// See LICENSE.SoftFloat for license details. #include #include #include "platform.h" #include "internals.h" #include "softfloat.h" int_fast32_t f32_to_i32_r_minMag( float32_t a, bool exact ) { union ui32_f32 uA; uint_fast32_t uiA; int_fast16_t exp; uint_fast32_t sig; bool sign; int_fast16_t shiftCount; int_fast32_t absZ; uA.f = a; uiA = uA.ui; exp = expF32UI( uiA ); sig = fracF32UI( uiA ); if ( exp < 0x7F ) { if ( exact && ( exp | sig ) ) { softfloat_raiseFlags( softfloat_flag_inexact ); } return 0; } sign = signF32UI( uiA ); shiftCount = 0x9E - exp; if ( shiftCount <= 0 ) { if ( uiA != packToF32UI( 1, 0x9E, 0 ) ) { softfloat_raiseFlags( softfloat_flag_invalid ); if ( ! sign || ( ( exp == 0xFF ) && sig ) ) return 0x7FFFFFFF; } return -0x7FFFFFFF - 1; } sig = ( sig | 0x00800000 )<<8; absZ = sig>>shiftCount; if ( exact && (uint32_t) ( sig<<( ( - shiftCount ) & 31 ) ) ) { softfloat_raiseFlags( softfloat_flag_inexact ); } return sign ? - absZ : absZ; }