#include #include "platform.h" #include "primitives.h" uint64_t softfloat_estimateDiv128To64( uint64_t a64, uint64_t a0, uint64_t b ) { uint32_t b32; uint64_t z; struct uint128 term, rem; uint64_t rem32; if ( b <= a64 ) return UINT64_C( 0xFFFFFFFFFFFFFFFF ); b32 = b>>32; z = ( (uint64_t) b32<<32 <= a64 ) ? UINT64_C( 0xFFFFFFFF00000000 ) : ( a64 / b32 )<<32; term = softfloat_mul64To128( b, z ); rem = softfloat_sub128( a64, a0, term.v64, term.v0 ); while ( UINT64_C( 0x8000000000000000 ) <= rem.v64 ) { z -= UINT64_C( 0x100000000 ); rem = softfloat_add128( rem.v64, rem.v0, b32, (uint64_t) ( b<<32 ) ); } rem32 = ( rem.v64<<32 ) | ( rem.v0>>32 ); z |= ( (uint64_t) b32<<32 <= rem32 ) ? 0xFFFFFFFF : rem32 / b32; return z; }