container side recently enabled
OpenGL in these jobs - but the corresponding code fails to compile.
Thus disable OpenGL here for the time being until someone figured
out the proper fix in the shader code for this.
Signed-off-by: Thomas Huth <thuth@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20230104123559.277586-1-thuth@redhat.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'docs/devel')
0 files changed, 0 insertions, 0 deletions