#include #include #include "platform.h" #include "primitives.h" #include "internals.h" #include "specialize.h" #include "softfloat.h" float32_t f64_to_f32( float64_t a ) { union ui64_f64 uA; uint_fast64_t uiA; bool sign; int_fast16_t exp; uint_fast64_t sig; uint_fast32_t uiZ, sig32; union ui32_f32 uZ; uA.f = a; uiA = uA.ui; sign = signF64UI( uiA ); exp = expF64UI( uiA ); sig = fracF64UI( uiA ); if ( exp == 0x7FF ) { uiZ = sig ? softfloat_commonNaNToF32UI( softfloat_f64UIToCommonNaN( uiA ) ) : packToF32UI( sign, 0xFF, 0 ); goto uiZ; } sig32 = softfloat_shortShift64RightJam( sig, 22 ); if ( ! ( exp | sig32 ) ) { uiZ = packToF32UI( sign, 0, 0 ); goto uiZ; } return softfloat_roundPackToF32( sign, exp - 0x381, sig32 | 0x40000000 ); uiZ: uZ.ui = uiZ; return uZ.f; }