; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 5 ; RUN: opt -passes=sandbox-vectorizer -sbvec-vec-reg-bits=1024 -sbvec-allow-non-pow2 -sbvec-passes="seed-collection" %s -S | FileCheck %s ; RUN: opt -passes=sandbox-vectorizer -sbvec-vec-reg-bits=1024 -sbvec-allow-non-pow2 -sbvec-passes="seed-collection" %s -S | FileCheck %s --check-prefix REVERT define void @store_load(ptr %ptr) { ; CHECK-LABEL: define void @store_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META0:![0-9]+]] ; CHECK-NEXT: store <2 x float> [[VECL]], ptr [[PTR0]], align 4, !sandboxvec [[META0]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @store_load( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META0:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META0]] ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META0]] ; REVERT-NEXT: store float [[LD0]], ptr [[PTR0]], align 4, !sandboxvec [[META0]] ; REVERT-NEXT: store float [[LD1]], ptr [[PTR1]], align 4, !sandboxvec [[META0]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 store float %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 ret void } define void @store_fpext_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fpext_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTRD0:%.*]] = getelementptr double, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META1:![0-9]+]] ; CHECK-NEXT: [[VCAST:%.*]] = fpext <2 x float> [[VECL]] to <2 x double>, !sandboxvec [[META1]] ; CHECK-NEXT: store <2 x double> [[VCAST]], ptr [[PTRD0]], align 8, !sandboxvec [[META1]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @store_fpext_load( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META1:![0-9]+]] ; REVERT-NEXT: [[PTRD0:%.*]] = getelementptr double, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTRD1:%.*]] = getelementptr double, ptr [[PTR]], i32 1, !sandboxvec [[META1]] ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META1]] ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META1]] ; REVERT-NEXT: [[FPEXT0:%.*]] = fpext float [[LD0]] to double, !sandboxvec [[META1]] ; REVERT-NEXT: [[FPEXT1:%.*]] = fpext float [[LD1]] to double, !sandboxvec [[META1]] ; REVERT-NEXT: store double [[FPEXT0]], ptr [[PTRD0]], align 8, !sandboxvec [[META1]] ; REVERT-NEXT: store double [[FPEXT1]], ptr [[PTRD1]], align 8, !sandboxvec [[META1]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ptrd0 = getelementptr double, ptr %ptr, i32 0 %ptrd1 = getelementptr double, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 %fpext0 = fpext float %ld0 to double %fpext1 = fpext float %ld1 to double store double %fpext0, ptr %ptrd0 store double %fpext1, ptr %ptrd1 ret void } define void @store_fcmp_zext_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fcmp_zext_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTRB0:%.*]] = getelementptr i32, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL1:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META2:![0-9]+]] ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META2]] ; CHECK-NEXT: [[VCMP:%.*]] = fcmp ogt <2 x float> [[VECL]], [[VECL1]], !sandboxvec [[META2]] ; CHECK-NEXT: [[VCAST:%.*]] = zext <2 x i1> [[VCMP]] to <2 x i32>, !sandboxvec [[META2]] ; CHECK-NEXT: store <2 x i32> [[VCAST]], ptr [[PTRB0]], align 4, !sandboxvec [[META2]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @store_fcmp_zext_load( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META2:![0-9]+]] ; REVERT-NEXT: [[PTRB0:%.*]] = getelementptr i32, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTRB1:%.*]] = getelementptr i32, ptr [[PTR]], i32 1, !sandboxvec [[META2]] ; REVERT-NEXT: [[LDB0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META2]] ; REVERT-NEXT: [[LDB1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META2]] ; REVERT-NEXT: [[LDA0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META2]] ; REVERT-NEXT: [[LDA1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META2]] ; REVERT-NEXT: [[FCMP0:%.*]] = fcmp ogt float [[LDA0]], [[LDB0]], !sandboxvec [[META2]] ; REVERT-NEXT: [[FCMP1:%.*]] = fcmp ogt float [[LDA1]], [[LDB1]], !sandboxvec [[META2]] ; REVERT-NEXT: [[ZEXT0:%.*]] = zext i1 [[FCMP0]] to i32, !sandboxvec [[META2]] ; REVERT-NEXT: [[ZEXT1:%.*]] = zext i1 [[FCMP1]] to i32, !sandboxvec [[META2]] ; REVERT-NEXT: store i32 [[ZEXT0]], ptr [[PTRB0]], align 4, !sandboxvec [[META2]] ; REVERT-NEXT: store i32 [[ZEXT1]], ptr [[PTRB1]], align 4, !sandboxvec [[META2]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ptrb0 = getelementptr i32, ptr %ptr, i32 0 %ptrb1 = getelementptr i32, ptr %ptr, i32 1 %ldB0 = load float, ptr %ptr0 %ldB1 = load float, ptr %ptr1 %ldA0 = load float, ptr %ptr0 %ldA1 = load float, ptr %ptr1 %fcmp0 = fcmp ogt float %ldA0, %ldB0 %fcmp1 = fcmp ogt float %ldA1, %ldB1 %zext0 = zext i1 %fcmp0 to i32 %zext1 = zext i1 %fcmp1 to i32 store i32 %zext0, ptr %ptrb0 store i32 %zext1, ptr %ptrb1 ret void } define void @store_fadd_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fadd_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL1:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META3:![0-9]+]] ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META3]] ; CHECK-NEXT: [[VEC:%.*]] = fadd <2 x float> [[VECL]], [[VECL1]], !sandboxvec [[META3]] ; CHECK-NEXT: store <2 x float> [[VEC]], ptr [[PTR0]], align 4, !sandboxvec [[META3]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @store_fadd_load( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META3:![0-9]+]] ; REVERT-NEXT: [[LDA0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META3]] ; REVERT-NEXT: [[LDA1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META3]] ; REVERT-NEXT: [[LDB0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META3]] ; REVERT-NEXT: [[LDB1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META3]] ; REVERT-NEXT: [[FADD0:%.*]] = fadd float [[LDA0]], [[LDB0]], !sandboxvec [[META3]] ; REVERT-NEXT: [[FADD1:%.*]] = fadd float [[LDA1]], [[LDB1]], !sandboxvec [[META3]] ; REVERT-NEXT: store float [[FADD0]], ptr [[PTR0]], align 4, !sandboxvec [[META3]] ; REVERT-NEXT: store float [[FADD1]], ptr [[PTR1]], align 4, !sandboxvec [[META3]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ldA0 = load float, ptr %ptr0 %ldA1 = load float, ptr %ptr1 %ldB0 = load float, ptr %ptr0 %ldB1 = load float, ptr %ptr1 %fadd0 = fadd float %ldA0, %ldB0 %fadd1 = fadd float %ldA1, %ldB1 store float %fadd0, ptr %ptr0 store float %fadd1, ptr %ptr1 ret void } define void @store_fneg_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fneg_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META4:![0-9]+]] ; CHECK-NEXT: [[VEC:%.*]] = fneg <2 x float> [[VECL]], !sandboxvec [[META4]] ; CHECK-NEXT: store <2 x float> [[VEC]], ptr [[PTR0]], align 4, !sandboxvec [[META4]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @store_fneg_load( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META4:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META4]] ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META4]] ; REVERT-NEXT: [[FNEG0:%.*]] = fneg float [[LD0]], !sandboxvec [[META4]] ; REVERT-NEXT: [[FNEG1:%.*]] = fneg float [[LD1]], !sandboxvec [[META4]] ; REVERT-NEXT: store float [[FNEG0]], ptr [[PTR0]], align 4, !sandboxvec [[META4]] ; REVERT-NEXT: store float [[FNEG1]], ptr [[PTR1]], align 4, !sandboxvec [[META4]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 %fneg0 = fneg float %ld0 %fneg1 = fneg float %ld1 store float %fneg0, ptr %ptr0 store float %fneg1, ptr %ptr1 ret void } define float @scalars_with_external_uses_not_dead(ptr %ptr) { ; CHECK-LABEL: define float @scalars_with_external_uses_not_dead( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META5:![0-9]+]] ; CHECK-NEXT: store <2 x float> [[VECL]], ptr [[PTR0]], align 4, !sandboxvec [[META5]] ; CHECK-NEXT: [[USER:%.*]] = fneg float [[LD1]] ; CHECK-NEXT: ret float [[LD0]] ; ; REVERT-LABEL: define float @scalars_with_external_uses_not_dead( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4 ; REVERT-NEXT: store float [[LD0]], ptr [[PTR0]], align 4, !sandboxvec [[META5:![0-9]+]] ; REVERT-NEXT: store float [[LD1]], ptr [[PTR1]], align 4, !sandboxvec [[META5]] ; REVERT-NEXT: [[USER:%.*]] = fneg float [[LD1]] ; REVERT-NEXT: ret float [[LD0]] ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 store float %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 %user = fneg float %ld1 ret float %ld0 } define void @pack_scalars(ptr %ptr, ptr %ptr2) { ; CHECK-LABEL: define void @pack_scalars( ; CHECK-SAME: ptr [[PTR:%.*]], ptr [[PTR2:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR2]], align 4 ; CHECK-NEXT: [[PACK:%.*]] = insertelement <2 x float> poison, float [[LD0]], i32 0, !sandboxvec [[META6:![0-9]+]] ; CHECK-NEXT: [[PACK1:%.*]] = insertelement <2 x float> [[PACK]], float [[LD1]], i32 1, !sandboxvec [[META6]] ; CHECK-NEXT: store <2 x float> [[PACK1]], ptr [[PTR0]], align 4, !sandboxvec [[META6]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @pack_scalars( ; REVERT-SAME: ptr [[PTR:%.*]], ptr [[PTR2:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META6:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR2]], align 4 ; REVERT-NEXT: store float [[LD0]], ptr [[PTR0]], align 4, !sandboxvec [[META6]] ; REVERT-NEXT: store float [[LD1]], ptr [[PTR1]], align 4, !sandboxvec [[META6]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr2 store float %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 ret void } declare void @foo() define void @cant_vectorize_seeds(ptr %ptr) { ; CHECK-LABEL: define void @cant_vectorize_seeds( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4 ; CHECK-NEXT: store float [[LD1]], ptr [[PTR1]], align 4 ; CHECK-NEXT: call void @foo() ; CHECK-NEXT: store float [[LD1]], ptr [[PTR1]], align 4 ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @cant_vectorize_seeds( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4 ; REVERT-NEXT: store float [[LD1]], ptr [[PTR1]], align 4 ; REVERT-NEXT: call void @foo() ; REVERT-NEXT: store float [[LD1]], ptr [[PTR1]], align 4 ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 store float %ld1, ptr %ptr1 call void @foo() ; This call blocks scheduling of the store seeds. store float %ld1, ptr %ptr1 ret void } define void @pack_vectors(ptr %ptr, ptr %ptr2) { ; CHECK-LABEL: define void @pack_vectors( ; CHECK-SAME: ptr [[PTR:%.*]], ptr [[PTR2:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[LD0:%.*]] = load <2 x float>, ptr [[PTR0]], align 8 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR2]], align 4 ; CHECK-NEXT: [[VPACK:%.*]] = extractelement <2 x float> [[LD0]], i32 0, !sandboxvec [[META7:![0-9]+]] ; CHECK-NEXT: [[VPACK1:%.*]] = insertelement <3 x float> poison, float [[VPACK]], i32 0, !sandboxvec [[META7]] ; CHECK-NEXT: [[VPACK2:%.*]] = extractelement <2 x float> [[LD0]], i32 1, !sandboxvec [[META7]] ; CHECK-NEXT: [[VPACK3:%.*]] = insertelement <3 x float> [[VPACK1]], float [[VPACK2]], i32 1, !sandboxvec [[META7]] ; CHECK-NEXT: [[PACK:%.*]] = insertelement <3 x float> [[VPACK3]], float [[LD1]], i32 2, !sandboxvec [[META7]] ; CHECK-NEXT: store <3 x float> [[PACK]], ptr [[PTR0]], align 8, !sandboxvec [[META7]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @pack_vectors( ; REVERT-SAME: ptr [[PTR:%.*]], ptr [[PTR2:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 2, !sandboxvec [[META7:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load <2 x float>, ptr [[PTR0]], align 8 ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR2]], align 4 ; REVERT-NEXT: store <2 x float> [[LD0]], ptr [[PTR0]], align 8, !sandboxvec [[META7]] ; REVERT-NEXT: store float [[LD1]], ptr [[PTR1]], align 4, !sandboxvec [[META7]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr <2 x float>, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 2 %ld0 = load <2 x float>, ptr %ptr0 %ld1 = load float, ptr %ptr2 store <2 x float> %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 ret void } define void @diamond(ptr %ptr) { ; CHECK-LABEL: define void @diamond( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META8:![0-9]+]] ; CHECK-NEXT: [[VEC:%.*]] = fsub <2 x float> [[VECL]], [[VECL]], !sandboxvec [[META8]] ; CHECK-NEXT: store <2 x float> [[VEC]], ptr [[PTR0]], align 4, !sandboxvec [[META8]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @diamond( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META8:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META8]] ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META8]] ; REVERT-NEXT: [[SUB0:%.*]] = fsub float [[LD0]], [[LD0]], !sandboxvec [[META8]] ; REVERT-NEXT: [[SUB1:%.*]] = fsub float [[LD1]], [[LD1]], !sandboxvec [[META8]] ; REVERT-NEXT: store float [[SUB0]], ptr [[PTR0]], align 4, !sandboxvec [[META8]] ; REVERT-NEXT: store float [[SUB1]], ptr [[PTR1]], align 4, !sandboxvec [[META8]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 %sub0 = fsub float %ld0, %ld0 %sub1 = fsub float %ld1, %ld1 store float %sub0, ptr %ptr0 store float %sub1, ptr %ptr1 ret void } define void @diamondWithShuffle(ptr %ptr) { ; CHECK-LABEL: define void @diamondWithShuffle( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META9:![0-9]+]] ; CHECK-NEXT: [[VSHUF:%.*]] = shufflevector <2 x float> [[VECL]], <2 x float> [[VECL]], <2 x i32> , !sandboxvec [[META9]] ; CHECK-NEXT: [[VEC:%.*]] = fsub <2 x float> [[VECL]], [[VSHUF]], !sandboxvec [[META9]] ; CHECK-NEXT: store <2 x float> [[VEC]], ptr [[PTR0]], align 4, !sandboxvec [[META9]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @diamondWithShuffle( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META9:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META9]] ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META9]] ; REVERT-NEXT: [[SUB0:%.*]] = fsub float [[LD0]], [[LD1]], !sandboxvec [[META9]] ; REVERT-NEXT: [[SUB1:%.*]] = fsub float [[LD1]], [[LD0]], !sandboxvec [[META9]] ; REVERT-NEXT: store float [[SUB0]], ptr [[PTR0]], align 4, !sandboxvec [[META9]] ; REVERT-NEXT: store float [[SUB1]], ptr [[PTR1]], align 4, !sandboxvec [[META9]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 %sub0 = fsub float %ld0, %ld1 %sub1 = fsub float %ld1, %ld0 store float %sub0, ptr %ptr0 store float %sub1, ptr %ptr1 ret void } ; Same but with <2 x float> elements instead of scalars. define void @diamondWithShuffleFromVec(ptr %ptr) { ; CHECK-LABEL: define void @diamondWithShuffleFromVec( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <4 x float>, ptr [[PTR0]], align 8, !sandboxvec [[META10:![0-9]+]] ; CHECK-NEXT: [[VSHUF:%.*]] = shufflevector <4 x float> [[VECL]], <4 x float> [[VECL]], <4 x i32> , !sandboxvec [[META10]] ; CHECK-NEXT: [[VEC:%.*]] = fsub <4 x float> [[VECL]], [[VSHUF]], !sandboxvec [[META10]] ; CHECK-NEXT: store <4 x float> [[VEC]], ptr [[PTR0]], align 8, !sandboxvec [[META10]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @diamondWithShuffleFromVec( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 1, !sandboxvec [[META10:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load <2 x float>, ptr [[PTR0]], align 8, !sandboxvec [[META10]] ; REVERT-NEXT: [[LD1:%.*]] = load <2 x float>, ptr [[PTR1]], align 8, !sandboxvec [[META10]] ; REVERT-NEXT: [[SUB0:%.*]] = fsub <2 x float> [[LD0]], [[LD1]], !sandboxvec [[META10]] ; REVERT-NEXT: [[SUB1:%.*]] = fsub <2 x float> [[LD1]], [[LD0]], !sandboxvec [[META10]] ; REVERT-NEXT: store <2 x float> [[SUB0]], ptr [[PTR0]], align 8, !sandboxvec [[META10]] ; REVERT-NEXT: store <2 x float> [[SUB1]], ptr [[PTR1]], align 8, !sandboxvec [[META10]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr <2 x float>, ptr %ptr, i32 0 %ptr1 = getelementptr <2 x float>, ptr %ptr, i32 1 %ld0 = load <2 x float>, ptr %ptr0 %ld1 = load <2 x float>, ptr %ptr1 %sub0 = fsub <2 x float> %ld0, %ld1 %sub1 = fsub <2 x float> %ld1, %ld0 store <2 x float> %sub0, ptr %ptr0 store <2 x float> %sub1, ptr %ptr1 ret void } define void @diamondMultiInput(ptr %ptr, ptr %ptrX) { ; CHECK-LABEL: define void @diamondMultiInput( ; CHECK-SAME: ptr [[PTR:%.*]], ptr [[PTRX:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[LDX:%.*]] = load float, ptr [[PTRX]], align 4 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4, !sandboxvec [[META11:![0-9]+]] ; CHECK-NEXT: [[VINS:%.*]] = insertelement <2 x float> poison, float [[LDX]], i32 0, !sandboxvec [[META11]] ; CHECK-NEXT: [[VEXT:%.*]] = extractelement <2 x float> [[VECL]], i32 0, !sandboxvec [[META11]] ; CHECK-NEXT: [[VINS1:%.*]] = insertelement <2 x float> [[VINS]], float [[VEXT]], i32 1, !sandboxvec [[META11]] ; CHECK-NEXT: [[VEC:%.*]] = fsub <2 x float> [[VECL]], [[VINS1]], !sandboxvec [[META11]] ; CHECK-NEXT: store <2 x float> [[VEC]], ptr [[PTR0]], align 4, !sandboxvec [[META11]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @diamondMultiInput( ; REVERT-SAME: ptr [[PTR:%.*]], ptr [[PTRX:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1, !sandboxvec [[META11:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4, !sandboxvec [[META11]] ; REVERT-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4, !sandboxvec [[META11]] ; REVERT-NEXT: [[LDX:%.*]] = load float, ptr [[PTRX]], align 4 ; REVERT-NEXT: [[SUB0:%.*]] = fsub float [[LD0]], [[LDX]], !sandboxvec [[META11]] ; REVERT-NEXT: [[SUB1:%.*]] = fsub float [[LD1]], [[LD0]], !sandboxvec [[META11]] ; REVERT-NEXT: store float [[SUB0]], ptr [[PTR0]], align 4, !sandboxvec [[META11]] ; REVERT-NEXT: store float [[SUB1]], ptr [[PTR1]], align 4, !sandboxvec [[META11]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 %ldX = load float, ptr %ptrX %sub0 = fsub float %ld0, %ldX %sub1 = fsub float %ld1, %ld0 store float %sub0, ptr %ptr0 store float %sub1, ptr %ptr1 ret void } ; Same but vectorizing <2 x float> vectors instead of scalars. define void @diamondMultiInputVector(ptr %ptr, ptr %ptrX) { ; CHECK-LABEL: define void @diamondMultiInputVector( ; CHECK-SAME: ptr [[PTR:%.*]], ptr [[PTRX:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[LDX:%.*]] = load <2 x float>, ptr [[PTRX]], align 8 ; CHECK-NEXT: [[VECL:%.*]] = load <4 x float>, ptr [[PTR0]], align 8, !sandboxvec [[META12:![0-9]+]] ; CHECK-NEXT: [[VEXT:%.*]] = extractelement <2 x float> [[LDX]], i32 0, !sandboxvec [[META12]] ; CHECK-NEXT: [[VINS:%.*]] = insertelement <4 x float> poison, float [[VEXT]], i32 0, !sandboxvec [[META12]] ; CHECK-NEXT: [[VEXT1:%.*]] = extractelement <2 x float> [[LDX]], i32 1, !sandboxvec [[META12]] ; CHECK-NEXT: [[VINS2:%.*]] = insertelement <4 x float> [[VINS]], float [[VEXT1]], i32 1, !sandboxvec [[META12]] ; CHECK-NEXT: [[VEXT3:%.*]] = extractelement <4 x float> [[VECL]], i32 0, !sandboxvec [[META12]] ; CHECK-NEXT: [[VINS4:%.*]] = insertelement <4 x float> [[VINS2]], float [[VEXT3]], i32 2, !sandboxvec [[META12]] ; CHECK-NEXT: [[VEXT5:%.*]] = extractelement <4 x float> [[VECL]], i32 1, !sandboxvec [[META12]] ; CHECK-NEXT: [[VINS6:%.*]] = insertelement <4 x float> [[VINS4]], float [[VEXT5]], i32 3, !sandboxvec [[META12]] ; CHECK-NEXT: [[VEC:%.*]] = fsub <4 x float> [[VECL]], [[VINS6]], !sandboxvec [[META12]] ; CHECK-NEXT: store <4 x float> [[VEC]], ptr [[PTR0]], align 8, !sandboxvec [[META12]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @diamondMultiInputVector( ; REVERT-SAME: ptr [[PTR:%.*]], ptr [[PTRX:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 1, !sandboxvec [[META12:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load <2 x float>, ptr [[PTR0]], align 8, !sandboxvec [[META12]] ; REVERT-NEXT: [[LD1:%.*]] = load <2 x float>, ptr [[PTR1]], align 8, !sandboxvec [[META12]] ; REVERT-NEXT: [[LDX:%.*]] = load <2 x float>, ptr [[PTRX]], align 8 ; REVERT-NEXT: [[SUB0:%.*]] = fsub <2 x float> [[LD0]], [[LDX]], !sandboxvec [[META12]] ; REVERT-NEXT: [[SUB1:%.*]] = fsub <2 x float> [[LD1]], [[LD0]], !sandboxvec [[META12]] ; REVERT-NEXT: store <2 x float> [[SUB0]], ptr [[PTR0]], align 8, !sandboxvec [[META12]] ; REVERT-NEXT: store <2 x float> [[SUB1]], ptr [[PTR1]], align 8, !sandboxvec [[META12]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr <2 x float>, ptr %ptr, i32 0 %ptr1 = getelementptr <2 x float>, ptr %ptr, i32 1 %ld0 = load <2 x float>, ptr %ptr0 %ld1 = load <2 x float>, ptr %ptr1 %ldX = load <2 x float>, ptr %ptrX %sub0 = fsub <2 x float> %ld0, %ldX %sub1 = fsub <2 x float> %ld1, %ld0 store <2 x float> %sub0, ptr %ptr0 store <2 x float> %sub1, ptr %ptr1 ret void } define void @diamondWithConstantVector(ptr %ptr) { ; CHECK-LABEL: define void @diamondWithConstantVector( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[GEPA0:%.*]] = getelementptr i32, ptr [[PTR]], i64 0 ; CHECK-NEXT: [[GEPB0:%.*]] = getelementptr i32, ptr [[PTR]], i64 10 ; CHECK-NEXT: store <2 x i32> zeroinitializer, ptr [[GEPA0]], align 4, !sandboxvec [[META13:![0-9]+]] ; CHECK-NEXT: store <2 x i32> zeroinitializer, ptr [[GEPB0]], align 4, !sandboxvec [[META14:![0-9]+]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @diamondWithConstantVector( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[GEPA0:%.*]] = getelementptr i32, ptr [[PTR]], i64 0 ; REVERT-NEXT: [[GEPA1:%.*]] = getelementptr i32, ptr [[PTR]], i64 1, !sandboxvec [[META13:![0-9]+]] ; REVERT-NEXT: [[GEPB0:%.*]] = getelementptr i32, ptr [[PTR]], i64 10 ; REVERT-NEXT: [[GEPB1:%.*]] = getelementptr i32, ptr [[PTR]], i64 11, !sandboxvec [[META14:![0-9]+]] ; REVERT-NEXT: [[ZEXT0:%.*]] = zext i16 0 to i32 ; REVERT-NEXT: [[ZEXT1:%.*]] = zext i16 0 to i32 ; REVERT-NEXT: store i32 [[ZEXT0]], ptr [[GEPA0]], align 4, !sandboxvec [[META13]] ; REVERT-NEXT: store i32 [[ZEXT1]], ptr [[GEPA1]], align 4, !sandboxvec [[META13]] ; REVERT-NEXT: [[ORB0:%.*]] = or i32 0, [[ZEXT0]], !sandboxvec [[META14]] ; REVERT-NEXT: [[ORB1:%.*]] = or i32 0, [[ZEXT1]], !sandboxvec [[META14]] ; REVERT-NEXT: store i32 [[ORB0]], ptr [[GEPB0]], align 4, !sandboxvec [[META14]] ; REVERT-NEXT: store i32 [[ORB1]], ptr [[GEPB1]], align 4, !sandboxvec [[META14]] ; REVERT-NEXT: ret void ; %gepA0 = getelementptr i32, ptr %ptr, i64 0 %gepA1 = getelementptr i32, ptr %ptr, i64 1 %gepB0 = getelementptr i32, ptr %ptr, i64 10 %gepB1 = getelementptr i32, ptr %ptr, i64 11 %zext0 = zext i16 0 to i32 %zext1 = zext i16 0 to i32 store i32 %zext0, ptr %gepA0 store i32 %zext1, ptr %gepA1 %orB0 = or i32 0, %zext0 %orB1 = or i32 0, %zext1 store i32 %orB0, ptr %gepB0 store i32 %orB1, ptr %gepB1 ret void } ; Check that we don't get def-after-use errors due to wrong placement ; of new vector instructions. define void @vecInstrsPlacement(ptr %ptr0) { ; CHECK-LABEL: define void @vecInstrsPlacement( ; CHECK-SAME: ptr [[PTR0:%.*]]) { ; CHECK-NEXT: [[VECL:%.*]] = load <2 x double>, ptr [[PTR0]], align 8, !sandboxvec [[META15:![0-9]+]] ; CHECK-NEXT: [[VECL1:%.*]] = load <2 x double>, ptr [[PTR0]], align 8, !sandboxvec [[META15]] ; CHECK-NEXT: [[VEC2:%.*]] = fmul <2 x double> [[VECL]], [[VECL1]], !sandboxvec [[META15]] ; CHECK-NEXT: [[VEC:%.*]] = fmul <2 x double> [[VECL]], [[VECL1]], !sandboxvec [[META15]] ; CHECK-NEXT: [[VEC3:%.*]] = fadd <2 x double> [[VEC]], [[VEC2]], !sandboxvec [[META15]] ; CHECK-NEXT: store <2 x double> [[VEC3]], ptr [[PTR0]], align 8, !sandboxvec [[META15]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @vecInstrsPlacement( ; REVERT-SAME: ptr [[PTR0:%.*]]) { ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr inbounds double, ptr [[PTR0]], i64 1, !sandboxvec [[META15:![0-9]+]] ; REVERT-NEXT: [[LDA_0:%.*]] = load double, ptr [[PTR0]], align 8, !sandboxvec [[META15]] ; REVERT-NEXT: [[LDA_1:%.*]] = load double, ptr [[PTR1]], align 8, !sandboxvec [[META15]] ; REVERT-NEXT: [[LDB_0:%.*]] = load double, ptr [[PTR0]], align 8, !sandboxvec [[META15]] ; REVERT-NEXT: [[LDB_1:%.*]] = load double, ptr [[PTR1]], align 8, !sandboxvec [[META15]] ; REVERT-NEXT: [[MUL0:%.*]] = fmul double [[LDA_0]], [[LDB_0]], !sandboxvec [[META15]] ; REVERT-NEXT: [[MUL1:%.*]] = fmul double [[LDA_1]], [[LDB_1]], !sandboxvec [[META15]] ; REVERT-NEXT: [[MUL2:%.*]] = fmul double [[LDA_0]], [[LDB_0]], !sandboxvec [[META15]] ; REVERT-NEXT: [[MUL3:%.*]] = fmul double [[LDA_1]], [[LDB_1]], !sandboxvec [[META15]] ; REVERT-NEXT: [[ADD0:%.*]] = fadd double [[MUL0]], [[MUL2]], !sandboxvec [[META15]] ; REVERT-NEXT: [[ADD1:%.*]] = fadd double [[MUL1]], [[MUL3]], !sandboxvec [[META15]] ; REVERT-NEXT: store double [[ADD0]], ptr [[PTR0]], align 8, !sandboxvec [[META15]] ; REVERT-NEXT: store double [[ADD1]], ptr [[PTR1]], align 8, !sandboxvec [[META15]] ; REVERT-NEXT: ret void ; %ptr1 = getelementptr inbounds double, ptr %ptr0, i64 1 %ldA_0 = load double, ptr %ptr0 %ldA_1 = load double, ptr %ptr1 %ldB_0 = load double, ptr %ptr0 %ldB_1 = load double, ptr %ptr1 %mul0 = fmul double %ldA_0, %ldB_0 %mul1 = fmul double %ldA_1, %ldB_1 %mul2 = fmul double %ldA_0, %ldB_0 %mul3 = fmul double %ldA_1, %ldB_1 %add0 = fadd double %mul0, %mul2 %add1 = fadd double %mul1, %mul3 store double %add0, ptr %ptr0 store double %add1, ptr %ptr1 ret void } ; During the bottom-up traversal we form bundle {ldA0,ldA1} but later when we ; visit the RHS operands of the additions we try to form {ldA1,ldA2} ; which is not allowed. define void @instrsInMultipleBundles(ptr noalias %ptr) { ; CHECK-LABEL: define void @instrsInMultipleBundles( ; CHECK-SAME: ptr noalias [[PTR:%.*]]) { ; CHECK-NEXT: [[GEP0:%.*]] = getelementptr i8, ptr [[PTR]], i64 0 ; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i8, ptr [[PTR]], i64 2 ; CHECK-NEXT: [[LDA2:%.*]] = load i8, ptr [[GEP2]], align 1 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x i8>, ptr [[GEP0]], align 1, !sandboxvec [[META16:![0-9]+]] ; CHECK-NEXT: [[VEXT:%.*]] = extractelement <2 x i8> [[VECL]], i32 1, !sandboxvec [[META16]] ; CHECK-NEXT: [[VINS:%.*]] = insertelement <2 x i8> poison, i8 [[VEXT]], i32 0, !sandboxvec [[META16]] ; CHECK-NEXT: [[VINS1:%.*]] = insertelement <2 x i8> [[VINS]], i8 [[LDA2]], i32 1, !sandboxvec [[META16]] ; CHECK-NEXT: [[VEC:%.*]] = add <2 x i8> [[VECL]], [[VINS1]], !sandboxvec [[META16]] ; CHECK-NEXT: store <2 x i8> [[VEC]], ptr [[GEP0]], align 1, !sandboxvec [[META16]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @instrsInMultipleBundles( ; REVERT-SAME: ptr noalias [[PTR:%.*]]) { ; REVERT-NEXT: [[GEP0:%.*]] = getelementptr i8, ptr [[PTR]], i64 0 ; REVERT-NEXT: [[GEP1:%.*]] = getelementptr i8, ptr [[PTR]], i64 1, !sandboxvec [[META16:![0-9]+]] ; REVERT-NEXT: [[GEP2:%.*]] = getelementptr i8, ptr [[PTR]], i64 2 ; REVERT-NEXT: [[LDA0:%.*]] = load i8, ptr [[GEP0]], align 1, !sandboxvec [[META16]] ; REVERT-NEXT: [[LDA1:%.*]] = load i8, ptr [[GEP1]], align 1, !sandboxvec [[META16]] ; REVERT-NEXT: [[LDA2:%.*]] = load i8, ptr [[GEP2]], align 1 ; REVERT-NEXT: [[ADD0:%.*]] = add i8 [[LDA0]], [[LDA1]], !sandboxvec [[META16]] ; REVERT-NEXT: [[ADD1:%.*]] = add i8 [[LDA1]], [[LDA2]], !sandboxvec [[META16]] ; REVERT-NEXT: store i8 [[ADD0]], ptr [[GEP0]], align 1, !sandboxvec [[META16]] ; REVERT-NEXT: store i8 [[ADD1]], ptr [[GEP1]], align 1, !sandboxvec [[META16]] ; REVERT-NEXT: ret void ; %gep0 = getelementptr i8, ptr %ptr, i64 0 %gep1 = getelementptr i8, ptr %ptr, i64 1 %gep2 = getelementptr i8, ptr %ptr, i64 2 %ldA0 = load i8, ptr %gep0 %ldA1 = load i8, ptr %gep1 %ldA2 = load i8, ptr %gep2 %add0 = add i8 %ldA0, %ldA1 %add1 = add i8 %ldA1, %ldA2 store i8 %add0, ptr %gep0 store i8 %add1, ptr %gep1 ret void } define void @vectorize_constants(ptr %ptr) { ; CHECK-LABEL: define void @vectorize_constants( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr i8, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x i8>, ptr [[PTR0]], align 1, !sandboxvec [[META17:![0-9]+]] ; CHECK-NEXT: [[VEC:%.*]] = add <2 x i8> [[VECL]], , !sandboxvec [[META17]] ; CHECK-NEXT: store <2 x i8> [[VEC]], ptr [[PTR0]], align 1, !sandboxvec [[META17]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @vectorize_constants( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr i8, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr i8, ptr [[PTR]], i32 1, !sandboxvec [[META17:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load i8, ptr [[PTR0]], align 1, !sandboxvec [[META17]] ; REVERT-NEXT: [[LD1:%.*]] = load i8, ptr [[PTR1]], align 1, !sandboxvec [[META17]] ; REVERT-NEXT: [[ADD0:%.*]] = add i8 [[LD0]], 0, !sandboxvec [[META17]] ; REVERT-NEXT: [[ADD1:%.*]] = add i8 [[LD1]], 1, !sandboxvec [[META17]] ; REVERT-NEXT: store i8 [[ADD0]], ptr [[PTR0]], align 1, !sandboxvec [[META17]] ; REVERT-NEXT: store i8 [[ADD1]], ptr [[PTR1]], align 1, !sandboxvec [[META17]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr i8, ptr %ptr, i32 0 %ptr1 = getelementptr i8, ptr %ptr, i32 1 %ld0 = load i8, ptr %ptr0 %ld1 = load i8, ptr %ptr1 %add0 = add i8 %ld0, 0 %add1 = add i8 %ld1, 1 store i8 %add0, ptr %ptr0 store i8 %add1, ptr %ptr1 ret void } define void @vectorize_constant_vectors(ptr %ptr) { ; CHECK-LABEL: define void @vectorize_constant_vectors( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr <2 x i8>, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[VECL:%.*]] = load <4 x i8>, ptr [[PTR0]], align 2, !sandboxvec [[META18:![0-9]+]] ; CHECK-NEXT: [[VEC:%.*]] = sub <4 x i8> [[VECL]], , !sandboxvec [[META18]] ; CHECK-NEXT: store <4 x i8> [[VEC]], ptr [[PTR0]], align 2, !sandboxvec [[META18]] ; CHECK-NEXT: ret void ; ; REVERT-LABEL: define void @vectorize_constant_vectors( ; REVERT-SAME: ptr [[PTR:%.*]]) { ; REVERT-NEXT: [[PTR0:%.*]] = getelementptr <2 x i8>, ptr [[PTR]], i32 0 ; REVERT-NEXT: [[PTR1:%.*]] = getelementptr <2 x i8>, ptr [[PTR]], i32 1, !sandboxvec [[META18:![0-9]+]] ; REVERT-NEXT: [[LD0:%.*]] = load <2 x i8>, ptr [[PTR0]], align 2, !sandboxvec [[META18]] ; REVERT-NEXT: [[LD1:%.*]] = load <2 x i8>, ptr [[PTR1]], align 2, !sandboxvec [[META18]] ; REVERT-NEXT: [[SUB0:%.*]] = sub <2 x i8> [[LD0]], zeroinitializer, !sandboxvec [[META18]] ; REVERT-NEXT: [[SUB1:%.*]] = sub <2 x i8> [[LD1]], splat (i8 1), !sandboxvec [[META18]] ; REVERT-NEXT: store <2 x i8> [[SUB0]], ptr [[PTR0]], align 2, !sandboxvec [[META18]] ; REVERT-NEXT: store <2 x i8> [[SUB1]], ptr [[PTR1]], align 2, !sandboxvec [[META18]] ; REVERT-NEXT: ret void ; %ptr0 = getelementptr <2 x i8>, ptr %ptr, i32 0 %ptr1 = getelementptr <2 x i8>, ptr %ptr, i32 1 %ld0 = load <2 x i8>, ptr %ptr0 %ld1 = load <2 x i8>, ptr %ptr1 %sub0 = sub <2 x i8> %ld0, splat(i8 0) %sub1 = sub <2 x i8> %ld1, splat(i8 1) store <2 x i8> %sub0, ptr %ptr0 store <2 x i8> %sub1, ptr %ptr1 ret void } ;. ; CHECK: [[META0]] = distinct !{!"sandboxregion"} ; CHECK: [[META1]] = distinct !{!"sandboxregion"} ; CHECK: [[META2]] = distinct !{!"sandboxregion"} ; CHECK: [[META3]] = distinct !{!"sandboxregion"} ; CHECK: [[META4]] = distinct !{!"sandboxregion"} ; CHECK: [[META5]] = distinct !{!"sandboxregion"} ; CHECK: [[META6]] = distinct !{!"sandboxregion"} ; CHECK: [[META7]] = distinct !{!"sandboxregion"} ; CHECK: [[META8]] = distinct !{!"sandboxregion"} ; CHECK: [[META9]] = distinct !{!"sandboxregion"} ; CHECK: [[META10]] = distinct !{!"sandboxregion"} ; CHECK: [[META11]] = distinct !{!"sandboxregion"} ; CHECK: [[META12]] = distinct !{!"sandboxregion"} ; CHECK: [[META13]] = distinct !{!"sandboxregion"} ; CHECK: [[META14]] = distinct !{!"sandboxregion"} ; CHECK: [[META15]] = distinct !{!"sandboxregion"} ; CHECK: [[META16]] = distinct !{!"sandboxregion"} ; CHECK: [[META17]] = distinct !{!"sandboxregion"} ; CHECK: [[META18]] = distinct !{!"sandboxregion"} ;. ; REVERT: [[META0]] = distinct !{!"sandboxregion"} ; REVERT: [[META1]] = distinct !{!"sandboxregion"} ; REVERT: [[META2]] = distinct !{!"sandboxregion"} ; REVERT: [[META3]] = distinct !{!"sandboxregion"} ; REVERT: [[META4]] = distinct !{!"sandboxregion"} ; REVERT: [[META5]] = distinct !{!"sandboxregion"} ; REVERT: [[META6]] = distinct !{!"sandboxregion"} ; REVERT: [[META7]] = distinct !{!"sandboxregion"} ; REVERT: [[META8]] = distinct !{!"sandboxregion"} ; REVERT: [[META9]] = distinct !{!"sandboxregion"} ; REVERT: [[META10]] = distinct !{!"sandboxregion"} ; REVERT: [[META11]] = distinct !{!"sandboxregion"} ; REVERT: [[META12]] = distinct !{!"sandboxregion"} ; REVERT: [[META13]] = distinct !{!"sandboxregion"} ; REVERT: [[META14]] = distinct !{!"sandboxregion"} ; REVERT: [[META15]] = distinct !{!"sandboxregion"} ; REVERT: [[META16]] = distinct !{!"sandboxregion"} ; REVERT: [[META17]] = distinct !{!"sandboxregion"} ; REVERT: [[META18]] = distinct !{!"sandboxregion"} ;.