#include #include #include "platform.h" #include "primitives.h" #include "internals.h" #include "softfloat.h" int_fast32_t f64_to_i32( float64_t a, int_fast8_t roundingMode, bool exact ) { union ui64_f64 uA; uint_fast64_t uiA; bool sign; int_fast16_t exp; uint_fast64_t sig; int_fast16_t shiftCount; uA.f = a; uiA = uA.ui; sign = signF64UI( uiA ); exp = expF64UI( uiA ); sig = fracF64UI( uiA ); if ( exp ) sig |= UINT64_C( 0x0010000000000000 ); shiftCount = 0x42C - exp; if ( 0 < shiftCount ) sig = softfloat_shift64RightJam( sig, shiftCount ); return softfloat_roundPackToI32( sign, sig, roundingMode, exact ); }