#include #include "platform.h" #include "primitives.h" struct uint192 softfloat_mul128By64To192( uint64_t a64, uint64_t a0, uint64_t b ) { struct uint128 p0, p64; struct uint192 z; p0 = softfloat_mul64To128( a0, b ); z.v0 = p0.v0; p64 = softfloat_mul64To128( a64, b ); z.v64 = p64.v0 + p0.v64; z.v128 = p64.v64 + ( z.v64 < p64.v0 ); return z; }