#include #include #include "platform.h" #include "internals.h" #include "softfloat.h" bool f64_le( float64_t a, float64_t b ) { union ui64_f64 uA; uint_fast64_t uiA; union ui64_f64 uB; uint_fast64_t uiB; bool signA, signB; uA.f = a; uiA = uA.ui; uB.f = b; uiB = uB.ui; if ( ( ( expF64UI( uiA ) == 0x7FF ) && fracF64UI( uiA ) ) || ( ( expF64UI( uiB ) == 0x7FF ) && fracF64UI( uiB ) ) ) { softfloat_raiseFlags( softfloat_flag_invalid ); return false; } signA = signF64UI( uiA ); signB = signF64UI( uiB ); return ( signA != signB ) ? signA || ! ( ( uiA | uiB ) & UINT64_C( 0x7FFFFFFFFFFFFFFF ) ) : ( uiA == uiB ) || ( signA ^ ( uiA < uiB ) ); }