#include #include #include "platform.h" #include "internals.h" #include "softfloat.h" int_fast64_t f64_to_i64_r_minMag( float64_t a, bool exact ) { union ui64_f64 uA; uint_fast64_t uiA; bool sign; int_fast16_t exp; uint_fast64_t sig; int_fast16_t shiftCount; int_fast64_t absZ; uA.f = a; uiA = uA.ui; sign = signF64UI( uiA ); exp = expF64UI( uiA ); sig = fracF64UI( uiA ); shiftCount = exp - 0x433; if ( 0 <= shiftCount ) { if ( 0x43E <= exp ) { if ( uiA != packToF64UI( 1, 0x43E, 0 ) ) { softfloat_raiseFlags( softfloat_flag_invalid ); if ( ! sign || ( ( exp == 0x7FF ) && sig ) ) { return INT64_C( 0x7FFFFFFFFFFFFFFF ); } } return - INT64_C( 0x7FFFFFFFFFFFFFFF ) - 1; } sig |= UINT64_C( 0x0010000000000000 ); absZ = sig<>( - shiftCount ); if ( exact && (uint64_t) ( sig<<( shiftCount & 63 ) ) ) { softfloat_raiseFlags( softfloat_flag_inexact ); } } return sign ? - absZ : absZ; }