#include #include #include "platform.h" #include "internals.h" #include "specialize.h" #include "softfloat.h" float32_t f32_div( float32_t a, float32_t b ) { union ui32_f32 uA; uint_fast32_t uiA; bool signA; int_fast16_t expA; uint_fast32_t sigA; union ui32_f32 uB; uint_fast32_t uiB; bool signB; int_fast16_t expB; uint_fast32_t sigB; bool signZ; struct exp16_sig32 normExpSig; int_fast16_t expZ; uint_fast32_t sigZ; uint_fast32_t uiZ; union ui32_f32 uZ; uA.f = a; uiA = uA.ui; signA = signF32UI( uiA ); expA = expF32UI( uiA ); sigA = fracF32UI( uiA ); uB.f = b; uiB = uB.ui; signB = signF32UI( uiB ); expB = expF32UI( uiB ); sigB = fracF32UI( uiB ); signZ = signA ^ signB; if ( expA == 0xFF ) { if ( sigA ) goto propagateNaN; if ( expB == 0xFF ) { if ( sigB ) goto propagateNaN; goto invalid; } goto infinity; } if ( expB == 0xFF ) { if ( sigB ) goto propagateNaN; goto zero; } if ( ! expB ) { if ( ! sigB ) { if ( ! ( expA | sigA ) ) goto invalid; softfloat_raiseFlags( softfloat_flag_infinity ); goto infinity; } normExpSig = softfloat_normSubnormalF32Sig( sigB ); expB = normExpSig.exp; sigB = normExpSig.sig; } if ( ! expA ) { if ( ! sigA ) goto zero; normExpSig = softfloat_normSubnormalF32Sig( sigA ); expA = normExpSig.exp; sigA = normExpSig.sig; } expZ = expA - expB + 0x7D; sigA = ( sigA | 0x00800000 )<<7; sigB = ( sigB | 0x00800000 )<<8; if ( sigB <= ( sigA + sigA ) ) { ++expZ; sigA >>= 1; } sigZ = ( (uint_fast64_t) sigA<<32 ) / sigB; if ( ! ( sigZ & 0x3F ) ) { sigZ |= ( (uint_fast64_t) sigB * sigZ != (uint_fast64_t) sigA<<32 ); } return softfloat_roundPackToF32( signZ, expZ, sigZ ); propagateNaN: uiZ = softfloat_propagateNaNF32UI( uiA, uiB ); goto uiZ; invalid: softfloat_raiseFlags( softfloat_flag_invalid ); uiZ = defaultNaNF32UI; goto uiZ; infinity: uiZ = packToF32UI( signZ, 0xFF, 0 ); goto uiZ; zero: uiZ = packToF32UI( signZ, 0, 0 ); uiZ: uZ.ui = uiZ; return uZ.f; }