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authorJan Kiszka <jan.kiszka@siemens.com>2011-09-16 00:48:07 +0200
committerAnthony Liguori <aliguori@us.ibm.com>2011-09-16 08:25:57 -0500
commitf81bdefb63243e82d16ce49332f7cf74d10b8f27 (patch)
tree41d10787574bb5a55805ee590ae7f7c52fbcd8e1 /console.c
parent2313e998d7bf55d02499ee162fb4558af4fbb3f5 (diff)
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console: Properly switch consoles for screen dumps
Do not mess with active_console, use console_select instead. This fixes corrupt virtual monitor consoles after issuing the screendump command. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Diffstat (limited to 'console.c')
-rw-r--r--console.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/console.c b/console.c
index 5c7a93b..6dfcc47 100644
--- a/console.c
+++ b/console.c
@@ -115,6 +115,7 @@ typedef enum {
/* ??? This is mis-named.
It is used for both text and graphical consoles. */
struct TextConsole {
+ int index;
console_type_t console_type;
DisplayState *ds;
/* Graphic console state. */
@@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
TextConsole *previous_active_console;
previous_active_console = active_console;
- active_console = consoles[0];
+
/* There is currently no way of specifying which screen we want to dump,
so always dump the first one. */
- if (consoles[0] && consoles[0]->hw_screen_dump)
+ console_select(0);
+ if (consoles[0] && consoles[0]->hw_screen_dump) {
consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
- active_console = previous_active_console;
+ }
+
+ console_select(previous_active_console->index);
}
void vga_hw_text_update(console_ch_t *chardata)
@@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
s->ds = ds;
s->console_type = console_type;
if (console_type != GRAPHIC_CONSOLE) {
+ s->index = nb_consoles;
consoles[nb_consoles++] = s;
} else {
/* HACK: Put graphical consoles before text consoles. */
@@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
break;
consoles[i] = consoles[i - 1];
+ consoles[i]->index = i;
}
+ s->index = i;
consoles[i] = s;
nb_consoles++;
}