; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; REQUIRES: aarch64-registered-target ; RUN: opt -passes='lower-matrix-intrinsics' -mtriple=arm64-apple-iphoneos -S < %s | FileCheck %s define void @transposed_multiply_feeding_dot_product_v4i322(<4 x i32> %a, <4 x i32> %b) { ; CHECK-LABEL: @transposed_multiply_feeding_dot_product_v4i322( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = mul <4 x i32> [[A:%.*]], [[B:%.*]] ; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[TMP0]]) ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <1 x i32> poison, i32 [[TMP1]], i64 0 ; CHECK-NEXT: ret void ; entry: %0 = call <4 x i32> @llvm.matrix.transpose.v4i32(<4 x i32> %a, i32 4, i32 1) %1 = call <1 x i32> @llvm.matrix.multiply.v1i32.v4i32.v4i32(<4 x i32> %0, <4 x i32> %b, i32 1, i32 4, i32 1) ret void } define void @transposed_multiply_feeding_dot_produc_v4i32(<4 x i32> %a, <4 x i32> %b, <4 x i32> %c) { ; CHECK-LABEL: @transposed_multiply_feeding_dot_produc_v4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <4 x i32> [[A:%.*]], <4 x i32> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <4 x i32> [[A]], <4 x i32> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <4 x i32> [[B:%.*]], <4 x i32> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <4 x i32> [[B]], <4 x i32> poison, <2 x i32> ; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x i32> [[SPLIT]], <2 x i32> poison, <2 x i32> ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i32> [[SPLIT2]], i64 0 ; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x i32> poison, i32 [[TMP0]], i64 0 ; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT]], <2 x i32> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP1:%.*]] = mul <2 x i32> [[BLOCK]], [[SPLAT_SPLAT]] ; CHECK-NEXT: [[BLOCK4:%.*]] = shufflevector <2 x i32> [[SPLIT1]], <2 x i32> poison, <2 x i32> ; CHECK-NEXT: [[TMP2:%.*]] = extractelement <2 x i32> [[SPLIT2]], i64 1 ; CHECK-NEXT: [[SPLAT_SPLATINSERT5:%.*]] = insertelement <2 x i32> poison, i32 [[TMP2]], i64 0 ; CHECK-NEXT: [[SPLAT_SPLAT6:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT5]], <2 x i32> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP3:%.*]] = mul <2 x i32> [[BLOCK4]], [[SPLAT_SPLAT6]] ; CHECK-NEXT: [[TMP4:%.*]] = add <2 x i32> [[TMP1]], [[TMP3]] ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> poison, <2 x i32> ; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <2 x i32> poison, <2 x i32> [[TMP5]], <2 x i32> ; CHECK-NEXT: [[BLOCK7:%.*]] = shufflevector <2 x i32> [[SPLIT]], <2 x i32> poison, <2 x i32> ; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x i32> [[SPLIT3]], i64 0 ; CHECK-NEXT: [[SPLAT_SPLATINSERT8:%.*]] = insertelement <2 x i32> poison, i32 [[TMP7]], i64 0 ; CHECK-NEXT: [[SPLAT_SPLAT9:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT8]], <2 x i32> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP8:%.*]] = mul <2 x i32> [[BLOCK7]], [[SPLAT_SPLAT9]] ; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x i32> [[SPLIT1]], <2 x i32> poison, <2 x i32> ; CHECK-NEXT: [[TMP9:%.*]] = extractelement <2 x i32> [[SPLIT3]], i64 1 ; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x i32> poison, i32 [[TMP9]], i64 0 ; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT11]], <2 x i32> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP10:%.*]] = mul <2 x i32> [[BLOCK10]], [[SPLAT_SPLAT12]] ; CHECK-NEXT: [[TMP11:%.*]] = add <2 x i32> [[TMP8]], [[TMP10]] ; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP11]], <2 x i32> poison, <2 x i32> ; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <2 x i32> poison, <2 x i32> [[TMP12]], <2 x i32> ; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <2 x i32> [[TMP6]], <2 x i32> [[TMP13]], <4 x i32> ; CHECK-NEXT: [[TMP15:%.*]] = mul <4 x i32> [[TMP14]], [[C:%.*]] ; CHECK-NEXT: [[TMP16:%.*]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[TMP15]]) ; CHECK-NEXT: [[TMP17:%.*]] = insertelement <1 x i32> poison, i32 [[TMP16]], i64 0 ; CHECK-NEXT: ret void ; entry: %0 = call <4 x i32> @llvm.matrix.multiply.v4i32.v4i32.v4i32(<4 x i32> %a, <4 x i32> %b, i32 2, i32 2, i32 2) %1 = call <4 x i32> @llvm.matrix.transpose.v4i32(<4 x i32> %0, i32 4, i32 1) %2 = call <1 x i32> @llvm.matrix.multiply.v1i32.v4i32.v4i32(<4 x i32> %1, <4 x i32> %c, i32 1, i32 4, i32 1) ret void } declare <1 x i32> @llvm.matrix.multiply.v1i32.v4i32.v4i32(<4 x i32>, <4 x i32>, i32, i32, i32) declare <4 x i32> @llvm.matrix.transpose.v4i32(<4 x i32>, i32 immarg, i32 immarg) declare <4 x i32> @llvm.matrix.multiply.v4i32.v4i32.v4i32(<4 x i32>, <4 x i32>, i32 immarg, i32 immarg, i32 immarg) define <1 x i32> @test_load_multiuse(ptr %src, <4 x i32> %b) { ; CHECK-LABEL: @test_load_multiuse( ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <1 x i32>, ptr [[SRC:%.*]], align 16 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, ptr [[SRC]], i64 1 ; CHECK-NEXT: [[COL_LOAD1:%.*]] = load <1 x i32>, ptr [[VEC_GEP]], align 4 ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr i32, ptr [[SRC]], i64 2 ; CHECK-NEXT: [[COL_LOAD3:%.*]] = load <1 x i32>, ptr [[VEC_GEP2]], align 8 ; CHECK-NEXT: [[VEC_GEP4:%.*]] = getelementptr i32, ptr [[SRC]], i64 3 ; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <1 x i32>, ptr [[VEC_GEP4]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <1 x i32> [[COL_LOAD]], <1 x i32> [[COL_LOAD1]], <2 x i32> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <1 x i32> [[COL_LOAD3]], <1 x i32> [[COL_LOAD5]], <2 x i32> ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x i32> [[TMP1]], <2 x i32> [[TMP2]], <4 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = extractelement <1 x i32> [[COL_LOAD]], i64 0 ; CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x i32> poison, i32 [[TMP4]], i64 0 ; CHECK-NEXT: [[TMP6:%.*]] = extractelement <1 x i32> [[COL_LOAD1]], i64 0 ; CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x i32> [[TMP5]], i32 [[TMP6]], i64 1 ; CHECK-NEXT: [[TMP8:%.*]] = extractelement <1 x i32> [[COL_LOAD3]], i64 0 ; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x i32> [[TMP7]], i32 [[TMP8]], i64 2 ; CHECK-NEXT: [[TMP10:%.*]] = extractelement <1 x i32> [[COL_LOAD5]], i64 0 ; CHECK-NEXT: [[TMP11:%.*]] = insertelement <4 x i32> [[TMP9]], i32 [[TMP10]], i64 3 ; CHECK-NEXT: call void @use.v4i32(<4 x i32> [[TMP11]]) ; CHECK-NEXT: [[TMP12:%.*]] = mul <4 x i32> [[TMP3]], [[B:%.*]] ; CHECK-NEXT: [[TMP13:%.*]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[TMP12]]) ; CHECK-NEXT: [[TMP14:%.*]] = insertelement <1 x i32> poison, i32 [[TMP13]], i64 0 ; CHECK-NEXT: ret <1 x i32> [[TMP14]] ; %l = load <4 x i32>, ptr %src %t = call <4 x i32> @llvm.matrix.transpose.v4i32(<4 x i32> %l, i32 1, i32 4) call void @use.v4i32(<4 x i32> %t) %res = call <1 x i32> @llvm.matrix.multiply.v1i32.v4i32.v4i32(<4 x i32> %l, <4 x i32> %b, i32 1, i32 4, i32 1) ret <1 x i32> %res } define <1 x i32> @test_builtin_column_major_load_multiuse(ptr %src, <4 x i32> %b) { ; CHECK-LABEL: @test_builtin_column_major_load_multiuse( ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <1 x i32>, ptr [[SRC:%.*]], align 4 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, ptr [[SRC]], i64 1 ; CHECK-NEXT: [[COL_LOAD1:%.*]] = load <1 x i32>, ptr [[VEC_GEP]], align 4 ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr i32, ptr [[SRC]], i64 2 ; CHECK-NEXT: [[COL_LOAD3:%.*]] = load <1 x i32>, ptr [[VEC_GEP2]], align 4 ; CHECK-NEXT: [[VEC_GEP4:%.*]] = getelementptr i32, ptr [[SRC]], i64 3 ; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <1 x i32>, ptr [[VEC_GEP4]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <1 x i32> [[COL_LOAD]], <1 x i32> [[COL_LOAD1]], <2 x i32> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <1 x i32> [[COL_LOAD3]], <1 x i32> [[COL_LOAD5]], <2 x i32> ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x i32> [[TMP1]], <2 x i32> [[TMP2]], <4 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = extractelement <1 x i32> [[COL_LOAD]], i64 0 ; CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x i32> poison, i32 [[TMP4]], i64 0 ; CHECK-NEXT: [[TMP6:%.*]] = extractelement <1 x i32> [[COL_LOAD1]], i64 0 ; CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x i32> [[TMP5]], i32 [[TMP6]], i64 1 ; CHECK-NEXT: [[TMP8:%.*]] = extractelement <1 x i32> [[COL_LOAD3]], i64 0 ; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x i32> [[TMP7]], i32 [[TMP8]], i64 2 ; CHECK-NEXT: [[TMP10:%.*]] = extractelement <1 x i32> [[COL_LOAD5]], i64 0 ; CHECK-NEXT: [[TMP11:%.*]] = insertelement <4 x i32> [[TMP9]], i32 [[TMP10]], i64 3 ; CHECK-NEXT: call void @use.v4i32(<4 x i32> [[TMP11]]) ; CHECK-NEXT: [[TMP12:%.*]] = mul <4 x i32> [[TMP3]], [[B:%.*]] ; CHECK-NEXT: [[TMP13:%.*]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[TMP12]]) ; CHECK-NEXT: [[TMP14:%.*]] = insertelement <1 x i32> poison, i32 [[TMP13]], i64 0 ; CHECK-NEXT: ret <1 x i32> [[TMP14]] ; %l = call <4 x i32> @llvm.matrix.column.major.load.v4i32.i64(ptr %src, i64 1, i1 false, i32 1, i32 4) %t = call <4 x i32> @llvm.matrix.transpose.v4i32(<4 x i32> %l, i32 1, i32 4) call void @use.v4i32(<4 x i32> %t) %res = call <1 x i32> @llvm.matrix.multiply.v1i32.v4i32.v4i32(<4 x i32> %l, <4 x i32> %b, i32 1, i32 4, i32 1) ret <1 x i32> %res } declare <4 x i32> @llvm.matrix.column.major.load.v4i32.i64(ptr, i64, i1, i32, i32) declare void @use.v4i32(<4 x i32>) define <1 x i32> @test_builtin_column_major_variable_stride_multiuse(ptr %src, <5 x i32> %a, i64 %stride) { ; CHECK-LABEL: @test_builtin_column_major_variable_stride_multiuse( ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, ptr [[SRC:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <1 x i32>, ptr [[VEC_GEP]], align 4 ; CHECK-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr i32, ptr [[SRC]], i64 [[VEC_START1]] ; CHECK-NEXT: [[COL_LOAD3:%.*]] = load <1 x i32>, ptr [[VEC_GEP2]], align 4 ; CHECK-NEXT: [[VEC_START4:%.*]] = mul i64 2, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP5:%.*]] = getelementptr i32, ptr [[SRC]], i64 [[VEC_START4]] ; CHECK-NEXT: [[COL_LOAD6:%.*]] = load <1 x i32>, ptr [[VEC_GEP5]], align 4 ; CHECK-NEXT: [[VEC_START7:%.*]] = mul i64 3, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP8:%.*]] = getelementptr i32, ptr [[SRC]], i64 [[VEC_START7]] ; CHECK-NEXT: [[COL_LOAD9:%.*]] = load <1 x i32>, ptr [[VEC_GEP8]], align 4 ; CHECK-NEXT: [[VEC_START10:%.*]] = mul i64 4, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP11:%.*]] = getelementptr i32, ptr [[SRC]], i64 [[VEC_START10]] ; CHECK-NEXT: [[COL_LOAD12:%.*]] = load <1 x i32>, ptr [[VEC_GEP11]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <1 x i32> [[COL_LOAD]], <1 x i32> [[COL_LOAD3]], <2 x i32> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <1 x i32> [[COL_LOAD6]], <1 x i32> [[COL_LOAD9]], <2 x i32> ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x i32> [[TMP1]], <2 x i32> [[TMP2]], <4 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <1 x i32> [[COL_LOAD12]], <1 x i32> poison, <4 x i32> ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x i32> [[TMP3]], <4 x i32> [[TMP4]], <5 x i32> ; CHECK-NEXT: [[TMP6:%.*]] = extractelement <1 x i32> [[COL_LOAD]], i64 0 ; CHECK-NEXT: [[TMP7:%.*]] = insertelement <5 x i32> poison, i32 [[TMP6]], i64 0 ; CHECK-NEXT: [[TMP8:%.*]] = extractelement <1 x i32> [[COL_LOAD3]], i64 0 ; CHECK-NEXT: [[TMP9:%.*]] = insertelement <5 x i32> [[TMP7]], i32 [[TMP8]], i64 1 ; CHECK-NEXT: [[TMP10:%.*]] = extractelement <1 x i32> [[COL_LOAD6]], i64 0 ; CHECK-NEXT: [[TMP11:%.*]] = insertelement <5 x i32> [[TMP9]], i32 [[TMP10]], i64 2 ; CHECK-NEXT: [[TMP12:%.*]] = extractelement <1 x i32> [[COL_LOAD9]], i64 0 ; CHECK-NEXT: [[TMP13:%.*]] = insertelement <5 x i32> [[TMP11]], i32 [[TMP12]], i64 3 ; CHECK-NEXT: [[TMP14:%.*]] = extractelement <1 x i32> [[COL_LOAD12]], i64 0 ; CHECK-NEXT: [[TMP15:%.*]] = insertelement <5 x i32> [[TMP13]], i32 [[TMP14]], i64 4 ; CHECK-NEXT: call void @use.v5i32(<5 x i32> [[TMP15]]) ; CHECK-NEXT: [[TMP16:%.*]] = mul <5 x i32> [[TMP5]], [[A:%.*]] ; CHECK-NEXT: [[TMP17:%.*]] = call i32 @llvm.vector.reduce.add.v5i32(<5 x i32> [[TMP16]]) ; CHECK-NEXT: [[TMP18:%.*]] = insertelement <1 x i32> poison, i32 [[TMP17]], i64 0 ; CHECK-NEXT: ret <1 x i32> [[TMP18]] ; %l = call <5 x i32> @llvm.matrix.column.major.load.v5i32.i64(ptr %src, i64 %stride, i1 false, i32 1, i32 5) %t = call <5 x i32> @llvm.matrix.transpose.v5i32(<5 x i32> %l, i32 1, i32 5) call void @use.v5i32(<5 x i32> %t) %r = call <1 x i32> @llvm.matrix.multiply.v1i32.v5i32.v5i32(<5 x i32> %l, <5 x i32> %a, i32 1, i32 5, i32 1) ret <1 x i32> %r } declare void @use.v5i32(<5 x i32>) declare <1 x i32> @llvm.matrix.multiply.v1i32.v5i32.v5i32(<5 x i32>, <5 x i32>, i32 immarg, i32 immarg, i32 immarg) #0 declare <5 x i32> @llvm.matrix.column.major.load.v5i32.i64(ptr nocapture, i64, i1 immarg, i32 immarg, i32 immarg) #1 declare <5 x i32> @llvm.matrix.transpose.v5i32(<5 x i32>, i32 immarg, i32 immarg) #0 define <1 x i32> @test_dot_product_with_transposed_shuffle_op(<4 x i32> %a, <2 x i32> %b) { ; CHECK-LABEL: @test_dot_product_with_transposed_shuffle_op( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <4 x i32> [[A:%.*]], <4 x i32> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <4 x i32> [[A]], <4 x i32> poison, <2 x i32> ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i32> [[SPLIT]], i64 0 ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x i32> poison, i32 [[TMP0]], i64 0 ; CHECK-NEXT: [[TMP2:%.*]] = extractelement <2 x i32> [[SPLIT1]], i64 0 ; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i32> [[TMP1]], i32 [[TMP2]], i64 1 ; CHECK-NEXT: [[TMP4:%.*]] = extractelement <2 x i32> [[SPLIT]], i64 1 ; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i32> poison, i32 [[TMP4]], i64 0 ; CHECK-NEXT: [[TMP6:%.*]] = extractelement <2 x i32> [[SPLIT1]], i64 1 ; CHECK-NEXT: [[TMP7:%.*]] = insertelement <2 x i32> [[TMP5]], i32 [[TMP6]], i64 1 ; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <2 x i32> [[TMP3]], <2 x i32> [[TMP7]], <4 x i32> ; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP8]], <4 x i32> zeroinitializer, <2 x i32> ; CHECK-NEXT: [[TMP9:%.*]] = mul <2 x i32> [[SHUFFLE]], [[B:%.*]] ; CHECK-NEXT: [[TMP10:%.*]] = call i32 @llvm.vector.reduce.add.v2i32(<2 x i32> [[TMP9]]) ; CHECK-NEXT: [[TMP11:%.*]] = insertelement <1 x i32> poison, i32 [[TMP10]], i64 0 ; CHECK-NEXT: ret <1 x i32> [[TMP11]] ; entry: %t.a = tail call <4 x i32> @llvm.matrix.transpose.v4i32(<4 x i32> %a, i32 2, i32 2) %shuffle = shufflevector <4 x i32> %t.a, <4 x i32> zeroinitializer, <2 x i32> %t.shuffle = call <2 x i32> @llvm.matrix.transpose.v2i32(<2 x i32> %shuffle, i32 2, i32 1) %m = call <1 x i32> @llvm.matrix.multiply.v1i32.v2i32.v2i32(<2 x i32> %t.shuffle, <2 x i32> %b, i32 1, i32 2, i32 1) ret <1 x i32> %m } declare <2 x i32> @llvm.matrix.transpose.v2i32(<2 x i32>, i32 immarg, i32 immarg)