# RUN: yaml2obj %s | obj2yaml | FileCheck %s --- !dxcontainer Header: Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] Version: Major: 1 Minor: 0 PartCount: 1 PartOffsets: [ 60 ] Parts: - Name: RTS0 Size: 200 RootSignature: Version: 2 NumRootParameters: 3 RootParametersOffset: 24 NumStaticSamplers: 0 StaticSamplersOffset: 140 Parameters: - ParameterType: Constants32Bit ShaderVisibility: Hull Constants: Num32BitValues: 16 ShaderRegister: 15 RegisterSpace: 14 - ParameterType: Constants32Bit ShaderVisibility: Geometry Constants: Num32BitValues: 21 ShaderRegister: 22 RegisterSpace: 23 - ParameterType: SRV ShaderVisibility: Domain Descriptor: ShaderRegister: 31 RegisterSpace: 32 DATA_STATIC_WHILE_SET_AT_EXECUTE: true - ParameterType: DescriptorTable ShaderVisibility: Domain Table: NumRanges: 1 Ranges: - RangeType: SRV NumDescriptors: -1 BaseShaderRegister: 42 RegisterSpace: 43 OffsetInDescriptorsFromTableStart: 41 DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true AllowInputAssemblerInputLayout: true DenyGeometryShaderRootAccess: true # CHECK: - Name: RTS0 # CHECK-NEXT: Size: 200 # CHECK-NEXT: RootSignature: # CHECK-NEXT: Version: 2 # CHECK-NEXT: NumRootParameters: 4 # CHECK-NEXT: RootParametersOffset: 24 # CHECK-NEXT: NumStaticSamplers: 0 # CHECK-NEXT: StaticSamplersOffset: 140 # CHECK-NEXT: Parameters: # CHECK-NEXT: - ParameterType: Constants32Bit # CHECK-NEXT: ShaderVisibility: Hull # CHECK-NEXT: Constants: # CHECK-NEXT: Num32BitValues: 16 # CHECK-NEXT: RegisterSpace: 14 # CHECK-NEXT: ShaderRegister: 15 # CHECK-NEXT: - ParameterType: Constants32Bit # CHECK-NEXT: ShaderVisibility: Geometry # CHECK-NEXT: Constants: # CHECK-NEXT: Num32BitValues: 21 # CHECK-NEXT: RegisterSpace: 23 # CHECK-NEXT: ShaderRegister: 22 # CHECK-NEXT: - ParameterType: SRV # CHECK-NEXT: ShaderVisibility: Domain # CHECK-NEXT: Descriptor: # CHECK-NEXT: RegisterSpace: 32 # CHECK-NEXT: ShaderRegister: 31 # CHECK-NEXT: DATA_STATIC_WHILE_SET_AT_EXECUTE: true # CHECK-NEXT: - ParameterType: DescriptorTable # CHECK-NEXT: ShaderVisibility: Domain # CHECK-NEXT: Table: # CHECK-NEXT: NumRanges: 1 # CHECK-NEXT: RangesOffset: 116 # CHECK-NEXT: Ranges: # CHECK-NEXT: - RangeType: SRV # CHECK-NEXT: NumDescriptors: -1 # CHECK-NEXT: BaseShaderRegister: 42 # CHECK-NEXT: RegisterSpace: 43 # CHECK-NEXT: OffsetInDescriptorsFromTableStart: 41 # CHECK-NEXT: DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true # CHECK-NEXT: AllowInputAssemblerInputLayout: true # CHECK-NEXT: DenyGeometryShaderRootAccess: true