#include #include #include "platform.h" #include "internals.h" #include "softfloat.h" uint_fast32_t softfloat_roundPackToUI32( bool sign, uint_fast64_t sig, int_fast8_t roundingMode, bool exact ) { bool roundNearestEven; int roundIncrement, roundBits; uint_fast32_t z; roundNearestEven = ( roundingMode == softfloat_round_nearest_even ); roundIncrement = 0x40; if ( ! roundNearestEven && ( roundingMode != softfloat_round_nearest_maxMag ) ) { roundIncrement = ( roundingMode == softfloat_round_minMag ) || ( roundingMode == ( sign ? softfloat_round_max : softfloat_round_min ) ) ? 0 : 0x7F; } roundBits = sig & 0x7F; sig += roundIncrement; if ( sig & UINT64_C( 0xFFFFFF8000000000 ) ) goto invalid; z = sig>>7; z &= ~ ( ! ( roundBits ^ 0x40 ) & roundNearestEven ); if ( sign && z ) goto invalid; if ( exact && roundBits ) { softfloat_raiseFlags( softfloat_flag_inexact ); } return z; invalid: softfloat_raiseFlags( softfloat_flag_invalid ); return 0xFFFFFFFF; }