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author | Thomas Huth <thuth@redhat.com> | 2017-01-31 09:46:38 +0100 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-03-01 15:12:03 +0100 |
commit | bcf19777df78193f7cdb108a55db44fd4f20d5b5 (patch) | |
tree | e71dcb56e7f543ba35c1240929c35480a898d551 /block/cloop.c | |
parent | 1ffc266539d443f83d5eb487593be50ef496f09e (diff) | |
download | qemu-bcf19777df78193f7cdb108a55db44fd4f20d5b5.zip qemu-bcf19777df78193f7cdb108a55db44fd4f20d5b5.tar.gz qemu-bcf19777df78193f7cdb108a55db44fd4f20d5b5.tar.bz2 |
audio/sdlaudio: Allow audio playback with SDL2
When compiling with SDL2, the semaphore trick used in sdlaudio.c
does not work - QEMU locks up completely in this case. To avoid
the hang and get at least some audio playback up and running (it's
a little bit crackling, but better than nothing), we can use the
SDL locking functions SDL_LockAudio() and SDL_UnlockAudio() to sync
with the sound playback thread instead.
Signed-off-by: Thomas Huth <thuth@redhat.com>
Message-id: 1485852398-2327-1-git-send-email-thuth@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'block/cloop.c')
0 files changed, 0 insertions, 0 deletions