; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6 ; RUN: llc -mtriple=amdgcn -mcpu=gfx900 < %s | FileCheck %s declare i32 @llvm.ctpop.i32(i32) declare i64 @llvm.ctpop.i64(i64) declare i32 @llvm.amdgcn.s.quadmask.i32(i32) declare i64 @llvm.amdgcn.s.quadmask.i64(i64) define amdgpu_ps i32 @shl32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: shl32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_lshl_b32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = shl i32 %val0, %val1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @shl64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: shl64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_lshl_b64 s[0:1], s[0:1], s2 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = shl i64 %val0, %val1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @lshr32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: lshr32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_lshr_b32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = lshr i32 %val0, %val1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @lshr64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: lshr64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_lshr_b64 s[0:1], s[0:1], s2 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = lshr i64 %val0, %val1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @ashr32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: ashr32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_ashr_i32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = ashr i32 %val0, %val1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @ashr64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: ashr64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_ashr_i64 s[0:1], s[0:1], s2 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = ashr i64 %val0, %val1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @abs32(i32 inreg %val0) { ; CHECK-LABEL: abs32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_abs_i32 s0, s0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %neg = sub i32 0, %val0 %cond = icmp sgt i32 %val0, %neg %result = select i1 %cond, i32 %val0, i32 %neg call void asm "; use $0", "s"(i32 %result) %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @absdiff32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: absdiff32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_absdiff_i32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %diff = sub i32 %val0, %val1 %result = call i32 @llvm.abs.i32(i32 %diff, i1 false) %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @and32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: and32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_and_b32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = and i32 %val0, %val1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @and64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: and64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_and_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = and i64 %val0, %val1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @and32_clear_one_bit(i32 inreg %val0) { ; CHECK-LABEL: and32_clear_one_bit: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_and_b32 s0, s0, 0x7fffffff ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = and i32 %val0, 2147483647 call void asm "; use $0", "s"(i32 %result) %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @and64_clear_one_bit(i64 inreg %val0) { ; CHECK-LABEL: and64_clear_one_bit: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bitset0_b32 s0, 31 ; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = and i64 %val0, -2147483649 call void asm "; use $0", "s"(i64 %result) %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @or32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: or32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_or_b32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = or i32 %val0, %val1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @or64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: or64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_or_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = or i64 %val0, %val1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @xor32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: xor32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_xor_b32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = xor i32 %val0, %val1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @xor64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: xor64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_xor_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = xor i64 %val0, %val1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @nand32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: nand32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_nand_b32 s0, s0, s1 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = and i32 %val0, %val1 %result2 = xor i32 %result, -1 call void asm "; use $0", "s"(i32 %result2) %cmp = icmp ne i32 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @nand64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: nand64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_nand_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = and i64 %val0, %val1 %result2 = xor i64 %result, -1 call void asm "; use $0", "s"(i64 %result2) %cmp = icmp ne i64 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @nor32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: nor32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_nor_b32 s0, s0, s1 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = or i32 %val0, %val1 %result2 = xor i32 %result, -1 call void asm "; use $0", "s"(i32 %result2) %cmp = icmp ne i32 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @nor64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: nor64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_nor_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = or i64 %val0, %val1 %result2 = xor i64 %result, -1 call void asm "; use $0", "s"(i64 %result2) %cmp = icmp ne i64 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @xnor32(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: xnor32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_xnor_b32 s0, s0, s1 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = xor i32 %val0, %val1 %result2 = xor i32 %result, -1 call void asm "; use $0", "s"(i32 %result2) %cmp = icmp ne i32 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @xnor64(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: xnor64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_xnor_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = xor i64 %val0, %val1 %result2 = xor i64 %result, -1 call void asm "; use $0", "s"(i64 %result2) %cmp = icmp ne i64 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @andn232(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: andn232: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_andn2_b32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %nval1 = xor i32 %val1, -1 %result = and i32 %val0, %nval1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @nandn264(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: nandn264: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_andn2_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %nval1 = xor i64 %val1, -1 %result = and i64 %val0, %nval1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @orn232(i32 inreg %val0, i32 inreg %val1) { ; CHECK-LABEL: orn232: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_orn2_b32 s0, s0, s1 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %nval1 = xor i32 %val1, -1 %result = or i32 %val0, %nval1 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @orn264(i64 inreg %val0, i64 inreg %val1) { ; CHECK-LABEL: orn264: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_orn2_b64 s[0:1], s[0:1], s[2:3] ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %nval1 = xor i64 %val1, -1 %result = or i64 %val0, %nval1 %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bfe_i32(i32 inreg %val0) { ; CHECK-LABEL: bfe_i32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bfe_i32 s0, s0, 0x80010 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %shl = shl i32 %val0, 8 %result = ashr i32 %shl, 24 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bfe_i64(i64 inreg %val0) { ; CHECK-LABEL: bfe_i64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bfe_i64 s[2:3], s[0:1], 0x80000 ; CHECK-NEXT: s_and_b32 s0, s0, 0xff ; CHECK-NEXT: s_mov_b32 s1, 0 ; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[2:3] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: ; return to shader part epilog %shl = shl i64 %val0, 56 %result = ashr i64 %shl, 56 call void asm "; use $0", "s"(i64 %result) %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bfe_u32(i32 inreg %val0) { ; CHECK-LABEL: bfe_u32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bfe_u32 s0, s0, 0x80010 ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %shl = shl i32 %val0, 8 %result = lshr i32 %shl, 24 %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bfe_u64(i64 inreg %val0) { ; CHECK-LABEL: bfe_u64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_and_b32 s0, s0, 0xff ; CHECK-NEXT: s_mov_b32 s1, 0 ; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %shl = shl i64 %val0, 56 %result = lshr i64 %shl, 56 call void asm "; use $0", "s"(i64 %result) %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bcnt032(i32 inreg %val0) { ; CHECK-LABEL: bcnt032: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bcnt1_i32_b32 s0, s0 ; CHECK-NEXT: s_sub_i32 s0, 32, s0 ; CHECK-NEXT: s_cmp_lg_u32 s0, 0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = call i32 @llvm.ctpop.i32(i32 %val0) nounwind readnone %result2 = sub i32 32, %result call void asm "; use $0", "s"(i32 %result2) %cmp = icmp ne i32 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bcnt064(i64 inreg %val0) { ; CHECK-LABEL: bcnt064: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bcnt1_i32_b64 s0, s[0:1] ; CHECK-NEXT: s_sub_u32 s0, 64, s0 ; CHECK-NEXT: s_subb_u32 s1, 0, 0 ; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = call i64 @llvm.ctpop.i64(i64 %val0) nounwind readnone %result2 = sub i64 64, %result call void asm "; use $0", "s"(i64 %result2) %cmp = icmp ne i64 %result2, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bcnt132(i32 inreg %val0) { ; CHECK-LABEL: bcnt132: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bcnt1_i32_b32 s0, s0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = call i32 @llvm.ctpop.i32(i32 %val0) nounwind readnone call void asm "; use $0", "s"(i32 %result) %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @bcnt164(i64 inreg %val0) { ; CHECK-LABEL: bcnt164: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_bcnt1_i32_b64 s0, s[0:1] ; CHECK-NEXT: s_mov_b32 s1, 0 ; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = call i64 @llvm.ctpop.i64(i64 %val0) nounwind readnone call void asm "; use $0", "s"(i64 %result) %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @quadmask32(i32 inreg %val0) { ; CHECK-LABEL: quadmask32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_quadmask_b32 s0, s0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = call i32 @llvm.amdgcn.s.quadmask.i32(i32 %val0) nounwind readnone call void asm "; use $0", "s"(i32 %result) %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @quadmask64(i64 inreg %val0) { ; CHECK-LABEL: quadmask64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_quadmask_b64 s[0:1], s[0:1] ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = call i64 @llvm.amdgcn.s.quadmask.i64(i64 %val0) nounwind readnone call void asm "; use $0", "s"(i64 %result) %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @not32(i32 inreg %val0) { ; CHECK-LABEL: not32: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_not_b32 s0, s0 ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s0 ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = xor i32 %val0, -1 call void asm "; use $0", "s"(i32 %result) %cmp = icmp ne i32 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } define amdgpu_ps i32 @not64(i64 inreg %val0) { ; CHECK-LABEL: not64: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_not_b64 s[0:1], s[0:1] ; CHECK-NEXT: ;;#ASMSTART ; CHECK-NEXT: ; use s[0:1] ; CHECK-NEXT: ;;#ASMEND ; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 ; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] ; CHECK-NEXT: v_readfirstlane_b32 s0, v0 ; CHECK-NEXT: ; return to shader part epilog %result = xor i64 %val0, -1 call void asm "; use $0", "s"(i64 %result) %cmp = icmp ne i64 %result, 0 %zext = zext i1 %cmp to i32 ret i32 %zext } ; -------------------------------------------------------------------------------- ; Negative tests ; -------------------------------------------------------------------------------- @1 = extern_weak dso_local addrspace(4) constant i32 define amdgpu_ps i32 @si_pc_add_rel_offset_must_not_optimize() { ; CHECK-LABEL: si_pc_add_rel_offset_must_not_optimize: ; CHECK: ; %bb.0: ; CHECK-NEXT: s_getpc_b64 s[0:1] ; CHECK-NEXT: s_add_u32 s0, s0, __unnamed_1@rel32@lo+4 ; CHECK-NEXT: s_addc_u32 s1, s1, __unnamed_1@rel32@hi+12 ; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 ; CHECK-NEXT: s_cbranch_scc0 .LBB38_2 ; CHECK-NEXT: ; %bb.1: ; %endif ; CHECK-NEXT: s_mov_b32 s0, 1 ; CHECK-NEXT: s_branch .LBB38_3 ; CHECK-NEXT: .LBB38_2: ; %if ; CHECK-NEXT: s_mov_b32 s0, 0 ; CHECK-NEXT: s_branch .LBB38_3 ; CHECK-NEXT: .LBB38_3: %cmp = icmp ne ptr addrspace(4) @1, null br i1 %cmp, label %endif, label %if if: ret i32 0 endif: ret i32 1 }