#include #include "platform.h" #include "primitives.h" uint32_t softfloat_estimateSqrt32( unsigned int expA, uint32_t a ) { static const uint16_t sqrtOddAdjustments[] = { 0x0004, 0x0022, 0x005D, 0x00B1, 0x011D, 0x019F, 0x0236, 0x02E0, 0x039C, 0x0468, 0x0545, 0x0631, 0x072B, 0x0832, 0x0946, 0x0A67 }; static const uint16_t sqrtEvenAdjustments[] = { 0x0A2D, 0x08AF, 0x075A, 0x0629, 0x051A, 0x0429, 0x0356, 0x029E, 0x0200, 0x0179, 0x0109, 0x00AF, 0x0068, 0x0034, 0x0012, 0x0002 }; int index; uint32_t z; union { uint32_t ui; int32_t i; } u32; index = ( a>>27 ) & 15; if ( expA & 1 ) { z = 0x4000 + ( a>>17 ) - sqrtOddAdjustments[ index ]; z = ( ( a / z )<<14 ) + ( z<<15 ); a >>= 1; } else { z = 0x8000 + ( a>>17 ) - sqrtEvenAdjustments[ index ]; z = a / z + z; z = ( 0x20000 <= z ) ? 0xFFFF8000 : z<<15; if ( z <= a ) { u32.ui = a; return u32.i>>1; } } return (uint32_t) ( ( (uint64_t) a<<31 ) / z ) + ( z>>1 ); }