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// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -fnative-int16-type -disable-llvm-passes -verify
void test_too_few_arg()
{
return __builtin_hlsl_step();
// expected-error@-1 {{too few arguments to function call, expected 2, have 0}}
}
void test_too_many_arg(float2 p0)
{
return __builtin_hlsl_step(p0, p0, p0);
// expected-error@-1 {{too many arguments to function call, expected 2, have 3}}
}
bool builtin_bool_to_float_type_promotion(bool p1)
{
return __builtin_hlsl_step(p1, p1);
// expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'bool')}}
}
bool builtin_step_int_to_float_promotion(int p1)
{
return __builtin_hlsl_step(p1, p1);
// expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int')}}
}
bool2 builtin_step_int2_to_float2_promotion(int2 p1)
{
return __builtin_hlsl_step(p1, p1);
// expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int2' (aka 'vector<int, 2>'))}}
}
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