#include #include #include "platform.h" #include "internals.h" #include "softfloat.h" uint_fast64_t f32_to_ui64_r_minMag( float32_t a, bool exact ) { union ui32_f32 uA; uint_fast32_t uiA; int_fast16_t exp; uint_fast32_t sig; int_fast16_t shiftCount; uint_fast64_t sig64, z; uA.f = a; uiA = uA.ui; exp = expF32UI( uiA ); sig = fracF32UI( uiA ); if ( exp < 0x7F ) { if ( exact && ( exp | sig ) ) { softfloat_raiseFlags( softfloat_flag_inexact ); } return 0; } if ( signF32UI( uiA ) ) goto invalid; shiftCount = 0xBE - exp; if ( shiftCount < 0 ) goto invalid; sig |= 0x00800000; sig64 = (uint_fast64_t) sig<<40; z = sig64>>shiftCount; shiftCount = 40 - shiftCount; if ( exact && ( shiftCount < 0 ) && (uint32_t) ( sig<<( shiftCount & 31 ) ) ) { softfloat_raiseFlags( softfloat_flag_inexact ); } return z; invalid: softfloat_raiseFlags( softfloat_flag_invalid ); return UINT64_C( 0xFFFFFFFFFFFFFFFF ); }