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author | Mike Frysinger <vapier@gentoo.org> | 2023-12-29 01:51:27 -0500 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2024-01-19 20:09:28 -0500 |
commit | 0714c6305adfb91b6560da03dc871a564450495c (patch) | |
tree | c2644b9fcd22dbeabc101e0034f80f62102af450 | |
parent | 1adfc9ac37228732bbed2c0923cfc3ae7007724e (diff) | |
download | newlib-0714c6305adfb91b6560da03dc871a564450495c.zip newlib-0714c6305adfb91b6560da03dc871a564450495c.tar.gz newlib-0714c6305adfb91b6560da03dc871a564450495c.tar.bz2 |
libgloss: add some objcopy/objdump build rules
A bunch of ports have manual rules to generate disassembly, srec, and
binary files from test programs. Add top-level pattern rules so every
test program gets this for free, and we don't have to duplicate it in
every subdir.
-rw-r--r-- | libgloss/Makefile.am | 10 | ||||
-rw-r--r-- | libgloss/Makefile.in | 9 |
2 files changed, 19 insertions, 0 deletions
diff --git a/libgloss/Makefile.am b/libgloss/Makefile.am index a8a445b..a035f8d 100644 --- a/libgloss/Makefile.am +++ b/libgloss/Makefile.am @@ -31,6 +31,16 @@ AM_CPPFLAGS = -idirafter $(srcroot)/include noinst_LIBRARIES = libobjs.a libobjs_a_SOURCES = +## Some convenience rules for debugging programs. +%.dis: % + $(AM_V_GEN)$(OBJDUMP) -d $< > $@ +%.bin: % + $(AM_V_GEN)$(OBJCOPY) -O binary $< $@ +%.hex: % + $(AM_V_GEN)$(OBJCOPY) -O ihex $< $@ +%.srec: % + $(AM_V_GEN)$(OBJCOPY) -O srec $< $@ + ## These are roughly topologically sorted in order to make porting more ## streamlined. FLAGS_TO_PASS = \ diff --git a/libgloss/Makefile.in b/libgloss/Makefile.in index 6b83757..eff9887 100644 --- a/libgloss/Makefile.in +++ b/libgloss/Makefile.in @@ -5693,6 +5693,15 @@ uninstall-am: uninstall-aarch64_cpu_initcpuinitDATA \ .PRECIOUS: Makefile +%.dis: % + $(AM_V_GEN)$(OBJDUMP) -d $< > $@ +%.bin: % + $(AM_V_GEN)$(OBJCOPY) -O binary $< $@ +%.hex: % + $(AM_V_GEN)$(OBJCOPY) -O ihex $< $@ +%.srec: % + $(AM_V_GEN)$(OBJCOPY) -O srec $< $@ + # GNU Make needs to see an explicit $(MAKE) variable in the command it # runs to enable its job server during parallel builds. Hence the # comments below. |