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author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:50 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c (patch) | |
tree | 98f4a8f35a8a696ddcae2a20ea87db4425c8d396 /Makefile | |
parent | 46e19e149f3b129a22c440caba853188df67deab (diff) | |
download | qemu-2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c.zip qemu-2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c.tar.gz qemu-2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c.tar.bz2 |
opengl: add flipping vertex shader
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -673,7 +673,9 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu "FRAG","$@") ui/shader.o: $(SRC_PATH)/ui/shader.c \ - ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h + ui/shader/texture-blit-vert.h \ + ui/shader/texture-blit-flip-vert.h \ + ui/shader/texture-blit-frag.h # documentation MAKEINFO=makeinfo |