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authorSebastian Krzyszkowiak <dos@dosowisko.net>2018-10-24 16:37:48 +0200
committerGerd Hoffmann <kraxel@redhat.com>2018-10-29 14:38:17 +0100
commit8c2b816fc5bf9d30138ac068d1665e473c7cb4bf (patch)
tree75b0888119fdd87e2852379a9f5e701503e719a9
parent285278ca785f5fa9a570927e1c0958a2ca2b2150 (diff)
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SDL: set a hint to not bypass the window compositor
Without that, window effects in KWin get suspended as soon as any qemu-sdl window becomes visible. While the SDL default makes sense for games, it's not really suitable for QEMU. Signed-off-by: Sebastian Krzyszkowiak <dos@dosowisko.net> Message-id: 20181024143748.4425-1-dos@dosowisko.net Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
-rw-r--r--ui/sdl2.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 2696b95..a10b6e3 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -786,6 +786,9 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
SDL_GetError());
exit(1);
}
+#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
+ SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
+#endif
SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
memset(&info, 0, sizeof(info));
SDL_VERSION(&info.version);