//===- SIInsertWaitcnts.cpp - Insert Wait Instructions --------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file /// Insert wait instructions for memory reads and writes. /// /// Memory reads and writes are issued asynchronously, so we need to insert /// S_WAITCNT instructions when we want to access any of their results or /// overwrite any register that's used asynchronously. /// /// TODO: This pass currently keeps one timeline per hardware counter. A more /// finely-grained approach that keeps one timeline per event type could /// sometimes get away with generating weaker s_waitcnt instructions. For /// example, when both SMEM and LDS are in flight and we need to wait for /// the i-th-last LDS instruction, then an lgkmcnt(i) is actually sufficient, /// but the pass will currently generate a conservative lgkmcnt(0) because /// multiple event types are in flight. // //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "GCNSubtarget.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "SIMachineFunctionInfo.h" #include "Utils/AMDGPUBaseInfo.h" #include "llvm/ADT/MapVector.h" #include "llvm/ADT/PostOrderIterator.h" #include "llvm/ADT/Sequence.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachinePassManager.h" #include "llvm/CodeGen/MachinePostDominators.h" #include "llvm/IR/Dominators.h" #include "llvm/InitializePasses.h" #include "llvm/Support/DebugCounter.h" #include "llvm/TargetParser/TargetParser.h" using namespace llvm; #define DEBUG_TYPE "si-insert-waitcnts" DEBUG_COUNTER(ForceExpCounter, DEBUG_TYPE "-forceexp", "Force emit s_waitcnt expcnt(0) instrs"); DEBUG_COUNTER(ForceLgkmCounter, DEBUG_TYPE "-forcelgkm", "Force emit s_waitcnt lgkmcnt(0) instrs"); DEBUG_COUNTER(ForceVMCounter, DEBUG_TYPE "-forcevm", "Force emit s_waitcnt vmcnt(0) instrs"); static cl::opt ForceEmitZeroFlag("amdgpu-waitcnt-forcezero", cl::desc("Force all waitcnt instrs to be emitted as " "s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)"), cl::init(false), cl::Hidden); static cl::opt ForceEmitZeroLoadFlag( "amdgpu-waitcnt-load-forcezero", cl::desc("Force all waitcnt load counters to wait until 0"), cl::init(false), cl::Hidden); static cl::opt ExpertSchedulingModeFlag( "amdgpu-expert-scheduling-mode", cl::desc("Enable expert scheduling mode 2 for all functions (GFX12+ only)"), cl::init(false), cl::Hidden); namespace { // Class of object that encapsulates latest instruction counter score // associated with the operand. Used for determining whether // s_waitcnt instruction needs to be emitted. enum InstCounterType { LOAD_CNT = 0, // VMcnt prior to gfx12. DS_CNT, // LKGMcnt prior to gfx12. EXP_CNT, // STORE_CNT, // VScnt in gfx10/gfx11. NUM_NORMAL_INST_CNTS, SAMPLE_CNT = NUM_NORMAL_INST_CNTS, // gfx12+ only. BVH_CNT, // gfx12+ only. KM_CNT, // gfx12+ only. X_CNT, // gfx1250. NUM_EXTENDED_INST_CNTS, VA_VDST = NUM_EXTENDED_INST_CNTS, // gfx12+ expert mode only. VM_VSRC, // gfx12+ expert mode only. NUM_EXPERT_INST_CNTS, NUM_INST_CNTS = NUM_EXPERT_INST_CNTS }; } // namespace namespace llvm { template <> struct enum_iteration_traits { static constexpr bool is_iterable = true; }; } // namespace llvm namespace { // Return an iterator over all counters between LOAD_CNT (the first counter) // and \c MaxCounter (exclusive, default value yields an enumeration over // all counters). auto inst_counter_types(InstCounterType MaxCounter = NUM_INST_CNTS) { return enum_seq(LOAD_CNT, MaxCounter); } // Get the maximum wait count value for a given counter type. static unsigned getWaitCountMax(const AMDGPU::HardwareLimits &Limits, InstCounterType T) { switch (T) { case LOAD_CNT: return Limits.LoadcntMax; case DS_CNT: return Limits.DscntMax; case EXP_CNT: return Limits.ExpcntMax; case STORE_CNT: return Limits.StorecntMax; case SAMPLE_CNT: return Limits.SamplecntMax; case BVH_CNT: return Limits.BvhcntMax; case KM_CNT: return Limits.KmcntMax; case X_CNT: return Limits.XcntMax; case VA_VDST: return Limits.VaVdstMax; case VM_VSRC: return Limits.VmVsrcMax; default: return 0; } } /// Integer IDs used to track vector memory locations we may have to wait on. /// Encoded as u16 chunks: /// /// [0, REGUNITS_END ): MCRegUnit /// [LDSDMA_BEGIN, LDSDMA_END ) : LDS DMA IDs /// /// NOTE: The choice of encoding these as "u16 chunks" is arbitrary. /// It gives (2 << 16) - 1 entries per category which is more than enough /// for all register units. MCPhysReg is u16 so we don't even support >u16 /// physical register numbers at this time, let alone >u16 register units. /// In any case, an assertion in "WaitcntBrackets" ensures REGUNITS_END /// is enough for all register units. using VMEMID = uint32_t; enum : VMEMID { TRACKINGID_RANGE_LEN = (1 << 16), // Important: MCRegUnits must always be tracked starting from 0, as we // need to be able to convert between a MCRegUnit and a VMEMID freely. REGUNITS_BEGIN = 0, REGUNITS_END = REGUNITS_BEGIN + TRACKINGID_RANGE_LEN, // Note for LDSDMA: LDSDMA_BEGIN corresponds to the "common" // entry, which is updated for all LDS DMA operations encountered. // Specific LDS DMA IDs start at LDSDMA_BEGIN + 1. NUM_LDSDMA = TRACKINGID_RANGE_LEN, LDSDMA_BEGIN = REGUNITS_END, LDSDMA_END = LDSDMA_BEGIN + NUM_LDSDMA, }; /// Convert a MCRegUnit to a VMEMID. static constexpr VMEMID toVMEMID(MCRegUnit RU) { return static_cast(RU); } #define AMDGPU_DECLARE_WAIT_EVENTS(DECL) \ DECL(VMEM_ACCESS) /* vmem read & write (pre-gfx10), vmem read (gfx10+) */ \ DECL(VMEM_SAMPLER_READ_ACCESS) /* vmem SAMPLER read (gfx12+ only) */ \ DECL(VMEM_BVH_READ_ACCESS) /* vmem BVH read (gfx12+ only) */ \ DECL(GLOBAL_INV_ACCESS) /* GLOBAL_INV (gfx12+ only) */ \ DECL(VMEM_WRITE_ACCESS) /* vmem write that is not scratch */ \ DECL(SCRATCH_WRITE_ACCESS) /* vmem write that may be scratch */ \ DECL(VMEM_GROUP) /* vmem group */ \ DECL(LDS_ACCESS) /* lds read & write */ \ DECL(GDS_ACCESS) /* gds read & write */ \ DECL(SQ_MESSAGE) /* send message */ \ DECL(SCC_WRITE) /* write to SCC from barrier */ \ DECL(SMEM_ACCESS) /* scalar-memory read & write */ \ DECL(SMEM_GROUP) /* scalar-memory group */ \ DECL(EXP_GPR_LOCK) /* export holding on its data src */ \ DECL(GDS_GPR_LOCK) /* GDS holding on its data and addr src */ \ DECL(EXP_POS_ACCESS) /* write to export position */ \ DECL(EXP_PARAM_ACCESS) /* write to export parameter */ \ DECL(VMW_GPR_LOCK) /* vmem write holding on its data src */ \ DECL(EXP_LDS_ACCESS) /* read by ldsdir counting as export */ \ DECL(VGPR_CSMACC_WRITE) /* write VGPR dest in Core/Side-MACC VALU */ \ DECL(VGPR_DPMACC_WRITE) /* write VGPR dest in DPMACC VALU */ \ DECL(VGPR_TRANS_WRITE) /* write VGPR dest in TRANS VALU */ \ DECL(VGPR_XDL_WRITE) /* write VGPR dest in XDL VALU */ \ DECL(VGPR_LDS_READ) /* read VGPR source in LDS */ \ DECL(VGPR_FLAT_READ) /* read VGPR source in FLAT */ \ DECL(VGPR_VMEM_READ) /* read VGPR source in other VMEM */ // clang-format off #define AMDGPU_EVENT_ENUM(Name) Name, enum WaitEventType { AMDGPU_DECLARE_WAIT_EVENTS(AMDGPU_EVENT_ENUM) NUM_WAIT_EVENTS }; #undef AMDGPU_EVENT_ENUM #define AMDGPU_EVENT_NAME(Name) #Name, static constexpr StringLiteral WaitEventTypeName[] = { AMDGPU_DECLARE_WAIT_EVENTS(AMDGPU_EVENT_NAME) }; #undef AMDGPU_EVENT_NAME // clang-format on // Enumerate different types of result-returning VMEM operations. Although // s_waitcnt orders them all with a single vmcnt counter, in the absence of // s_waitcnt only instructions of the same VmemType are guaranteed to write // their results in order -- so there is no need to insert an s_waitcnt between // two instructions of the same type that write the same vgpr. enum VmemType { // BUF instructions and MIMG instructions without a sampler. VMEM_NOSAMPLER, // MIMG instructions with a sampler. VMEM_SAMPLER, // BVH instructions VMEM_BVH, NUM_VMEM_TYPES }; // Maps values of InstCounterType to the instruction that waits on that // counter. Only used if GCNSubtarget::hasExtendedWaitCounts() // returns true, and does not cover VA_VDST or VM_VSRC. static const unsigned instrsForExtendedCounterTypes[NUM_EXTENDED_INST_CNTS] = { AMDGPU::S_WAIT_LOADCNT, AMDGPU::S_WAIT_DSCNT, AMDGPU::S_WAIT_EXPCNT, AMDGPU::S_WAIT_STORECNT, AMDGPU::S_WAIT_SAMPLECNT, AMDGPU::S_WAIT_BVHCNT, AMDGPU::S_WAIT_KMCNT, AMDGPU::S_WAIT_XCNT}; static bool updateVMCntOnly(const MachineInstr &Inst) { return (SIInstrInfo::isVMEM(Inst) && !SIInstrInfo::isFLAT(Inst)) || SIInstrInfo::isFLATGlobal(Inst) || SIInstrInfo::isFLATScratch(Inst); } #ifndef NDEBUG static bool isNormalMode(InstCounterType MaxCounter) { return MaxCounter == NUM_NORMAL_INST_CNTS; } #endif // NDEBUG VmemType getVmemType(const MachineInstr &Inst) { assert(updateVMCntOnly(Inst)); if (!SIInstrInfo::isImage(Inst)) return VMEM_NOSAMPLER; const AMDGPU::MIMGInfo *Info = AMDGPU::getMIMGInfo(Inst.getOpcode()); const AMDGPU::MIMGBaseOpcodeInfo *BaseInfo = AMDGPU::getMIMGBaseOpcodeInfo(Info->BaseOpcode); if (BaseInfo->BVH) return VMEM_BVH; // We have to make an additional check for isVSAMPLE here since some // instructions don't have a sampler, but are still classified as sampler // instructions for the purposes of e.g. waitcnt. if (BaseInfo->Sampler || BaseInfo->MSAA || SIInstrInfo::isVSAMPLE(Inst)) return VMEM_SAMPLER; return VMEM_NOSAMPLER; } unsigned &getCounterRef(AMDGPU::Waitcnt &Wait, InstCounterType T) { switch (T) { case LOAD_CNT: return Wait.LoadCnt; case EXP_CNT: return Wait.ExpCnt; case DS_CNT: return Wait.DsCnt; case STORE_CNT: return Wait.StoreCnt; case SAMPLE_CNT: return Wait.SampleCnt; case BVH_CNT: return Wait.BvhCnt; case KM_CNT: return Wait.KmCnt; case X_CNT: return Wait.XCnt; case VA_VDST: return Wait.VaVdst; case VM_VSRC: return Wait.VmVsrc; default: llvm_unreachable("bad InstCounterType"); } } void addWait(AMDGPU::Waitcnt &Wait, InstCounterType T, unsigned Count) { unsigned &WC = getCounterRef(Wait, T); WC = std::min(WC, Count); } void setNoWait(AMDGPU::Waitcnt &Wait, InstCounterType T) { getCounterRef(Wait, T) = ~0u; } unsigned getWait(AMDGPU::Waitcnt &Wait, InstCounterType T) { return getCounterRef(Wait, T); } // Mapping from event to counter according to the table masks. InstCounterType eventCounter(const unsigned *masks, WaitEventType E) { for (auto T : inst_counter_types()) { if (masks[T] & (1 << E)) return T; } llvm_unreachable("event type has no associated counter"); } class WaitcntBrackets; // This abstracts the logic for generating and updating S_WAIT* instructions // away from the analysis that determines where they are needed. This was // done because the set of counters and instructions for waiting on them // underwent a major shift with gfx12, sufficiently so that having this // abstraction allows the main analysis logic to be simpler than it would // otherwise have had to become. class WaitcntGenerator { protected: const GCNSubtarget *ST = nullptr; const SIInstrInfo *TII = nullptr; AMDGPU::IsaVersion IV; InstCounterType MaxCounter; bool OptNone; bool ExpandWaitcntProfiling = false; const AMDGPU::HardwareLimits *Limits = nullptr; public: WaitcntGenerator() = default; WaitcntGenerator(const MachineFunction &MF, InstCounterType MaxCounter, const AMDGPU::HardwareLimits *Limits) : ST(&MF.getSubtarget()), TII(ST->getInstrInfo()), IV(AMDGPU::getIsaVersion(ST->getCPU())), MaxCounter(MaxCounter), OptNone(MF.getFunction().hasOptNone() || MF.getTarget().getOptLevel() == CodeGenOptLevel::None), ExpandWaitcntProfiling( MF.getFunction().hasFnAttribute("amdgpu-expand-waitcnt-profiling")), Limits(Limits) {} // Return true if the current function should be compiled with no // optimization. bool isOptNone() const { return OptNone; } const AMDGPU::HardwareLimits &getLimits() const { return *Limits; } // Edits an existing sequence of wait count instructions according // to an incoming Waitcnt value, which is itself updated to reflect // any new wait count instructions which may need to be generated by // WaitcntGenerator::createNewWaitcnt(). It will return true if any edits // were made. // // This editing will usually be merely updated operands, but it may also // delete instructions if the incoming Wait value indicates they are not // needed. It may also remove existing instructions for which a wait // is needed if it can be determined that it is better to generate new // instructions later, as can happen on gfx12. virtual bool applyPreexistingWaitcnt(WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const = 0; // Transform a soft waitcnt into a normal one. bool promoteSoftWaitCnt(MachineInstr *Waitcnt) const; // Generates new wait count instructions according to the value of // Wait, returning true if any new instructions were created. // If ScoreBrackets is provided, it can be used for profiling expansion. virtual bool createNewWaitcnt(MachineBasicBlock &Block, MachineBasicBlock::instr_iterator It, AMDGPU::Waitcnt Wait, WaitcntBrackets *ScoreBrackets = nullptr) = 0; // Returns an array of bit masks which can be used to map values in // WaitEventType to corresponding counter values in InstCounterType. virtual const unsigned *getWaitEventMask() const = 0; // Returns a new waitcnt with all counters except VScnt set to 0. If // IncludeVSCnt is true, VScnt is set to 0, otherwise it is set to ~0u. virtual AMDGPU::Waitcnt getAllZeroWaitcnt(bool IncludeVSCnt) const = 0; virtual ~WaitcntGenerator() = default; // Create a mask value from the initializer list of wait event types. static constexpr unsigned eventMask(std::initializer_list Events) { unsigned Mask = 0; for (auto &E : Events) Mask |= 1 << E; return Mask; } }; class WaitcntGeneratorPreGFX12 : public WaitcntGenerator { public: WaitcntGeneratorPreGFX12() = default; WaitcntGeneratorPreGFX12(const MachineFunction &MF, const AMDGPU::HardwareLimits *Limits) : WaitcntGenerator(MF, NUM_NORMAL_INST_CNTS, Limits) {} bool applyPreexistingWaitcnt(WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const override; bool createNewWaitcnt(MachineBasicBlock &Block, MachineBasicBlock::instr_iterator It, AMDGPU::Waitcnt Wait, WaitcntBrackets *ScoreBrackets = nullptr) override; const unsigned *getWaitEventMask() const override { assert(ST); static const unsigned WaitEventMaskForInstPreGFX12[NUM_INST_CNTS] = { eventMask( {VMEM_ACCESS, VMEM_SAMPLER_READ_ACCESS, VMEM_BVH_READ_ACCESS}), eventMask({SMEM_ACCESS, LDS_ACCESS, GDS_ACCESS, SQ_MESSAGE}), eventMask({EXP_GPR_LOCK, GDS_GPR_LOCK, VMW_GPR_LOCK, EXP_PARAM_ACCESS, EXP_POS_ACCESS, EXP_LDS_ACCESS}), eventMask({VMEM_WRITE_ACCESS, SCRATCH_WRITE_ACCESS}), 0, 0, 0, 0, 0, 0}; return WaitEventMaskForInstPreGFX12; } AMDGPU::Waitcnt getAllZeroWaitcnt(bool IncludeVSCnt) const override; }; class WaitcntGeneratorGFX12Plus : public WaitcntGenerator { protected: bool IsExpertMode; public: WaitcntGeneratorGFX12Plus() = default; WaitcntGeneratorGFX12Plus(const MachineFunction &MF, InstCounterType MaxCounter, const AMDGPU::HardwareLimits *Limits, bool IsExpertMode) : WaitcntGenerator(MF, MaxCounter, Limits), IsExpertMode(IsExpertMode) {} bool applyPreexistingWaitcnt(WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const override; bool createNewWaitcnt(MachineBasicBlock &Block, MachineBasicBlock::instr_iterator It, AMDGPU::Waitcnt Wait, WaitcntBrackets *ScoreBrackets = nullptr) override; const unsigned *getWaitEventMask() const override { assert(ST); static const unsigned WaitEventMaskForInstGFX12Plus[NUM_INST_CNTS] = { eventMask({VMEM_ACCESS, GLOBAL_INV_ACCESS}), eventMask({LDS_ACCESS, GDS_ACCESS}), eventMask({EXP_GPR_LOCK, GDS_GPR_LOCK, VMW_GPR_LOCK, EXP_PARAM_ACCESS, EXP_POS_ACCESS, EXP_LDS_ACCESS}), eventMask({VMEM_WRITE_ACCESS, SCRATCH_WRITE_ACCESS}), eventMask({VMEM_SAMPLER_READ_ACCESS}), eventMask({VMEM_BVH_READ_ACCESS}), eventMask({SMEM_ACCESS, SQ_MESSAGE, SCC_WRITE}), eventMask({VMEM_GROUP, SMEM_GROUP}), eventMask({VGPR_CSMACC_WRITE, VGPR_DPMACC_WRITE, VGPR_TRANS_WRITE, VGPR_XDL_WRITE}), eventMask({VGPR_LDS_READ, VGPR_FLAT_READ, VGPR_VMEM_READ})}; return WaitEventMaskForInstGFX12Plus; } AMDGPU::Waitcnt getAllZeroWaitcnt(bool IncludeVSCnt) const override; }; // Flags indicating which counters should be flushed in a loop preheader. struct PreheaderFlushFlags { bool FlushVmCnt = false; bool FlushDsCnt = false; }; class SIInsertWaitcnts { public: const GCNSubtarget *ST; const SIInstrInfo *TII = nullptr; const SIRegisterInfo *TRI = nullptr; const MachineRegisterInfo *MRI = nullptr; InstCounterType SmemAccessCounter; InstCounterType MaxCounter; bool IsExpertMode = false; const unsigned *WaitEventMaskForInst; private: DenseMap SLoadAddresses; DenseMap PreheadersToFlush; MachineLoopInfo *MLI; MachinePostDominatorTree *PDT; AliasAnalysis *AA = nullptr; struct BlockInfo { std::unique_ptr Incoming; bool Dirty = true; }; MapVector BlockInfos; bool ForceEmitWaitcnt[NUM_INST_CNTS]; // In any given run of this pass, WCG will point to one of these two // generator objects, which must have been re-initialised before use // from a value made using a subtarget constructor. WaitcntGeneratorPreGFX12 WCGPreGFX12; WaitcntGeneratorGFX12Plus WCGGFX12Plus; WaitcntGenerator *WCG = nullptr; // Remember call and return instructions in the function. DenseSet CallInsts; DenseSet ReturnInsts; // S_ENDPGM instructions before which we should insert a DEALLOC_VGPRS // message. DenseSet ReleaseVGPRInsts; AMDGPU::HardwareLimits Limits; public: SIInsertWaitcnts(MachineLoopInfo *MLI, MachinePostDominatorTree *PDT, AliasAnalysis *AA) : MLI(MLI), PDT(PDT), AA(AA) { (void)ForceExpCounter; (void)ForceLgkmCounter; (void)ForceVMCounter; } const AMDGPU::HardwareLimits &getLimits() const { return Limits; } PreheaderFlushFlags getPreheaderFlushFlags(MachineLoop *ML, const WaitcntBrackets &Brackets); PreheaderFlushFlags isPreheaderToFlush(MachineBasicBlock &MBB, const WaitcntBrackets &ScoreBrackets); bool isVMEMOrFlatVMEM(const MachineInstr &MI) const; bool isDSRead(const MachineInstr &MI) const; bool mayStoreIncrementingDSCNT(const MachineInstr &MI) const; bool run(MachineFunction &MF); void setForceEmitWaitcnt() { // For non-debug builds, ForceEmitWaitcnt has been initialized to false; // For debug builds, get the debug counter info and adjust if need be #ifndef NDEBUG if (DebugCounter::isCounterSet(ForceExpCounter) && DebugCounter::shouldExecute(ForceExpCounter)) { ForceEmitWaitcnt[EXP_CNT] = true; } else { ForceEmitWaitcnt[EXP_CNT] = false; } if (DebugCounter::isCounterSet(ForceLgkmCounter) && DebugCounter::shouldExecute(ForceLgkmCounter)) { ForceEmitWaitcnt[DS_CNT] = true; ForceEmitWaitcnt[KM_CNT] = true; } else { ForceEmitWaitcnt[DS_CNT] = false; ForceEmitWaitcnt[KM_CNT] = false; } if (DebugCounter::isCounterSet(ForceVMCounter) && DebugCounter::shouldExecute(ForceVMCounter)) { ForceEmitWaitcnt[LOAD_CNT] = true; ForceEmitWaitcnt[SAMPLE_CNT] = true; ForceEmitWaitcnt[BVH_CNT] = true; } else { ForceEmitWaitcnt[LOAD_CNT] = false; ForceEmitWaitcnt[SAMPLE_CNT] = false; ForceEmitWaitcnt[BVH_CNT] = false; } ForceEmitWaitcnt[VA_VDST] = false; ForceEmitWaitcnt[VM_VSRC] = false; #endif // NDEBUG } // Return the appropriate VMEM_*_ACCESS type for Inst, which must be a VMEM // instruction. WaitEventType getVmemWaitEventType(const MachineInstr &Inst) const { switch (Inst.getOpcode()) { // FIXME: GLOBAL_INV needs to be tracked with xcnt too. case AMDGPU::GLOBAL_INV: return GLOBAL_INV_ACCESS; // tracked using loadcnt, but doesn't write // VGPRs case AMDGPU::GLOBAL_WB: case AMDGPU::GLOBAL_WBINV: return VMEM_WRITE_ACCESS; // tracked using storecnt default: break; } // Maps VMEM access types to their corresponding WaitEventType. static const WaitEventType VmemReadMapping[NUM_VMEM_TYPES] = { VMEM_ACCESS, VMEM_SAMPLER_READ_ACCESS, VMEM_BVH_READ_ACCESS}; assert(SIInstrInfo::isVMEM(Inst)); // LDS DMA loads are also stores, but on the LDS side. On the VMEM side // these should use VM_CNT. if (!ST->hasVscnt() || SIInstrInfo::mayWriteLDSThroughDMA(Inst)) return VMEM_ACCESS; if (Inst.mayStore() && (!Inst.mayLoad() || SIInstrInfo::isAtomicNoRet(Inst))) { if (TII->mayAccessScratch(Inst)) return SCRATCH_WRITE_ACCESS; return VMEM_WRITE_ACCESS; } if (!ST->hasExtendedWaitCounts() || SIInstrInfo::isFLAT(Inst)) return VMEM_ACCESS; return VmemReadMapping[getVmemType(Inst)]; } std::optional getExpertSchedulingEventType(const MachineInstr &Inst) const; bool isVmemAccess(const MachineInstr &MI) const; bool generateWaitcntInstBefore(MachineInstr &MI, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr, PreheaderFlushFlags FlushFlags); bool generateWaitcnt(AMDGPU::Waitcnt Wait, MachineBasicBlock::instr_iterator It, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr); void updateEventWaitcntAfter(MachineInstr &Inst, WaitcntBrackets *ScoreBrackets); bool isNextENDPGM(MachineBasicBlock::instr_iterator It, MachineBasicBlock *Block) const; bool insertForcedWaitAfter(MachineInstr &Inst, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets); bool insertWaitcntInBlock(MachineFunction &MF, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets); void setSchedulingMode(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, bool ExpertMode) const; }; // This objects maintains the current score brackets of each wait counter, and // a per-register scoreboard for each wait counter. // // We also maintain the latest score for every event type that can change the // waitcnt in order to know if there are multiple types of events within // the brackets. When multiple types of event happen in the bracket, // wait count may get decreased out of order, therefore we need to put in // "s_waitcnt 0" before use. class WaitcntBrackets { public: WaitcntBrackets(const SIInsertWaitcnts *Context) : Context(Context) { assert(Context->TRI->getNumRegUnits() < REGUNITS_END); } #ifndef NDEBUG ~WaitcntBrackets() { unsigned NumUnusedVmem = 0, NumUnusedSGPRs = 0; for (auto &[ID, Val] : VMem) { if (Val.empty()) ++NumUnusedVmem; } for (auto &[ID, Val] : SGPRs) { if (Val.empty()) ++NumUnusedSGPRs; } if (NumUnusedVmem || NumUnusedSGPRs) { errs() << "WaitcntBracket had unused entries at destruction time: " << NumUnusedVmem << " VMem and " << NumUnusedSGPRs << " SGPR unused entries\n"; std::abort(); } } #endif bool isSmemCounter(InstCounterType T) const { return T == Context->SmemAccessCounter || T == X_CNT; } unsigned getSgprScoresIdx(InstCounterType T) const { assert(isSmemCounter(T) && "Invalid SMEM counter"); return T == X_CNT ? 1 : 0; } unsigned getScoreLB(InstCounterType T) const { assert(T < NUM_INST_CNTS); return ScoreLBs[T]; } unsigned getScoreUB(InstCounterType T) const { assert(T < NUM_INST_CNTS); return ScoreUBs[T]; } unsigned getScoreRange(InstCounterType T) const { return getScoreUB(T) - getScoreLB(T); } unsigned getSGPRScore(MCRegUnit RU, InstCounterType T) const { auto It = SGPRs.find(RU); return It != SGPRs.end() ? It->second.Scores[getSgprScoresIdx(T)] : 0; } unsigned getVMemScore(VMEMID TID, InstCounterType T) const { auto It = VMem.find(TID); return It != VMem.end() ? It->second.Scores[T] : 0; } bool merge(const WaitcntBrackets &Other); bool counterOutOfOrder(InstCounterType T) const; void simplifyWaitcnt(AMDGPU::Waitcnt &Wait) const { simplifyWaitcnt(Wait, Wait); } void simplifyWaitcnt(const AMDGPU::Waitcnt &CheckWait, AMDGPU::Waitcnt &UpdateWait) const; void simplifyWaitcnt(InstCounterType T, unsigned &Count) const; void simplifyXcnt(const AMDGPU::Waitcnt &CheckWait, AMDGPU::Waitcnt &UpdateWait) const; void simplifyVmVsrc(const AMDGPU::Waitcnt &CheckWait, AMDGPU::Waitcnt &UpdateWait) const; void determineWaitForPhysReg(InstCounterType T, MCPhysReg Reg, AMDGPU::Waitcnt &Wait) const; void determineWaitForLDSDMA(InstCounterType T, VMEMID TID, AMDGPU::Waitcnt &Wait) const; void tryClearSCCWriteEvent(MachineInstr *Inst); void applyWaitcnt(const AMDGPU::Waitcnt &Wait); void applyWaitcnt(InstCounterType T, unsigned Count); void updateByEvent(WaitEventType E, MachineInstr &MI); unsigned hasPendingEvent() const { return PendingEvents; } unsigned hasPendingEvent(WaitEventType E) const { return PendingEvents & (1 << E); } unsigned hasPendingEvent(InstCounterType T) const { unsigned HasPending = PendingEvents & Context->WaitEventMaskForInst[T]; assert((HasPending != 0) == (getScoreRange(T) != 0)); return HasPending; } bool hasMixedPendingEvents(InstCounterType T) const { unsigned Events = hasPendingEvent(T); // Return true if more than one bit is set in Events. return Events & (Events - 1); } bool hasPendingFlat() const { return ((LastFlat[DS_CNT] > ScoreLBs[DS_CNT] && LastFlat[DS_CNT] <= ScoreUBs[DS_CNT]) || (LastFlat[LOAD_CNT] > ScoreLBs[LOAD_CNT] && LastFlat[LOAD_CNT] <= ScoreUBs[LOAD_CNT])); } void setPendingFlat() { LastFlat[LOAD_CNT] = ScoreUBs[LOAD_CNT]; LastFlat[DS_CNT] = ScoreUBs[DS_CNT]; } bool hasPendingGDS() const { return LastGDS > ScoreLBs[DS_CNT] && LastGDS <= ScoreUBs[DS_CNT]; } unsigned getPendingGDSWait() const { return std::min(getScoreUB(DS_CNT) - LastGDS, getWaitCountMax(Context->getLimits(), DS_CNT) - 1); } void setPendingGDS() { LastGDS = ScoreUBs[DS_CNT]; } // Return true if there might be pending writes to the vgpr-interval by VMEM // instructions with types different from V. bool hasOtherPendingVmemTypes(MCPhysReg Reg, VmemType V) const { for (MCRegUnit RU : regunits(Reg)) { auto It = VMem.find(toVMEMID(RU)); if (It != VMem.end() && (It->second.VMEMTypes & ~(1 << V))) return true; } return false; } void clearVgprVmemTypes(MCPhysReg Reg) { for (MCRegUnit RU : regunits(Reg)) { if (auto It = VMem.find(toVMEMID(RU)); It != VMem.end()) { It->second.VMEMTypes = 0; if (It->second.empty()) VMem.erase(It); } } } void setStateOnFunctionEntryOrReturn() { setScoreUB(STORE_CNT, getScoreUB(STORE_CNT) + getWaitCountMax(Context->getLimits(), STORE_CNT)); PendingEvents |= Context->WaitEventMaskForInst[STORE_CNT]; } ArrayRef getLDSDMAStores() const { return LDSDMAStores; } bool hasPointSampleAccel(const MachineInstr &MI) const; bool hasPointSamplePendingVmemTypes(const MachineInstr &MI, MCPhysReg RU) const; void print(raw_ostream &) const; void dump() const { print(dbgs()); } // Free up memory by removing empty entries from the DenseMap that track event // scores. void purgeEmptyTrackingData(); private: struct MergeInfo { unsigned OldLB; unsigned OtherLB; unsigned MyShift; unsigned OtherShift; }; void determineWaitForScore(InstCounterType T, unsigned Score, AMDGPU::Waitcnt &Wait) const; static bool mergeScore(const MergeInfo &M, unsigned &Score, unsigned OtherScore); iterator_range regunits(MCPhysReg Reg) const { assert(Reg != AMDGPU::SCC && "Shouldn't be used on SCC"); if (!Context->TRI->isInAllocatableClass(Reg)) return {{}, {}}; const TargetRegisterClass *RC = Context->TRI->getPhysRegBaseClass(Reg); unsigned Size = Context->TRI->getRegSizeInBits(*RC); if (Size == 16 && Context->ST->hasD16Writes32BitVgpr()) Reg = Context->TRI->get32BitRegister(Reg); return Context->TRI->regunits(Reg); } void setScoreLB(InstCounterType T, unsigned Val) { assert(T < NUM_INST_CNTS); ScoreLBs[T] = Val; } void setScoreUB(InstCounterType T, unsigned Val) { assert(T < NUM_INST_CNTS); ScoreUBs[T] = Val; if (T != EXP_CNT) return; if (getScoreRange(EXP_CNT) > getWaitCountMax(Context->getLimits(), EXP_CNT)) ScoreLBs[EXP_CNT] = ScoreUBs[EXP_CNT] - getWaitCountMax(Context->getLimits(), EXP_CNT); } void setRegScore(MCPhysReg Reg, InstCounterType T, unsigned Val) { const SIRegisterInfo *TRI = Context->TRI; if (Reg == AMDGPU::SCC) { SCCScore = Val; } else if (TRI->isVectorRegister(*Context->MRI, Reg)) { for (MCRegUnit RU : regunits(Reg)) VMem[toVMEMID(RU)].Scores[T] = Val; } else if (TRI->isSGPRReg(*Context->MRI, Reg)) { auto STy = getSgprScoresIdx(T); for (MCRegUnit RU : regunits(Reg)) SGPRs[RU].Scores[STy] = Val; } else { llvm_unreachable("Register cannot be tracked/unknown register!"); } } void setVMemScore(VMEMID TID, InstCounterType T, unsigned Val) { VMem[TID].Scores[T] = Val; } void setScoreByOperand(const MachineOperand &Op, InstCounterType CntTy, unsigned Val); const SIInsertWaitcnts *Context; unsigned ScoreLBs[NUM_INST_CNTS] = {0}; unsigned ScoreUBs[NUM_INST_CNTS] = {0}; unsigned PendingEvents = 0; // Remember the last flat memory operation. unsigned LastFlat[NUM_INST_CNTS] = {0}; // Remember the last GDS operation. unsigned LastGDS = 0; // The score tracking logic is fragmented as follows: // - VMem: VGPR RegUnits and LDS DMA IDs, see the VMEMID encoding. // - SGPRs: SGPR RegUnits // - SCC: Non-allocatable and not general purpose: not a SGPR. // // For the VMem case, if the key is within the range of LDS DMA IDs, // then the corresponding index into the `LDSDMAStores` vector below is: // Key - LDSDMA_BEGIN - 1 // This is because LDSDMA_BEGIN is a generic entry and does not have an // associated MachineInstr. // // TODO: Could we track SCC alongside SGPRs so it's not longer a special case? struct VMEMInfo { // Scores for all instruction counters. std::array Scores = {0}; // Bitmask of the VmemTypes of VMEM instructions for this VGPR. unsigned VMEMTypes = 0; bool empty() const { return all_of(Scores, [](unsigned K) { return K == 0; }) && !VMEMTypes; } }; struct SGPRInfo { // Wait cnt scores for every sgpr, the DS_CNT (corresponding to LGKMcnt // pre-gfx12) or KM_CNT (gfx12+ only), and X_CNT (gfx1250) are relevant. // Row 0 represents the score for either DS_CNT or KM_CNT and row 1 keeps // the X_CNT score. std::array Scores = {0}; bool empty() const { return !Scores[0] && !Scores[1]; } }; DenseMap VMem; // VGPR + LDS DMA DenseMap SGPRs; // Reg score for SCC. unsigned SCCScore = 0; // The unique instruction that has an SCC write pending, if there is one. const MachineInstr *PendingSCCWrite = nullptr; // Store representative LDS DMA operations. The only useful info here is // alias info. One store is kept per unique AAInfo. SmallVector LDSDMAStores; }; class SIInsertWaitcntsLegacy : public MachineFunctionPass { public: static char ID; SIInsertWaitcntsLegacy() : MachineFunctionPass(ID) {} bool runOnMachineFunction(MachineFunction &MF) override; StringRef getPassName() const override { return "SI insert wait instructions"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); AU.addRequired(); AU.addRequired(); AU.addUsedIfAvailable(); AU.addPreserved(); MachineFunctionPass::getAnalysisUsage(AU); } }; } // end anonymous namespace void WaitcntBrackets::setScoreByOperand(const MachineOperand &Op, InstCounterType CntTy, unsigned Score) { setRegScore(Op.getReg().asMCReg(), CntTy, Score); } // Return true if the subtarget is one that enables Point Sample Acceleration // and the MachineInstr passed in is one to which it might be applied (the // hardware makes this decision based on several factors, but we can't determine // this at compile time, so we have to assume it might be applied if the // instruction supports it). bool WaitcntBrackets::hasPointSampleAccel(const MachineInstr &MI) const { if (!Context->ST->hasPointSampleAccel() || !SIInstrInfo::isMIMG(MI)) return false; const AMDGPU::MIMGInfo *Info = AMDGPU::getMIMGInfo(MI.getOpcode()); const AMDGPU::MIMGBaseOpcodeInfo *BaseInfo = AMDGPU::getMIMGBaseOpcodeInfo(Info->BaseOpcode); return BaseInfo->PointSampleAccel; } // Return true if the subtarget enables Point Sample Acceleration, the supplied // MachineInstr is one to which it might be applied and the supplied interval is // one that has outstanding writes to vmem-types different than VMEM_NOSAMPLER // (this is the type that a point sample accelerated instruction effectively // becomes) bool WaitcntBrackets::hasPointSamplePendingVmemTypes(const MachineInstr &MI, MCPhysReg Reg) const { if (!hasPointSampleAccel(MI)) return false; return hasOtherPendingVmemTypes(Reg, VMEM_NOSAMPLER); } void WaitcntBrackets::updateByEvent(WaitEventType E, MachineInstr &Inst) { InstCounterType T = eventCounter(Context->WaitEventMaskForInst, E); assert(T < Context->MaxCounter); unsigned UB = getScoreUB(T); unsigned CurrScore = UB + 1; if (CurrScore == 0) report_fatal_error("InsertWaitcnt score wraparound"); // PendingEvents and ScoreUB need to be update regardless if this event // changes the score of a register or not. // Examples including vm_cnt when buffer-store or lgkm_cnt when send-message. PendingEvents |= 1 << E; setScoreUB(T, CurrScore); const SIRegisterInfo *TRI = Context->TRI; const MachineRegisterInfo *MRI = Context->MRI; const SIInstrInfo *TII = Context->TII; if (T == EXP_CNT) { // Put score on the source vgprs. If this is a store, just use those // specific register(s). if (TII->isDS(Inst) && Inst.mayLoadOrStore()) { // All GDS operations must protect their address register (same as // export.) if (const auto *AddrOp = TII->getNamedOperand(Inst, AMDGPU::OpName::addr)) setScoreByOperand(*AddrOp, EXP_CNT, CurrScore); if (Inst.mayStore()) { if (const auto *Data0 = TII->getNamedOperand(Inst, AMDGPU::OpName::data0)) setScoreByOperand(*Data0, EXP_CNT, CurrScore); if (const auto *Data1 = TII->getNamedOperand(Inst, AMDGPU::OpName::data1)) setScoreByOperand(*Data1, EXP_CNT, CurrScore); } else if (SIInstrInfo::isAtomicRet(Inst) && !SIInstrInfo::isGWS(Inst) && Inst.getOpcode() != AMDGPU::DS_APPEND && Inst.getOpcode() != AMDGPU::DS_CONSUME && Inst.getOpcode() != AMDGPU::DS_ORDERED_COUNT) { for (const MachineOperand &Op : Inst.all_uses()) { if (TRI->isVectorRegister(*MRI, Op.getReg())) setScoreByOperand(Op, EXP_CNT, CurrScore); } } } else if (TII->isFLAT(Inst)) { if (Inst.mayStore()) { setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data), EXP_CNT, CurrScore); } else if (SIInstrInfo::isAtomicRet(Inst)) { setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data), EXP_CNT, CurrScore); } } else if (TII->isMIMG(Inst)) { if (Inst.mayStore()) { setScoreByOperand(Inst.getOperand(0), EXP_CNT, CurrScore); } else if (SIInstrInfo::isAtomicRet(Inst)) { setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data), EXP_CNT, CurrScore); } } else if (TII->isMTBUF(Inst)) { if (Inst.mayStore()) setScoreByOperand(Inst.getOperand(0), EXP_CNT, CurrScore); } else if (TII->isMUBUF(Inst)) { if (Inst.mayStore()) { setScoreByOperand(Inst.getOperand(0), EXP_CNT, CurrScore); } else if (SIInstrInfo::isAtomicRet(Inst)) { setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data), EXP_CNT, CurrScore); } } else if (TII->isLDSDIR(Inst)) { // LDSDIR instructions attach the score to the destination. setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::vdst), EXP_CNT, CurrScore); } else { if (TII->isEXP(Inst)) { // For export the destination registers are really temps that // can be used as the actual source after export patching, so // we need to treat them like sources and set the EXP_CNT // score. for (MachineOperand &DefMO : Inst.all_defs()) { if (TRI->isVGPR(*MRI, DefMO.getReg())) { setScoreByOperand(DefMO, EXP_CNT, CurrScore); } } } for (const MachineOperand &Op : Inst.all_uses()) { if (TRI->isVectorRegister(*MRI, Op.getReg())) setScoreByOperand(Op, EXP_CNT, CurrScore); } } } else if (T == X_CNT) { WaitEventType OtherEvent = E == SMEM_GROUP ? VMEM_GROUP : SMEM_GROUP; if (PendingEvents & (1 << OtherEvent)) { // Hardware inserts an implicit xcnt between interleaved // SMEM and VMEM operations. So there will never be // outstanding address translations for both SMEM and // VMEM at the same time. setScoreLB(T, getScoreUB(T) - 1); PendingEvents &= ~(1 << OtherEvent); } for (const MachineOperand &Op : Inst.all_uses()) setScoreByOperand(Op, T, CurrScore); } else if (T == VA_VDST || T == VM_VSRC) { // Match the score to the VGPR destination or source registers as // appropriate for (const MachineOperand &Op : Inst.operands()) { if (!Op.isReg() || (T == VA_VDST && Op.isUse()) || (T == VM_VSRC && Op.isDef())) continue; if (TRI->isVectorRegister(*Context->MRI, Op.getReg())) setScoreByOperand(Op, T, CurrScore); } } else /* LGKM_CNT || EXP_CNT || VS_CNT || NUM_INST_CNTS */ { // Match the score to the destination registers. // // Check only explicit operands. Stores, especially spill stores, include // implicit uses and defs of their super registers which would create an // artificial dependency, while these are there only for register liveness // accounting purposes. // // Special cases where implicit register defs exists, such as M0 or VCC, // but none with memory instructions. for (const MachineOperand &Op : Inst.defs()) { if (T == LOAD_CNT || T == SAMPLE_CNT || T == BVH_CNT) { if (!TRI->isVectorRegister(*MRI, Op.getReg())) // TODO: add wrapper continue; if (updateVMCntOnly(Inst)) { // updateVMCntOnly should only leave us with VGPRs // MUBUF, MTBUF, MIMG, FlatGlobal, and FlatScratch only have VGPR/AGPR // defs. That's required for a sane index into `VgprMemTypes` below assert(TRI->isVectorRegister(*MRI, Op.getReg())); VmemType V = getVmemType(Inst); unsigned char TypesMask = 1 << V; // If instruction can have Point Sample Accel applied, we have to flag // this with another potential dependency if (hasPointSampleAccel(Inst)) TypesMask |= 1 << VMEM_NOSAMPLER; for (MCRegUnit RU : regunits(Op.getReg().asMCReg())) VMem[toVMEMID(RU)].VMEMTypes |= TypesMask; } } setScoreByOperand(Op, T, CurrScore); } if (Inst.mayStore() && (TII->isDS(Inst) || TII->mayWriteLDSThroughDMA(Inst))) { // MUBUF and FLAT LDS DMA operations need a wait on vmcnt before LDS // written can be accessed. A load from LDS to VMEM does not need a wait. // // The "Slot" is the offset from LDSDMA_BEGIN. If it's non-zero, then // there is a MachineInstr in LDSDMAStores used to track this LDSDMA // store. The "Slot" is the index into LDSDMAStores + 1. unsigned Slot = 0; for (const auto *MemOp : Inst.memoperands()) { if (!MemOp->isStore() || MemOp->getAddrSpace() != AMDGPUAS::LOCAL_ADDRESS) continue; // Comparing just AA info does not guarantee memoperands are equal // in general, but this is so for LDS DMA in practice. auto AAI = MemOp->getAAInfo(); // Alias scope information gives a way to definitely identify an // original memory object and practically produced in the module LDS // lowering pass. If there is no scope available we will not be able // to disambiguate LDS aliasing as after the module lowering all LDS // is squashed into a single big object. if (!AAI || !AAI.Scope) break; for (unsigned I = 0, E = LDSDMAStores.size(); I != E && !Slot; ++I) { for (const auto *MemOp : LDSDMAStores[I]->memoperands()) { if (MemOp->isStore() && AAI == MemOp->getAAInfo()) { Slot = I + 1; break; } } } if (Slot) break; // The slot may not be valid because it can be >= NUM_LDSDMA which // means the scoreboard cannot track it. We still want to preserve the // MI in order to check alias information, though. LDSDMAStores.push_back(&Inst); Slot = LDSDMAStores.size(); break; } setVMemScore(LDSDMA_BEGIN, T, CurrScore); if (Slot && Slot < NUM_LDSDMA) setVMemScore(LDSDMA_BEGIN + Slot, T, CurrScore); } if (SIInstrInfo::isSBarrierSCCWrite(Inst.getOpcode())) { setRegScore(AMDGPU::SCC, T, CurrScore); PendingSCCWrite = &Inst; } } } void WaitcntBrackets::print(raw_ostream &OS) const { const GCNSubtarget *ST = Context->ST; OS << '\n'; for (auto T : inst_counter_types(Context->MaxCounter)) { unsigned SR = getScoreRange(T); switch (T) { case LOAD_CNT: OS << " " << (ST->hasExtendedWaitCounts() ? "LOAD" : "VM") << "_CNT(" << SR << "):"; break; case DS_CNT: OS << " " << (ST->hasExtendedWaitCounts() ? "DS" : "LGKM") << "_CNT(" << SR << "):"; break; case EXP_CNT: OS << " EXP_CNT(" << SR << "):"; break; case STORE_CNT: OS << " " << (ST->hasExtendedWaitCounts() ? "STORE" : "VS") << "_CNT(" << SR << "):"; break; case SAMPLE_CNT: OS << " SAMPLE_CNT(" << SR << "):"; break; case BVH_CNT: OS << " BVH_CNT(" << SR << "):"; break; case KM_CNT: OS << " KM_CNT(" << SR << "):"; break; case X_CNT: OS << " X_CNT(" << SR << "):"; break; case VA_VDST: OS << " VA_VDST(" << SR << "): "; break; case VM_VSRC: OS << " VM_VSRC(" << SR << "): "; break; default: OS << " UNKNOWN(" << SR << "):"; break; } if (SR != 0) { // Print vgpr scores. unsigned LB = getScoreLB(T); SmallVector SortedVMEMIDs(VMem.keys()); sort(SortedVMEMIDs); for (auto ID : SortedVMEMIDs) { unsigned RegScore = VMem.at(ID).Scores[T]; if (RegScore <= LB) continue; unsigned RelScore = RegScore - LB - 1; if (ID < REGUNITS_END) { OS << ' ' << RelScore << ":vRU" << ID; } else { assert(ID >= LDSDMA_BEGIN && ID < LDSDMA_END && "Unhandled/unexpected ID value!"); OS << ' ' << RelScore << ":LDSDMA" << ID; } } // Also need to print sgpr scores for lgkm_cnt or xcnt. if (isSmemCounter(T)) { SmallVector SortedSMEMIDs(SGPRs.keys()); sort(SortedSMEMIDs); for (auto ID : SortedSMEMIDs) { unsigned RegScore = SGPRs.at(ID).Scores[getSgprScoresIdx(T)]; if (RegScore <= LB) continue; unsigned RelScore = RegScore - LB - 1; OS << ' ' << RelScore << ":sRU" << static_cast(ID); } } if (T == KM_CNT && SCCScore > 0) OS << ' ' << SCCScore << ":scc"; } OS << '\n'; } OS << "Pending Events: "; if (hasPendingEvent()) { ListSeparator LS; for (unsigned I = 0; I != NUM_WAIT_EVENTS; ++I) { if (hasPendingEvent((WaitEventType)I)) { OS << LS << WaitEventTypeName[I]; } } } else { OS << "none"; } OS << '\n'; OS << '\n'; } /// Simplify \p UpdateWait by removing waits that are redundant based on the /// current WaitcntBrackets and any other waits specified in \p CheckWait. void WaitcntBrackets::simplifyWaitcnt(const AMDGPU::Waitcnt &CheckWait, AMDGPU::Waitcnt &UpdateWait) const { simplifyWaitcnt(LOAD_CNT, UpdateWait.LoadCnt); simplifyWaitcnt(EXP_CNT, UpdateWait.ExpCnt); simplifyWaitcnt(DS_CNT, UpdateWait.DsCnt); simplifyWaitcnt(STORE_CNT, UpdateWait.StoreCnt); simplifyWaitcnt(SAMPLE_CNT, UpdateWait.SampleCnt); simplifyWaitcnt(BVH_CNT, UpdateWait.BvhCnt); simplifyWaitcnt(KM_CNT, UpdateWait.KmCnt); simplifyXcnt(CheckWait, UpdateWait); simplifyWaitcnt(VA_VDST, UpdateWait.VaVdst); simplifyVmVsrc(CheckWait, UpdateWait); } void WaitcntBrackets::simplifyWaitcnt(InstCounterType T, unsigned &Count) const { // The number of outstanding events for this type, T, can be calculated // as (UB - LB). If the current Count is greater than or equal to the number // of outstanding events, then the wait for this counter is redundant. if (Count >= getScoreRange(T)) Count = ~0u; } void WaitcntBrackets::simplifyVmVsrc(const AMDGPU::Waitcnt &CheckWait, AMDGPU::Waitcnt &UpdateWait) const { // Waiting for some counters implies waiting for VM_VSRC, since an // instruction that decrements a counter on completion would have // decremented VM_VSRC once its VGPR operands had been read. if (CheckWait.VmVsrc >= std::min({CheckWait.LoadCnt, CheckWait.StoreCnt, CheckWait.SampleCnt, CheckWait.BvhCnt, CheckWait.DsCnt})) UpdateWait.VmVsrc = ~0u; simplifyWaitcnt(VM_VSRC, UpdateWait.VmVsrc); } void WaitcntBrackets::purgeEmptyTrackingData() { for (auto &[K, V] : make_early_inc_range(VMem)) { if (V.empty()) VMem.erase(K); } for (auto &[K, V] : make_early_inc_range(SGPRs)) { if (V.empty()) SGPRs.erase(K); } } void WaitcntBrackets::determineWaitForScore(InstCounterType T, unsigned ScoreToWait, AMDGPU::Waitcnt &Wait) const { const unsigned LB = getScoreLB(T); const unsigned UB = getScoreUB(T); // If the score falls within the bracket, we need a waitcnt. if ((UB >= ScoreToWait) && (ScoreToWait > LB)) { if ((T == LOAD_CNT || T == DS_CNT) && hasPendingFlat() && !Context->ST->hasFlatLgkmVMemCountInOrder()) { // If there is a pending FLAT operation, and this is a VMem or LGKM // waitcnt and the target can report early completion, then we need // to force a waitcnt 0. addWait(Wait, T, 0); } else if (counterOutOfOrder(T)) { // Counter can get decremented out-of-order when there // are multiple types event in the bracket. Also emit an s_wait counter // with a conservative value of 0 for the counter. addWait(Wait, T, 0); } else { // If a counter has been maxed out avoid overflow by waiting for // MAX(CounterType) - 1 instead. unsigned NeededWait = std::min( UB - ScoreToWait, getWaitCountMax(Context->getLimits(), T) - 1); addWait(Wait, T, NeededWait); } } } void WaitcntBrackets::determineWaitForPhysReg(InstCounterType T, MCPhysReg Reg, AMDGPU::Waitcnt &Wait) const { if (Reg == AMDGPU::SCC) { determineWaitForScore(T, SCCScore, Wait); } else { bool IsVGPR = Context->TRI->isVectorRegister(*Context->MRI, Reg); for (MCRegUnit RU : regunits(Reg)) determineWaitForScore( T, IsVGPR ? getVMemScore(toVMEMID(RU), T) : getSGPRScore(RU, T), Wait); } } void WaitcntBrackets::determineWaitForLDSDMA(InstCounterType T, VMEMID TID, AMDGPU::Waitcnt &Wait) const { assert(TID >= LDSDMA_BEGIN && TID < LDSDMA_END); determineWaitForScore(T, getVMemScore(TID, T), Wait); } void WaitcntBrackets::tryClearSCCWriteEvent(MachineInstr *Inst) { // S_BARRIER_WAIT on the same barrier guarantees that the pending write to // SCC has landed if (PendingSCCWrite && PendingSCCWrite->getOpcode() == AMDGPU::S_BARRIER_SIGNAL_ISFIRST_IMM && PendingSCCWrite->getOperand(0).getImm() == Inst->getOperand(0).getImm()) { unsigned SCC_WRITE_PendingEvent = 1 << SCC_WRITE; // If this SCC_WRITE is the only pending KM_CNT event, clear counter. if ((PendingEvents & Context->WaitEventMaskForInst[KM_CNT]) == SCC_WRITE_PendingEvent) { setScoreLB(KM_CNT, getScoreUB(KM_CNT)); } PendingEvents &= ~SCC_WRITE_PendingEvent; PendingSCCWrite = nullptr; } } void WaitcntBrackets::applyWaitcnt(const AMDGPU::Waitcnt &Wait) { applyWaitcnt(LOAD_CNT, Wait.LoadCnt); applyWaitcnt(EXP_CNT, Wait.ExpCnt); applyWaitcnt(DS_CNT, Wait.DsCnt); applyWaitcnt(STORE_CNT, Wait.StoreCnt); applyWaitcnt(SAMPLE_CNT, Wait.SampleCnt); applyWaitcnt(BVH_CNT, Wait.BvhCnt); applyWaitcnt(KM_CNT, Wait.KmCnt); applyWaitcnt(X_CNT, Wait.XCnt); applyWaitcnt(VA_VDST, Wait.VaVdst); applyWaitcnt(VM_VSRC, Wait.VmVsrc); } void WaitcntBrackets::applyWaitcnt(InstCounterType T, unsigned Count) { const unsigned UB = getScoreUB(T); if (Count >= UB) return; if (Count != 0) { if (counterOutOfOrder(T)) return; setScoreLB(T, std::max(getScoreLB(T), UB - Count)); } else { setScoreLB(T, UB); PendingEvents &= ~Context->WaitEventMaskForInst[T]; } if (T == KM_CNT && Count == 0 && hasPendingEvent(SMEM_GROUP)) { if (!hasMixedPendingEvents(X_CNT)) applyWaitcnt(X_CNT, 0); else PendingEvents &= ~(1 << SMEM_GROUP); } if (T == LOAD_CNT && hasPendingEvent(VMEM_GROUP) && !hasPendingEvent(STORE_CNT)) { if (!hasMixedPendingEvents(X_CNT)) applyWaitcnt(X_CNT, Count); else if (Count == 0) PendingEvents &= ~(1 << VMEM_GROUP); } } void WaitcntBrackets::simplifyXcnt(const AMDGPU::Waitcnt &CheckWait, AMDGPU::Waitcnt &UpdateWait) const { // Try to simplify xcnt further by checking for joint kmcnt and loadcnt // optimizations. On entry to a block with multiple predescessors, there may // be pending SMEM and VMEM events active at the same time. // In such cases, only clear one active event at a time. // TODO: Revisit xcnt optimizations for gfx1250. // Wait on XCNT is redundant if we are already waiting for a load to complete. // SMEM can return out of order, so only omit XCNT wait if we are waiting till // zero. if (CheckWait.KmCnt == 0 && hasPendingEvent(SMEM_GROUP)) UpdateWait.XCnt = ~0u; // If we have pending store we cannot optimize XCnt because we do not wait for // stores. VMEM loads retun in order, so if we only have loads XCnt is // decremented to the same number as LOADCnt. if (CheckWait.LoadCnt != ~0u && hasPendingEvent(VMEM_GROUP) && !hasPendingEvent(STORE_CNT) && CheckWait.XCnt >= CheckWait.LoadCnt) UpdateWait.XCnt = ~0u; simplifyWaitcnt(X_CNT, UpdateWait.XCnt); } // Where there are multiple types of event in the bracket of a counter, // the decrement may go out of order. bool WaitcntBrackets::counterOutOfOrder(InstCounterType T) const { // Scalar memory read always can go out of order. if ((T == Context->SmemAccessCounter && hasPendingEvent(SMEM_ACCESS)) || (T == X_CNT && hasPendingEvent(SMEM_GROUP))) return true; // GLOBAL_INV completes in-order with other LOAD_CNT events (VMEM_ACCESS), // so having GLOBAL_INV_ACCESS mixed with other LOAD_CNT events doesn't cause // out-of-order completion. if (T == LOAD_CNT) { unsigned Events = hasPendingEvent(T); // Remove GLOBAL_INV_ACCESS from the event mask before checking for mixed // events Events &= ~(1 << GLOBAL_INV_ACCESS); // Return true only if there are still multiple event types after removing // GLOBAL_INV return Events & (Events - 1); } return hasMixedPendingEvents(T); } INITIALIZE_PASS_BEGIN(SIInsertWaitcntsLegacy, DEBUG_TYPE, "SI Insert Waitcnts", false, false) INITIALIZE_PASS_DEPENDENCY(MachineLoopInfoWrapperPass) INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTreeWrapperPass) INITIALIZE_PASS_END(SIInsertWaitcntsLegacy, DEBUG_TYPE, "SI Insert Waitcnts", false, false) char SIInsertWaitcntsLegacy::ID = 0; char &llvm::SIInsertWaitcntsID = SIInsertWaitcntsLegacy::ID; FunctionPass *llvm::createSIInsertWaitcntsPass() { return new SIInsertWaitcntsLegacy(); } static bool updateOperandIfDifferent(MachineInstr &MI, AMDGPU::OpName OpName, unsigned NewEnc) { int OpIdx = AMDGPU::getNamedOperandIdx(MI.getOpcode(), OpName); assert(OpIdx >= 0); MachineOperand &MO = MI.getOperand(OpIdx); if (NewEnc == MO.getImm()) return false; MO.setImm(NewEnc); return true; } /// Determine if \p MI is a gfx12+ single-counter S_WAIT_*CNT instruction, /// and if so, which counter it is waiting on. static std::optional counterTypeForInstr(unsigned Opcode) { switch (Opcode) { case AMDGPU::S_WAIT_LOADCNT: return LOAD_CNT; case AMDGPU::S_WAIT_EXPCNT: return EXP_CNT; case AMDGPU::S_WAIT_STORECNT: return STORE_CNT; case AMDGPU::S_WAIT_SAMPLECNT: return SAMPLE_CNT; case AMDGPU::S_WAIT_BVHCNT: return BVH_CNT; case AMDGPU::S_WAIT_DSCNT: return DS_CNT; case AMDGPU::S_WAIT_KMCNT: return KM_CNT; case AMDGPU::S_WAIT_XCNT: return X_CNT; default: return {}; } } bool WaitcntGenerator::promoteSoftWaitCnt(MachineInstr *Waitcnt) const { unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(Waitcnt->getOpcode()); if (Opcode == Waitcnt->getOpcode()) return false; Waitcnt->setDesc(TII->get(Opcode)); return true; } /// Combine consecutive S_WAITCNT and S_WAITCNT_VSCNT instructions that /// precede \p It and follow \p OldWaitcntInstr and apply any extra waits /// from \p Wait that were added by previous passes. Currently this pass /// conservatively assumes that these preexisting waits are required for /// correctness. bool WaitcntGeneratorPreGFX12::applyPreexistingWaitcnt( WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const { assert(ST); assert(isNormalMode(MaxCounter)); bool Modified = false; MachineInstr *WaitcntInstr = nullptr; MachineInstr *WaitcntVsCntInstr = nullptr; LLVM_DEBUG({ dbgs() << "PreGFX12::applyPreexistingWaitcnt at: "; if (It.isEnd()) dbgs() << "end of block\n"; else dbgs() << *It; }); for (auto &II : make_early_inc_range(make_range(OldWaitcntInstr.getIterator(), It))) { LLVM_DEBUG(dbgs() << "pre-existing iter: " << II); if (II.isMetaInstruction()) { LLVM_DEBUG(dbgs() << "skipped meta instruction\n"); continue; } unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(II.getOpcode()); bool TrySimplify = Opcode != II.getOpcode() && !OptNone; // Update required wait count. If this is a soft waitcnt (= it was added // by an earlier pass), it may be entirely removed. if (Opcode == AMDGPU::S_WAITCNT) { unsigned IEnc = II.getOperand(0).getImm(); AMDGPU::Waitcnt OldWait = AMDGPU::decodeWaitcnt(IV, IEnc); if (TrySimplify) ScoreBrackets.simplifyWaitcnt(OldWait); Wait = Wait.combined(OldWait); // Merge consecutive waitcnt of the same type by erasing multiples. if (WaitcntInstr || (!Wait.hasWaitExceptStoreCnt() && TrySimplify)) { II.eraseFromParent(); Modified = true; } else WaitcntInstr = &II; } else if (Opcode == AMDGPU::S_WAITCNT_lds_direct) { assert(ST->hasVMemToLDSLoad()); LLVM_DEBUG(dbgs() << "Processing S_WAITCNT_lds_direct: " << II << "Before: " << Wait << '\n';); ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, LDSDMA_BEGIN, Wait); LLVM_DEBUG(dbgs() << "After: " << Wait << '\n';); // It is possible (but unlikely) that this is the only wait instruction, // in which case, we exit this loop without a WaitcntInstr to consume // `Wait`. But that works because `Wait` was passed in by reference, and // the callee eventually calls createNewWaitcnt on it. We test this // possibility in an articial MIR test since such a situation cannot be // recreated by running the memory legalizer. II.eraseFromParent(); } else { assert(Opcode == AMDGPU::S_WAITCNT_VSCNT); assert(II.getOperand(0).getReg() == AMDGPU::SGPR_NULL); unsigned OldVSCnt = TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm(); if (TrySimplify) ScoreBrackets.simplifyWaitcnt(InstCounterType::STORE_CNT, OldVSCnt); Wait.StoreCnt = std::min(Wait.StoreCnt, OldVSCnt); if (WaitcntVsCntInstr || (!Wait.hasWaitStoreCnt() && TrySimplify)) { II.eraseFromParent(); Modified = true; } else WaitcntVsCntInstr = &II; } } if (WaitcntInstr) { Modified |= updateOperandIfDifferent(*WaitcntInstr, AMDGPU::OpName::simm16, AMDGPU::encodeWaitcnt(IV, Wait)); Modified |= promoteSoftWaitCnt(WaitcntInstr); ScoreBrackets.applyWaitcnt(LOAD_CNT, Wait.LoadCnt); ScoreBrackets.applyWaitcnt(EXP_CNT, Wait.ExpCnt); ScoreBrackets.applyWaitcnt(DS_CNT, Wait.DsCnt); Wait.LoadCnt = ~0u; Wait.ExpCnt = ~0u; Wait.DsCnt = ~0u; LLVM_DEBUG(It.isEnd() ? dbgs() << "applied pre-existing waitcnt\n" << "New Instr at block end: " << *WaitcntInstr << '\n' : dbgs() << "applied pre-existing waitcnt\n" << "Old Instr: " << *It << "New Instr: " << *WaitcntInstr << '\n'); } if (WaitcntVsCntInstr) { Modified |= updateOperandIfDifferent(*WaitcntVsCntInstr, AMDGPU::OpName::simm16, Wait.StoreCnt); Modified |= promoteSoftWaitCnt(WaitcntVsCntInstr); ScoreBrackets.applyWaitcnt(STORE_CNT, Wait.StoreCnt); Wait.StoreCnt = ~0u; LLVM_DEBUG(It.isEnd() ? dbgs() << "applied pre-existing waitcnt\n" << "New Instr at block end: " << *WaitcntVsCntInstr << '\n' : dbgs() << "applied pre-existing waitcnt\n" << "Old Instr: " << *It << "New Instr: " << *WaitcntVsCntInstr << '\n'); } return Modified; } /// Generate S_WAITCNT and/or S_WAITCNT_VSCNT instructions for any /// required counters in \p Wait bool WaitcntGeneratorPreGFX12::createNewWaitcnt( MachineBasicBlock &Block, MachineBasicBlock::instr_iterator It, AMDGPU::Waitcnt Wait, WaitcntBrackets *ScoreBrackets) { assert(ST); assert(isNormalMode(MaxCounter)); bool Modified = false; const DebugLoc &DL = Block.findDebugLoc(It); // Helper to emit expanded waitcnt sequence for profiling. // Emits waitcnts from (Outstanding-1) down to Target, or just Target if // nothing to expand. The EmitWaitcnt callback emits a single waitcnt. auto EmitExpandedWaitcnt = [&](unsigned Outstanding, unsigned Target, auto EmitWaitcnt) { if (Outstanding > Target) { for (unsigned i = Outstanding - 1; i >= Target && i != ~0u; --i) { EmitWaitcnt(i); Modified = true; } } else { EmitWaitcnt(Target); Modified = true; } }; // Waits for VMcnt, LKGMcnt and/or EXPcnt are encoded together into a // single instruction while VScnt has its own instruction. if (Wait.hasWaitExceptStoreCnt()) { // If profiling expansion is enabled and we have score brackets, // emit an expanded sequence if (ExpandWaitcntProfiling && ScoreBrackets) { // Check if any of the counters to be waited on are out-of-order. // If so, fall back to normal (non-expanded) behavior since expansion // would provide misleading profiling information. bool AnyOutOfOrder = false; for (auto CT : {LOAD_CNT, DS_CNT, EXP_CNT}) { unsigned &WaitCnt = getCounterRef(Wait, CT); if (WaitCnt != ~0u && ScoreBrackets->counterOutOfOrder(CT)) { AnyOutOfOrder = true; break; } } if (AnyOutOfOrder) { // Fall back to non-expanded wait unsigned Enc = AMDGPU::encodeWaitcnt(IV, Wait); BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT)).addImm(Enc); Modified = true; } else { // All counters are in-order, safe to expand for (auto CT : {LOAD_CNT, DS_CNT, EXP_CNT}) { unsigned &WaitCnt = getCounterRef(Wait, CT); if (WaitCnt == ~0u) continue; unsigned Outstanding = std::min(ScoreBrackets->getScoreUB(CT) - ScoreBrackets->getScoreLB(CT), getWaitCountMax(getLimits(), CT) - 1); EmitExpandedWaitcnt(Outstanding, WaitCnt, [&](unsigned Count) { AMDGPU::Waitcnt W; getCounterRef(W, CT) = Count; BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT)) .addImm(AMDGPU::encodeWaitcnt(IV, W)); }); } } } else { // Normal behavior: emit single combined waitcnt unsigned Enc = AMDGPU::encodeWaitcnt(IV, Wait); [[maybe_unused]] auto SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT)).addImm(Enc); Modified = true; LLVM_DEBUG(dbgs() << "PreGFX12::createNewWaitcnt\n"; if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It; dbgs() << "New Instr: " << *SWaitInst << '\n'); } } if (Wait.hasWaitStoreCnt()) { assert(ST->hasVscnt()); if (ExpandWaitcntProfiling && ScoreBrackets && Wait.StoreCnt != ~0u && !ScoreBrackets->counterOutOfOrder(STORE_CNT)) { // Only expand if counter is not out-of-order unsigned Outstanding = std::min(ScoreBrackets->getScoreUB(STORE_CNT) - ScoreBrackets->getScoreLB(STORE_CNT), getWaitCountMax(getLimits(), STORE_CNT) - 1); EmitExpandedWaitcnt(Outstanding, Wait.StoreCnt, [&](unsigned Count) { BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT_VSCNT)) .addReg(AMDGPU::SGPR_NULL, RegState::Undef) .addImm(Count); }); } else { [[maybe_unused]] auto SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT_VSCNT)) .addReg(AMDGPU::SGPR_NULL, RegState::Undef) .addImm(Wait.StoreCnt); Modified = true; LLVM_DEBUG(dbgs() << "PreGFX12::createNewWaitcnt\n"; if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It; dbgs() << "New Instr: " << *SWaitInst << '\n'); } } return Modified; } AMDGPU::Waitcnt WaitcntGeneratorPreGFX12::getAllZeroWaitcnt(bool IncludeVSCnt) const { return AMDGPU::Waitcnt(0, 0, 0, IncludeVSCnt && ST->hasVscnt() ? 0 : ~0u); } AMDGPU::Waitcnt WaitcntGeneratorGFX12Plus::getAllZeroWaitcnt(bool IncludeVSCnt) const { unsigned ExpertVal = IsExpertMode ? 0 : ~0u; return AMDGPU::Waitcnt(0, 0, 0, IncludeVSCnt ? 0 : ~0u, 0, 0, 0, ~0u /* XCNT */, ExpertVal, ExpertVal); } /// Combine consecutive S_WAIT_*CNT instructions that precede \p It and /// follow \p OldWaitcntInstr and apply any extra waits from \p Wait that /// were added by previous passes. Currently this pass conservatively /// assumes that these preexisting waits are required for correctness. bool WaitcntGeneratorGFX12Plus::applyPreexistingWaitcnt( WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const { assert(ST); assert(!isNormalMode(MaxCounter)); bool Modified = false; MachineInstr *CombinedLoadDsCntInstr = nullptr; MachineInstr *CombinedStoreDsCntInstr = nullptr; MachineInstr *WaitcntDepctrInstr = nullptr; MachineInstr *WaitInstrs[NUM_EXTENDED_INST_CNTS] = {}; LLVM_DEBUG({ dbgs() << "GFX12Plus::applyPreexistingWaitcnt at: "; if (It.isEnd()) dbgs() << "end of block\n"; else dbgs() << *It; }); // Accumulate waits that should not be simplified. AMDGPU::Waitcnt RequiredWait; for (auto &II : make_early_inc_range(make_range(OldWaitcntInstr.getIterator(), It))) { LLVM_DEBUG(dbgs() << "pre-existing iter: " << II); if (II.isMetaInstruction()) { LLVM_DEBUG(dbgs() << "skipped meta instruction\n"); continue; } MachineInstr **UpdatableInstr; // Update required wait count. If this is a soft waitcnt (= it was added // by an earlier pass), it may be entirely removed. unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(II.getOpcode()); bool TrySimplify = Opcode != II.getOpcode() && !OptNone; // Don't crash if the programmer used legacy waitcnt intrinsics, but don't // attempt to do more than that either. if (Opcode == AMDGPU::S_WAITCNT) continue; if (Opcode == AMDGPU::S_WAIT_LOADCNT_DSCNT) { unsigned OldEnc = TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm(); AMDGPU::Waitcnt OldWait = AMDGPU::decodeLoadcntDscnt(IV, OldEnc); if (TrySimplify) Wait = Wait.combined(OldWait); else RequiredWait = RequiredWait.combined(OldWait); UpdatableInstr = &CombinedLoadDsCntInstr; } else if (Opcode == AMDGPU::S_WAIT_STORECNT_DSCNT) { unsigned OldEnc = TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm(); AMDGPU::Waitcnt OldWait = AMDGPU::decodeStorecntDscnt(IV, OldEnc); if (TrySimplify) Wait = Wait.combined(OldWait); else RequiredWait = RequiredWait.combined(OldWait); UpdatableInstr = &CombinedStoreDsCntInstr; } else if (Opcode == AMDGPU::S_WAITCNT_DEPCTR) { unsigned OldEnc = TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm(); AMDGPU::Waitcnt OldWait; OldWait.VaVdst = AMDGPU::DepCtr::decodeFieldVaVdst(OldEnc); OldWait.VmVsrc = AMDGPU::DepCtr::decodeFieldVmVsrc(OldEnc); if (TrySimplify) ScoreBrackets.simplifyWaitcnt(OldWait); Wait = Wait.combined(OldWait); UpdatableInstr = &WaitcntDepctrInstr; } else if (Opcode == AMDGPU::S_WAITCNT_lds_direct) { // Architectures higher than GFX10 do not have direct loads to // LDS, so no work required here yet. II.eraseFromParent(); continue; } else { std::optional CT = counterTypeForInstr(Opcode); assert(CT.has_value()); unsigned OldCnt = TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm(); if (TrySimplify) addWait(Wait, CT.value(), OldCnt); else addWait(RequiredWait, CT.value(), OldCnt); UpdatableInstr = &WaitInstrs[CT.value()]; } // Merge consecutive waitcnt of the same type by erasing multiples. if (!*UpdatableInstr) { *UpdatableInstr = &II; } else if (Opcode == AMDGPU::S_WAITCNT_DEPCTR) { // S_WAITCNT_DEPCTR requires special care. Don't remove a // duplicate if it is waiting on things other than VA_VDST or // VM_VSRC. If that is the case, just make sure the VA_VDST and // VM_VSRC subfields of the operand are set to the "no wait" // values. unsigned Enc = TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm(); Enc = AMDGPU::DepCtr::encodeFieldVmVsrc(Enc, ~0u); Enc = AMDGPU::DepCtr::encodeFieldVaVdst(Enc, ~0u); if (Enc != (unsigned)AMDGPU::DepCtr::getDefaultDepCtrEncoding(*ST)) { Modified |= updateOperandIfDifferent(II, AMDGPU::OpName::simm16, Enc); Modified |= promoteSoftWaitCnt(&II); } else { II.eraseFromParent(); Modified = true; } } else { II.eraseFromParent(); Modified = true; } } ScoreBrackets.simplifyWaitcnt(Wait.combined(RequiredWait), Wait); Wait = Wait.combined(RequiredWait); if (CombinedLoadDsCntInstr) { // Only keep an S_WAIT_LOADCNT_DSCNT if both counters actually need // to be waited for. Otherwise, let the instruction be deleted so // the appropriate single counter wait instruction can be inserted // instead, when new S_WAIT_*CNT instructions are inserted by // createNewWaitcnt(). As a side effect, resetting the wait counts will // cause any redundant S_WAIT_LOADCNT or S_WAIT_DSCNT to be removed by // the loop below that deals with single counter instructions. // // A wait for LOAD_CNT or DS_CNT implies a wait for VM_VSRC, since // instructions that have decremented LOAD_CNT or DS_CNT on completion // will have needed to wait for their register sources to be available // first. if (Wait.LoadCnt != ~0u && Wait.DsCnt != ~0u) { unsigned NewEnc = AMDGPU::encodeLoadcntDscnt(IV, Wait); Modified |= updateOperandIfDifferent(*CombinedLoadDsCntInstr, AMDGPU::OpName::simm16, NewEnc); Modified |= promoteSoftWaitCnt(CombinedLoadDsCntInstr); ScoreBrackets.applyWaitcnt(LOAD_CNT, Wait.LoadCnt); ScoreBrackets.applyWaitcnt(DS_CNT, Wait.DsCnt); Wait.LoadCnt = ~0u; Wait.DsCnt = ~0u; LLVM_DEBUG(It.isEnd() ? dbgs() << "applied pre-existing waitcnt\n" << "New Instr at block end: " << *CombinedLoadDsCntInstr << '\n' : dbgs() << "applied pre-existing waitcnt\n" << "Old Instr: " << *It << "New Instr: " << *CombinedLoadDsCntInstr << '\n'); } else { CombinedLoadDsCntInstr->eraseFromParent(); Modified = true; } } if (CombinedStoreDsCntInstr) { // Similarly for S_WAIT_STORECNT_DSCNT. if (Wait.StoreCnt != ~0u && Wait.DsCnt != ~0u) { unsigned NewEnc = AMDGPU::encodeStorecntDscnt(IV, Wait); Modified |= updateOperandIfDifferent(*CombinedStoreDsCntInstr, AMDGPU::OpName::simm16, NewEnc); Modified |= promoteSoftWaitCnt(CombinedStoreDsCntInstr); ScoreBrackets.applyWaitcnt(STORE_CNT, Wait.StoreCnt); ScoreBrackets.applyWaitcnt(DS_CNT, Wait.DsCnt); Wait.StoreCnt = ~0u; Wait.DsCnt = ~0u; LLVM_DEBUG(It.isEnd() ? dbgs() << "applied pre-existing waitcnt\n" << "New Instr at block end: " << *CombinedStoreDsCntInstr << '\n' : dbgs() << "applied pre-existing waitcnt\n" << "Old Instr: " << *It << "New Instr: " << *CombinedStoreDsCntInstr << '\n'); } else { CombinedStoreDsCntInstr->eraseFromParent(); Modified = true; } } // Look for an opportunity to convert existing S_WAIT_LOADCNT, // S_WAIT_STORECNT and S_WAIT_DSCNT into new S_WAIT_LOADCNT_DSCNT // or S_WAIT_STORECNT_DSCNT. This is achieved by selectively removing // instructions so that createNewWaitcnt() will create new combined // instructions to replace them. if (Wait.DsCnt != ~0u) { // This is a vector of addresses in WaitInstrs pointing to instructions // that should be removed if they are present. SmallVector WaitsToErase; // If it's known that both DScnt and either LOADcnt or STOREcnt (but not // both) need to be waited for, ensure that there are no existing // individual wait count instructions for these. if (Wait.LoadCnt != ~0u) { WaitsToErase.push_back(&WaitInstrs[LOAD_CNT]); WaitsToErase.push_back(&WaitInstrs[DS_CNT]); } else if (Wait.StoreCnt != ~0u) { WaitsToErase.push_back(&WaitInstrs[STORE_CNT]); WaitsToErase.push_back(&WaitInstrs[DS_CNT]); } for (MachineInstr **WI : WaitsToErase) { if (!*WI) continue; (*WI)->eraseFromParent(); *WI = nullptr; Modified = true; } } for (auto CT : inst_counter_types(NUM_EXTENDED_INST_CNTS)) { if (!WaitInstrs[CT]) continue; unsigned NewCnt = getWait(Wait, CT); if (NewCnt != ~0u) { Modified |= updateOperandIfDifferent(*WaitInstrs[CT], AMDGPU::OpName::simm16, NewCnt); Modified |= promoteSoftWaitCnt(WaitInstrs[CT]); ScoreBrackets.applyWaitcnt(CT, NewCnt); setNoWait(Wait, CT); LLVM_DEBUG(It.isEnd() ? dbgs() << "applied pre-existing waitcnt\n" << "New Instr at block end: " << *WaitInstrs[CT] << '\n' : dbgs() << "applied pre-existing waitcnt\n" << "Old Instr: " << *It << "New Instr: " << *WaitInstrs[CT] << '\n'); } else { WaitInstrs[CT]->eraseFromParent(); Modified = true; } } if (WaitcntDepctrInstr) { // Get the encoded Depctr immediate and override the VA_VDST and VM_VSRC // subfields with the new required values. unsigned Enc = TII->getNamedOperand(*WaitcntDepctrInstr, AMDGPU::OpName::simm16) ->getImm(); Enc = AMDGPU::DepCtr::encodeFieldVmVsrc(Enc, Wait.VmVsrc); Enc = AMDGPU::DepCtr::encodeFieldVaVdst(Enc, Wait.VaVdst); ScoreBrackets.applyWaitcnt(VA_VDST, Wait.VaVdst); ScoreBrackets.applyWaitcnt(VM_VSRC, Wait.VmVsrc); Wait.VaVdst = ~0u; Wait.VmVsrc = ~0u; // If that new encoded Depctr immediate would actually still wait // for anything, update the instruction's operand. Otherwise it can // just be deleted. if (Enc != (unsigned)AMDGPU::DepCtr::getDefaultDepCtrEncoding(*ST)) { Modified |= updateOperandIfDifferent(*WaitcntDepctrInstr, AMDGPU::OpName::simm16, Enc); LLVM_DEBUG(It.isEnd() ? dbgs() << "applyPreexistingWaitcnt\n" << "New Instr at block end: " << *WaitcntDepctrInstr << '\n' : dbgs() << "applyPreexistingWaitcnt\n" << "Old Instr: " << *It << "New Instr: " << *WaitcntDepctrInstr << '\n'); } else { WaitcntDepctrInstr->eraseFromParent(); Modified = true; } } return Modified; } /// Generate S_WAIT_*CNT instructions for any required counters in \p Wait bool WaitcntGeneratorGFX12Plus::createNewWaitcnt( MachineBasicBlock &Block, MachineBasicBlock::instr_iterator It, AMDGPU::Waitcnt Wait, WaitcntBrackets *ScoreBrackets) { assert(ST); assert(!isNormalMode(MaxCounter)); bool Modified = false; const DebugLoc &DL = Block.findDebugLoc(It); // Helper to emit expanded waitcnt sequence for profiling. auto EmitExpandedWaitcnt = [&](unsigned Outstanding, unsigned Target, auto EmitWaitcnt) { if (Outstanding > Target) { for (unsigned i = Outstanding - 1; i >= Target && i != ~0u; --i) { EmitWaitcnt(i); Modified = true; } } else { EmitWaitcnt(Target); Modified = true; } }; // For GFX12+, we use separate wait instructions, which makes expansion // simpler if (ExpandWaitcntProfiling && ScoreBrackets) { for (auto CT : inst_counter_types(NUM_EXTENDED_INST_CNTS)) { unsigned Count = getWait(Wait, CT); if (Count == ~0u) continue; // Skip expansion for out-of-order counters - emit normal wait instead if (ScoreBrackets->counterOutOfOrder(CT)) { BuildMI(Block, It, DL, TII->get(instrsForExtendedCounterTypes[CT])) .addImm(Count); Modified = true; continue; } unsigned Outstanding = std::min(ScoreBrackets->getScoreUB(CT) - ScoreBrackets->getScoreLB(CT), getWaitCountMax(getLimits(), CT) - 1); EmitExpandedWaitcnt(Outstanding, Count, [&](unsigned Val) { BuildMI(Block, It, DL, TII->get(instrsForExtendedCounterTypes[CT])) .addImm(Val); }); } return Modified; } // Normal behavior (no expansion) // Check for opportunities to use combined wait instructions. if (Wait.DsCnt != ~0u) { MachineInstr *SWaitInst = nullptr; if (Wait.LoadCnt != ~0u) { unsigned Enc = AMDGPU::encodeLoadcntDscnt(IV, Wait); SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAIT_LOADCNT_DSCNT)) .addImm(Enc); Wait.LoadCnt = ~0u; Wait.DsCnt = ~0u; } else if (Wait.StoreCnt != ~0u) { unsigned Enc = AMDGPU::encodeStorecntDscnt(IV, Wait); SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAIT_STORECNT_DSCNT)) .addImm(Enc); Wait.StoreCnt = ~0u; Wait.DsCnt = ~0u; } if (SWaitInst) { Modified = true; LLVM_DEBUG(dbgs() << "GFX12Plus::createNewWaitcnt\n"; if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It; dbgs() << "New Instr: " << *SWaitInst << '\n'); } } // Generate an instruction for any remaining counter that needs // waiting for. for (auto CT : inst_counter_types(NUM_EXTENDED_INST_CNTS)) { unsigned Count = getWait(Wait, CT); if (Count == ~0u) continue; [[maybe_unused]] auto SWaitInst = BuildMI(Block, It, DL, TII->get(instrsForExtendedCounterTypes[CT])) .addImm(Count); Modified = true; LLVM_DEBUG(dbgs() << "GFX12Plus::createNewWaitcnt\n"; if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It; dbgs() << "New Instr: " << *SWaitInst << '\n'); } if (Wait.hasWaitDepctr()) { assert(IsExpertMode); unsigned Enc = AMDGPU::DepCtr::encodeFieldVmVsrc(Wait.VmVsrc, *ST); Enc = AMDGPU::DepCtr::encodeFieldVaVdst(Enc, Wait.VaVdst); [[maybe_unused]] auto SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT_DEPCTR)).addImm(Enc); Modified = true; LLVM_DEBUG(dbgs() << "generateWaitcnt\n"; if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It; dbgs() << "New Instr: " << *SWaitInst << '\n'); } return Modified; } /// Generate s_waitcnt instruction to be placed before cur_Inst. /// Instructions of a given type are returned in order, /// but instructions of different types can complete out of order. /// We rely on this in-order completion /// and simply assign a score to the memory access instructions. /// We keep track of the active "score bracket" to determine /// if an access of a memory read requires an s_waitcnt /// and if so what the value of each counter is. /// The "score bracket" is bound by the lower bound and upper bound /// scores (*_score_LB and *_score_ub respectively). /// If FlushFlags.FlushVmCnt is true, we want to flush the vmcnt counter here. /// If FlushFlags.FlushDsCnt is true, we want to flush the dscnt counter here /// (GFX12+ only, where DS_CNT is a separate counter). bool SIInsertWaitcnts::generateWaitcntInstBefore( MachineInstr &MI, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr, PreheaderFlushFlags FlushFlags) { setForceEmitWaitcnt(); assert(!MI.isMetaInstruction()); AMDGPU::Waitcnt Wait; const unsigned Opc = MI.getOpcode(); // FIXME: This should have already been handled by the memory legalizer. // Removing this currently doesn't affect any lit tests, but we need to // verify that nothing was relying on this. The number of buffer invalidates // being handled here should not be expanded. if (Opc == AMDGPU::BUFFER_WBINVL1 || Opc == AMDGPU::BUFFER_WBINVL1_SC || Opc == AMDGPU::BUFFER_WBINVL1_VOL || Opc == AMDGPU::BUFFER_GL0_INV || Opc == AMDGPU::BUFFER_GL1_INV) { Wait.LoadCnt = 0; } // All waits must be resolved at call return. // NOTE: this could be improved with knowledge of all call sites or // with knowledge of the called routines. if (Opc == AMDGPU::SI_RETURN_TO_EPILOG || Opc == AMDGPU::SI_RETURN || Opc == AMDGPU::SI_WHOLE_WAVE_FUNC_RETURN || Opc == AMDGPU::S_SETPC_B64_return) { ReturnInsts.insert(&MI); AMDGPU::Waitcnt AllZeroWait = WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/false); // On GFX12+, if LOAD_CNT is pending but no VGPRs are waiting for loads // (e.g., only GLOBAL_INV is pending), we can skip waiting on loadcnt. // GLOBAL_INV increments loadcnt but doesn't write to VGPRs, so there's // no need to wait for it at function boundaries. if (ST->hasExtendedWaitCounts() && !ScoreBrackets.hasPendingEvent(VMEM_ACCESS)) AllZeroWait.LoadCnt = ~0u; Wait = Wait.combined(AllZeroWait); } // In dynamic VGPR mode, we want to release the VGPRs before the wave exits. // Technically the hardware will do this on its own if we don't, but that // might cost extra cycles compared to doing it explicitly. // When not in dynamic VGPR mode, identify S_ENDPGM instructions which may // have to wait for outstanding VMEM stores. In this case it can be useful to // send a message to explicitly release all VGPRs before the stores have // completed, but it is only safe to do this if there are no outstanding // scratch stores. else if (Opc == AMDGPU::S_ENDPGM || Opc == AMDGPU::S_ENDPGM_SAVED) { if (!WCG->isOptNone() && (MI.getMF()->getInfo()->isDynamicVGPREnabled() || (ST->getGeneration() >= AMDGPUSubtarget::GFX11 && ScoreBrackets.getScoreRange(STORE_CNT) != 0 && !ScoreBrackets.hasPendingEvent(SCRATCH_WRITE_ACCESS)))) ReleaseVGPRInsts.insert(&MI); } // Resolve vm waits before gs-done. else if ((Opc == AMDGPU::S_SENDMSG || Opc == AMDGPU::S_SENDMSGHALT) && ST->hasLegacyGeometry() && ((MI.getOperand(0).getImm() & AMDGPU::SendMsg::ID_MASK_PreGFX11_) == AMDGPU::SendMsg::ID_GS_DONE_PreGFX11)) { Wait.LoadCnt = 0; } // Export & GDS instructions do not read the EXEC mask until after the export // is granted (which can occur well after the instruction is issued). // The shader program must flush all EXP operations on the export-count // before overwriting the EXEC mask. else { if (MI.modifiesRegister(AMDGPU::EXEC, TRI)) { // Export and GDS are tracked individually, either may trigger a waitcnt // for EXEC. if (ScoreBrackets.hasPendingEvent(EXP_GPR_LOCK) || ScoreBrackets.hasPendingEvent(EXP_PARAM_ACCESS) || ScoreBrackets.hasPendingEvent(EXP_POS_ACCESS) || ScoreBrackets.hasPendingEvent(GDS_GPR_LOCK)) { Wait.ExpCnt = 0; } } // Wait for any pending GDS instruction to complete before any // "Always GDS" instruction. if (TII->isAlwaysGDS(Opc) && ScoreBrackets.hasPendingGDS()) addWait(Wait, DS_CNT, ScoreBrackets.getPendingGDSWait()); if (MI.isCall()) { // The function is going to insert a wait on everything in its prolog. // This still needs to be careful if the call target is a load (e.g. a GOT // load). We also need to check WAW dependency with saved PC. CallInsts.insert(&MI); Wait = AMDGPU::Waitcnt(); const MachineOperand &CallAddrOp = TII->getCalleeOperand(MI); if (CallAddrOp.isReg()) { ScoreBrackets.determineWaitForPhysReg( SmemAccessCounter, CallAddrOp.getReg().asMCReg(), Wait); if (const auto *RtnAddrOp = TII->getNamedOperand(MI, AMDGPU::OpName::dst)) { ScoreBrackets.determineWaitForPhysReg( SmemAccessCounter, RtnAddrOp->getReg().asMCReg(), Wait); } } } else if (Opc == AMDGPU::S_BARRIER_WAIT) { ScoreBrackets.tryClearSCCWriteEvent(&MI); } else { // FIXME: Should not be relying on memoperands. // Look at the source operands of every instruction to see if // any of them results from a previous memory operation that affects // its current usage. If so, an s_waitcnt instruction needs to be // emitted. // If the source operand was defined by a load, add the s_waitcnt // instruction. // // Two cases are handled for destination operands: // 1) If the destination operand was defined by a load, add the s_waitcnt // instruction to guarantee the right WAW order. // 2) If a destination operand that was used by a recent export/store ins, // add s_waitcnt on exp_cnt to guarantee the WAR order. for (const MachineMemOperand *Memop : MI.memoperands()) { const Value *Ptr = Memop->getValue(); if (Memop->isStore()) { if (auto It = SLoadAddresses.find(Ptr); It != SLoadAddresses.end()) { addWait(Wait, SmemAccessCounter, 0); if (PDT->dominates(MI.getParent(), It->second)) SLoadAddresses.erase(It); } } unsigned AS = Memop->getAddrSpace(); if (AS != AMDGPUAS::LOCAL_ADDRESS && AS != AMDGPUAS::FLAT_ADDRESS) continue; // No need to wait before load from VMEM to LDS. if (TII->mayWriteLDSThroughDMA(MI)) continue; // LOAD_CNT is only relevant to vgpr or LDS. unsigned TID = LDSDMA_BEGIN; if (Ptr && Memop->getAAInfo()) { const auto &LDSDMAStores = ScoreBrackets.getLDSDMAStores(); for (unsigned I = 0, E = LDSDMAStores.size(); I != E; ++I) { if (MI.mayAlias(AA, *LDSDMAStores[I], true)) { if ((I + 1) >= NUM_LDSDMA) { // We didn't have enough slot to track this LDS DMA store, it // has been tracked using the common RegNo (FIRST_LDS_VGPR). ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, TID, Wait); break; } ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, TID + I + 1, Wait); } } } else { ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, TID, Wait); } if (Memop->isStore()) { ScoreBrackets.determineWaitForLDSDMA(EXP_CNT, TID, Wait); } } // Loop over use and def operands. for (const MachineOperand &Op : MI.operands()) { if (!Op.isReg()) continue; // If the instruction does not read tied source, skip the operand. if (Op.isTied() && Op.isUse() && TII->doesNotReadTiedSource(MI)) continue; MCPhysReg Reg = Op.getReg().asMCReg(); const bool IsVGPR = TRI->isVectorRegister(*MRI, Op.getReg()); if (IsVGPR) { // Implicit VGPR defs and uses are never a part of the memory // instructions description and usually present to account for // super-register liveness. // TODO: Most of the other instructions also have implicit uses // for the liveness accounting only. if (Op.isImplicit() && MI.mayLoadOrStore()) continue; ScoreBrackets.determineWaitForPhysReg(VA_VDST, Reg, Wait); if (Op.isDef()) ScoreBrackets.determineWaitForPhysReg(VM_VSRC, Reg, Wait); // RAW always needs an s_waitcnt. WAW needs an s_waitcnt unless the // previous write and this write are the same type of VMEM // instruction, in which case they are (in some architectures) // guaranteed to write their results in order anyway. // Additionally check instructions where Point Sample Acceleration // might be applied. if (Op.isUse() || !updateVMCntOnly(MI) || ScoreBrackets.hasOtherPendingVmemTypes(Reg, getVmemType(MI)) || ScoreBrackets.hasPointSamplePendingVmemTypes(MI, Reg) || !ST->hasVmemWriteVgprInOrder()) { ScoreBrackets.determineWaitForPhysReg(LOAD_CNT, Reg, Wait); ScoreBrackets.determineWaitForPhysReg(SAMPLE_CNT, Reg, Wait); ScoreBrackets.determineWaitForPhysReg(BVH_CNT, Reg, Wait); ScoreBrackets.clearVgprVmemTypes(Reg); } if (Op.isDef() || ScoreBrackets.hasPendingEvent(EXP_LDS_ACCESS)) { ScoreBrackets.determineWaitForPhysReg(EXP_CNT, Reg, Wait); } ScoreBrackets.determineWaitForPhysReg(DS_CNT, Reg, Wait); } else if (Op.getReg() == AMDGPU::SCC) { ScoreBrackets.determineWaitForPhysReg(KM_CNT, Reg, Wait); } else { ScoreBrackets.determineWaitForPhysReg(SmemAccessCounter, Reg, Wait); } if (ST->hasWaitXCnt() && Op.isDef()) ScoreBrackets.determineWaitForPhysReg(X_CNT, Reg, Wait); } } } // Ensure safety against exceptions from outstanding memory operations while // waiting for a barrier: // // * Some subtargets safely handle backing off the barrier in hardware // when an exception occurs. // * Some subtargets have an implicit S_WAITCNT 0 before barriers, so that // there can be no outstanding memory operations during the wait. // * Subtargets with split barriers don't need to back off the barrier; it // is up to the trap handler to preserve the user barrier state correctly. // // In all other cases, ensure safety by ensuring that there are no outstanding // memory operations. if (Opc == AMDGPU::S_BARRIER && !ST->hasAutoWaitcntBeforeBarrier() && !ST->supportsBackOffBarrier()) { Wait = Wait.combined(WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/true)); } // TODO: Remove this work-around, enable the assert for Bug 457939 // after fixing the scheduler. Also, the Shader Compiler code is // independent of target. if (SIInstrInfo::isCBranchVCCZRead(MI) && ST->hasReadVCCZBug() && ScoreBrackets.hasPendingEvent(SMEM_ACCESS)) { Wait.DsCnt = 0; } // Verify that the wait is actually needed. ScoreBrackets.simplifyWaitcnt(Wait); // It is only necessary to insert an S_WAITCNT_DEPCTR instruction that // waits on VA_VDST if the instruction it would precede is not a VALU // instruction, since hardware handles VALU->VGPR->VALU hazards in // expert scheduling mode. if (TII->isVALU(MI)) Wait.VaVdst = ~0u; // Since the translation for VMEM addresses occur in-order, we can apply the // XCnt if the current instruction is of VMEM type and has a memory // dependency with another VMEM instruction in flight. if (Wait.XCnt != ~0u && isVmemAccess(MI)) { ScoreBrackets.applyWaitcnt(X_CNT, Wait.XCnt); Wait.XCnt = ~0u; } // When forcing emit, we need to skip terminators because that would break the // terminators of the MBB if we emit a waitcnt between terminators. if (ForceEmitZeroFlag && !MI.isTerminator()) Wait = WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/false); if (ForceEmitWaitcnt[LOAD_CNT]) Wait.LoadCnt = 0; if (ForceEmitWaitcnt[EXP_CNT]) Wait.ExpCnt = 0; if (ForceEmitWaitcnt[DS_CNT]) Wait.DsCnt = 0; if (ForceEmitWaitcnt[SAMPLE_CNT]) Wait.SampleCnt = 0; if (ForceEmitWaitcnt[BVH_CNT]) Wait.BvhCnt = 0; if (ForceEmitWaitcnt[KM_CNT]) Wait.KmCnt = 0; if (ForceEmitWaitcnt[X_CNT]) Wait.XCnt = 0; // Only force emit VA_VDST and VM_VSRC if expert mode is enabled. if (IsExpertMode) { if (ForceEmitWaitcnt[VA_VDST]) Wait.VaVdst = 0; if (ForceEmitWaitcnt[VM_VSRC]) Wait.VmVsrc = 0; } if (FlushFlags.FlushVmCnt) { if (ScoreBrackets.hasPendingEvent(LOAD_CNT)) Wait.LoadCnt = 0; if (ScoreBrackets.hasPendingEvent(SAMPLE_CNT)) Wait.SampleCnt = 0; if (ScoreBrackets.hasPendingEvent(BVH_CNT)) Wait.BvhCnt = 0; } if (FlushFlags.FlushDsCnt && ScoreBrackets.hasPendingEvent(DS_CNT)) Wait.DsCnt = 0; if (ForceEmitZeroLoadFlag && Wait.LoadCnt != ~0u) Wait.LoadCnt = 0; return generateWaitcnt(Wait, MI.getIterator(), *MI.getParent(), ScoreBrackets, OldWaitcntInstr); } bool SIInsertWaitcnts::generateWaitcnt(AMDGPU::Waitcnt Wait, MachineBasicBlock::instr_iterator It, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr) { bool Modified = false; if (OldWaitcntInstr) // Try to merge the required wait with preexisting waitcnt instructions. // Also erase redundant waitcnt. Modified = WCG->applyPreexistingWaitcnt(ScoreBrackets, *OldWaitcntInstr, Wait, It); AMDGPU::Waitcnt WaitForScore = Wait; // ExpCnt can be merged into VINTERP. if (Wait.ExpCnt != ~0u && It != Block.instr_end() && SIInstrInfo::isVINTERP(*It)) { MachineOperand *WaitExp = TII->getNamedOperand(*It, AMDGPU::OpName::waitexp); if (Wait.ExpCnt < WaitExp->getImm()) { WaitExp->setImm(Wait.ExpCnt); Modified = true; } Wait.ExpCnt = ~0u; LLVM_DEBUG(dbgs() << "generateWaitcnt\n" << "Update Instr: " << *It); } if (WCG->createNewWaitcnt(Block, It, Wait, &ScoreBrackets)) Modified = true; // Any counts that could have been applied to any existing waitcnt // instructions will have been done so, now deal with any remaining. ScoreBrackets.applyWaitcnt(WaitForScore); return Modified; } std::optional SIInsertWaitcnts::getExpertSchedulingEventType(const MachineInstr &Inst) const { if (TII->isVALU(Inst)) { // Core/Side-, DP-, XDL- and TRANS-MACC VALU instructions complete // out-of-order with respect to each other, so each of these classes // has its own event. if (TII->isXDL(Inst)) return VGPR_XDL_WRITE; if (TII->isTRANS(Inst)) return VGPR_TRANS_WRITE; if (AMDGPU::isDPMACCInstruction(Inst.getOpcode())) return VGPR_DPMACC_WRITE; return VGPR_CSMACC_WRITE; } // FLAT and LDS instructions may read their VGPR sources out-of-order // with respect to each other and all other VMEM instructions, so // each of these also has a separate event. if (TII->isFLAT(Inst)) return VGPR_FLAT_READ; if (TII->isDS(Inst)) return VGPR_LDS_READ; if (TII->isVMEM(Inst) || TII->isVIMAGE(Inst) || TII->isVSAMPLE(Inst)) return VGPR_VMEM_READ; // Otherwise, no hazard. return {}; } bool SIInsertWaitcnts::isVmemAccess(const MachineInstr &MI) const { return (TII->isFLAT(MI) && TII->mayAccessVMEMThroughFlat(MI)) || (TII->isVMEM(MI) && !AMDGPU::getMUBUFIsBufferInv(MI.getOpcode())); } // Return true if the next instruction is S_ENDPGM, following fallthrough // blocks if necessary. bool SIInsertWaitcnts::isNextENDPGM(MachineBasicBlock::instr_iterator It, MachineBasicBlock *Block) const { auto BlockEnd = Block->getParent()->end(); auto BlockIter = Block->getIterator(); while (true) { if (It.isEnd()) { if (++BlockIter != BlockEnd) { It = BlockIter->instr_begin(); continue; } return false; } if (!It->isMetaInstruction()) break; It++; } assert(!It.isEnd()); return It->getOpcode() == AMDGPU::S_ENDPGM; } // Add a wait after an instruction if architecture requirements mandate one. bool SIInsertWaitcnts::insertForcedWaitAfter(MachineInstr &Inst, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets) { AMDGPU::Waitcnt Wait; bool NeedsEndPGMCheck = false; if (ST->isPreciseMemoryEnabled() && Inst.mayLoadOrStore()) Wait = WCG->getAllZeroWaitcnt(Inst.mayStore() && !SIInstrInfo::isAtomicRet(Inst)); if (TII->isAlwaysGDS(Inst.getOpcode())) { Wait.DsCnt = 0; NeedsEndPGMCheck = true; } ScoreBrackets.simplifyWaitcnt(Wait); auto SuccessorIt = std::next(Inst.getIterator()); bool Result = generateWaitcnt(Wait, SuccessorIt, Block, ScoreBrackets, /*OldWaitcntInstr=*/nullptr); if (Result && NeedsEndPGMCheck && isNextENDPGM(SuccessorIt, &Block)) { BuildMI(Block, SuccessorIt, Inst.getDebugLoc(), TII->get(AMDGPU::S_NOP)) .addImm(0); } return Result; } void SIInsertWaitcnts::updateEventWaitcntAfter(MachineInstr &Inst, WaitcntBrackets *ScoreBrackets) { // Now look at the instruction opcode. If it is a memory access // instruction, update the upper-bound of the appropriate counter's // bracket and the destination operand scores. // For architectures with X_CNT, mark the source address operands // with the appropriate counter values. // TODO: Use the (TSFlags & SIInstrFlags::DS_CNT) property everywhere. bool IsVMEMAccess = false; bool IsSMEMAccess = false; if (IsExpertMode) { if (const auto ET = getExpertSchedulingEventType(Inst)) ScoreBrackets->updateByEvent(*ET, Inst); } if (TII->isDS(Inst) && TII->usesLGKM_CNT(Inst)) { if (TII->isAlwaysGDS(Inst.getOpcode()) || TII->hasModifiersSet(Inst, AMDGPU::OpName::gds)) { ScoreBrackets->updateByEvent(GDS_ACCESS, Inst); ScoreBrackets->updateByEvent(GDS_GPR_LOCK, Inst); ScoreBrackets->setPendingGDS(); } else { ScoreBrackets->updateByEvent(LDS_ACCESS, Inst); } } else if (TII->isFLAT(Inst)) { if (SIInstrInfo::isGFX12CacheInvOrWBInst(Inst.getOpcode())) { ScoreBrackets->updateByEvent(getVmemWaitEventType(Inst), Inst); return; } assert(Inst.mayLoadOrStore()); int FlatASCount = 0; if (TII->mayAccessVMEMThroughFlat(Inst)) { ++FlatASCount; IsVMEMAccess = true; ScoreBrackets->updateByEvent(getVmemWaitEventType(Inst), Inst); } if (TII->mayAccessLDSThroughFlat(Inst)) { ++FlatASCount; ScoreBrackets->updateByEvent(LDS_ACCESS, Inst); } // Async/LDSDMA operations have FLAT encoding but do not actually use flat // pointers. They do have two operands that each access global and LDS, thus // making it appear at this point that they are using a flat pointer. Filter // them out, and for the rest, generate a dependency on flat pointers so // that both VM and LGKM counters are flushed. if (!SIInstrInfo::isLDSDMA(Inst) && FlatASCount > 1) ScoreBrackets->setPendingFlat(); } else if (SIInstrInfo::isVMEM(Inst) && !llvm::AMDGPU::getMUBUFIsBufferInv(Inst.getOpcode())) { IsVMEMAccess = true; ScoreBrackets->updateByEvent(getVmemWaitEventType(Inst), Inst); if (ST->vmemWriteNeedsExpWaitcnt() && (Inst.mayStore() || SIInstrInfo::isAtomicRet(Inst))) { ScoreBrackets->updateByEvent(VMW_GPR_LOCK, Inst); } } else if (TII->isSMRD(Inst)) { IsSMEMAccess = true; ScoreBrackets->updateByEvent(SMEM_ACCESS, Inst); } else if (Inst.isCall()) { // Act as a wait on everything ScoreBrackets->applyWaitcnt(WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/false)); ScoreBrackets->setStateOnFunctionEntryOrReturn(); } else if (SIInstrInfo::isLDSDIR(Inst)) { ScoreBrackets->updateByEvent(EXP_LDS_ACCESS, Inst); } else if (TII->isVINTERP(Inst)) { int64_t Imm = TII->getNamedOperand(Inst, AMDGPU::OpName::waitexp)->getImm(); ScoreBrackets->applyWaitcnt(EXP_CNT, Imm); } else if (SIInstrInfo::isEXP(Inst)) { unsigned Imm = TII->getNamedOperand(Inst, AMDGPU::OpName::tgt)->getImm(); if (Imm >= AMDGPU::Exp::ET_PARAM0 && Imm <= AMDGPU::Exp::ET_PARAM31) ScoreBrackets->updateByEvent(EXP_PARAM_ACCESS, Inst); else if (Imm >= AMDGPU::Exp::ET_POS0 && Imm <= AMDGPU::Exp::ET_POS_LAST) ScoreBrackets->updateByEvent(EXP_POS_ACCESS, Inst); else ScoreBrackets->updateByEvent(EXP_GPR_LOCK, Inst); } else if (SIInstrInfo::isSBarrierSCCWrite(Inst.getOpcode())) { ScoreBrackets->updateByEvent(SCC_WRITE, Inst); } else { switch (Inst.getOpcode()) { case AMDGPU::S_SENDMSG: case AMDGPU::S_SENDMSG_RTN_B32: case AMDGPU::S_SENDMSG_RTN_B64: case AMDGPU::S_SENDMSGHALT: ScoreBrackets->updateByEvent(SQ_MESSAGE, Inst); break; case AMDGPU::S_MEMTIME: case AMDGPU::S_MEMREALTIME: case AMDGPU::S_GET_BARRIER_STATE_M0: case AMDGPU::S_GET_BARRIER_STATE_IMM: ScoreBrackets->updateByEvent(SMEM_ACCESS, Inst); break; } } if (!ST->hasWaitXCnt()) return; if (IsVMEMAccess) ScoreBrackets->updateByEvent(VMEM_GROUP, Inst); if (IsSMEMAccess) ScoreBrackets->updateByEvent(SMEM_GROUP, Inst); } bool WaitcntBrackets::mergeScore(const MergeInfo &M, unsigned &Score, unsigned OtherScore) { unsigned MyShifted = Score <= M.OldLB ? 0 : Score + M.MyShift; unsigned OtherShifted = OtherScore <= M.OtherLB ? 0 : OtherScore + M.OtherShift; Score = std::max(MyShifted, OtherShifted); return OtherShifted > MyShifted; } /// Merge the pending events and associater score brackets of \p Other into /// this brackets status. /// /// Returns whether the merge resulted in a change that requires tighter waits /// (i.e. the merged brackets strictly dominate the original brackets). bool WaitcntBrackets::merge(const WaitcntBrackets &Other) { bool StrictDom = false; // Check if "other" has keys we don't have, and create default entries for // those. If they remain empty after merging, we will clean it up after. for (auto K : Other.VMem.keys()) VMem.try_emplace(K); for (auto K : Other.SGPRs.keys()) SGPRs.try_emplace(K); for (auto T : inst_counter_types(Context->MaxCounter)) { // Merge event flags for this counter const unsigned *WaitEventMaskForInst = Context->WaitEventMaskForInst; const unsigned OldEvents = PendingEvents & WaitEventMaskForInst[T]; const unsigned OtherEvents = Other.PendingEvents & WaitEventMaskForInst[T]; if (OtherEvents & ~OldEvents) StrictDom = true; PendingEvents |= OtherEvents; // Merge scores for this counter const unsigned MyPending = ScoreUBs[T] - ScoreLBs[T]; const unsigned OtherPending = Other.ScoreUBs[T] - Other.ScoreLBs[T]; const unsigned NewUB = ScoreLBs[T] + std::max(MyPending, OtherPending); if (NewUB < ScoreLBs[T]) report_fatal_error("waitcnt score overflow"); MergeInfo M; M.OldLB = ScoreLBs[T]; M.OtherLB = Other.ScoreLBs[T]; M.MyShift = NewUB - ScoreUBs[T]; M.OtherShift = NewUB - Other.ScoreUBs[T]; ScoreUBs[T] = NewUB; StrictDom |= mergeScore(M, LastFlat[T], Other.LastFlat[T]); if (T == DS_CNT) StrictDom |= mergeScore(M, LastGDS, Other.LastGDS); if (T == KM_CNT) { StrictDom |= mergeScore(M, SCCScore, Other.SCCScore); if (Other.hasPendingEvent(SCC_WRITE)) { unsigned OldEventsHasSCCWrite = OldEvents & (1 << SCC_WRITE); if (!OldEventsHasSCCWrite) { PendingSCCWrite = Other.PendingSCCWrite; } else if (PendingSCCWrite != Other.PendingSCCWrite) { PendingSCCWrite = nullptr; } } } for (auto &[RegID, Info] : VMem) StrictDom |= mergeScore(M, Info.Scores[T], Other.getVMemScore(RegID, T)); if (isSmemCounter(T)) { unsigned Idx = getSgprScoresIdx(T); for (auto &[RegID, Info] : SGPRs) { auto It = Other.SGPRs.find(RegID); unsigned OtherScore = (It != Other.SGPRs.end()) ? It->second.Scores[Idx] : 0; StrictDom |= mergeScore(M, Info.Scores[Idx], OtherScore); } } } for (auto &[TID, Info] : VMem) { if (auto It = Other.VMem.find(TID); It != Other.VMem.end()) { unsigned char NewVmemTypes = Info.VMEMTypes | It->second.VMEMTypes; StrictDom |= NewVmemTypes != Info.VMEMTypes; Info.VMEMTypes = NewVmemTypes; } } purgeEmptyTrackingData(); return StrictDom; } static bool isWaitInstr(MachineInstr &Inst) { unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(Inst.getOpcode()); return Opcode == AMDGPU::S_WAITCNT || (Opcode == AMDGPU::S_WAITCNT_VSCNT && Inst.getOperand(0).isReg() && Inst.getOperand(0).getReg() == AMDGPU::SGPR_NULL) || Opcode == AMDGPU::S_WAIT_LOADCNT_DSCNT || Opcode == AMDGPU::S_WAIT_STORECNT_DSCNT || Opcode == AMDGPU::S_WAITCNT_lds_direct || counterTypeForInstr(Opcode).has_value(); } void SIInsertWaitcnts::setSchedulingMode(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, bool ExpertMode) const { const unsigned EncodedReg = AMDGPU::Hwreg::HwregEncoding::encode( AMDGPU::Hwreg::ID_SCHED_MODE, AMDGPU::Hwreg::HwregOffset::Default, 2); BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::S_SETREG_IMM32_B32)) .addImm(ExpertMode ? 2 : 0) .addImm(EncodedReg); } // Generate s_waitcnt instructions where needed. bool SIInsertWaitcnts::insertWaitcntInBlock(MachineFunction &MF, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets) { bool Modified = false; LLVM_DEBUG({ dbgs() << "*** Begin Block: "; Block.printName(dbgs()); ScoreBrackets.dump(); }); // Track the correctness of vccz through this basic block. There are two // reasons why it might be incorrect; see ST->hasReadVCCZBug() and // ST->partialVCCWritesUpdateVCCZ(). bool VCCZCorrect = true; if (ST->hasReadVCCZBug()) { // vccz could be incorrect at a basic block boundary if a predecessor wrote // to vcc and then issued an smem load. VCCZCorrect = false; } else if (!ST->partialVCCWritesUpdateVCCZ()) { // vccz could be incorrect at a basic block boundary if a predecessor wrote // to vcc_lo or vcc_hi. VCCZCorrect = false; } // Walk over the instructions. MachineInstr *OldWaitcntInstr = nullptr; for (MachineBasicBlock::instr_iterator Iter = Block.instr_begin(), E = Block.instr_end(); Iter != E;) { MachineInstr &Inst = *Iter; if (Inst.isMetaInstruction()) { ++Iter; continue; } // Track pre-existing waitcnts that were added in earlier iterations or by // the memory legalizer. if (isWaitInstr(Inst) || (IsExpertMode && Inst.getOpcode() == AMDGPU::S_WAITCNT_DEPCTR)) { if (!OldWaitcntInstr) OldWaitcntInstr = &Inst; ++Iter; continue; } PreheaderFlushFlags FlushFlags; if (Block.getFirstTerminator() == Inst) FlushFlags = isPreheaderToFlush(Block, ScoreBrackets); // Generate an s_waitcnt instruction to be placed before Inst, if needed. Modified |= generateWaitcntInstBefore(Inst, ScoreBrackets, OldWaitcntInstr, FlushFlags); OldWaitcntInstr = nullptr; // Restore vccz if it's not known to be correct already. bool RestoreVCCZ = !VCCZCorrect && SIInstrInfo::isCBranchVCCZRead(Inst); // Don't examine operands unless we need to track vccz correctness. if (ST->hasReadVCCZBug() || !ST->partialVCCWritesUpdateVCCZ()) { if (Inst.definesRegister(AMDGPU::VCC_LO, /*TRI=*/nullptr) || Inst.definesRegister(AMDGPU::VCC_HI, /*TRI=*/nullptr)) { // Up to gfx9, writes to vcc_lo and vcc_hi don't update vccz. if (!ST->partialVCCWritesUpdateVCCZ()) VCCZCorrect = false; } else if (Inst.definesRegister(AMDGPU::VCC, /*TRI=*/nullptr)) { // There is a hardware bug on CI/SI where SMRD instruction may corrupt // vccz bit, so when we detect that an instruction may read from a // corrupt vccz bit, we need to: // 1. Insert s_waitcnt lgkm(0) to wait for all outstanding SMRD // operations to complete. // 2. Restore the correct value of vccz by writing the current value // of vcc back to vcc. if (ST->hasReadVCCZBug() && ScoreBrackets.hasPendingEvent(SMEM_ACCESS)) { // Writes to vcc while there's an outstanding smem read may get // clobbered as soon as any read completes. VCCZCorrect = false; } else { // Writes to vcc will fix any incorrect value in vccz. VCCZCorrect = true; } } } if (TII->isSMRD(Inst)) { for (const MachineMemOperand *Memop : Inst.memoperands()) { // No need to handle invariant loads when avoiding WAR conflicts, as // there cannot be a vector store to the same memory location. if (!Memop->isInvariant()) { const Value *Ptr = Memop->getValue(); SLoadAddresses.insert(std::pair(Ptr, Inst.getParent())); } } if (ST->hasReadVCCZBug()) { // This smem read could complete and clobber vccz at any time. VCCZCorrect = false; } } updateEventWaitcntAfter(Inst, &ScoreBrackets); Modified |= insertForcedWaitAfter(Inst, Block, ScoreBrackets); LLVM_DEBUG({ Inst.print(dbgs()); ScoreBrackets.dump(); }); // TODO: Remove this work-around after fixing the scheduler and enable the // assert above. if (RestoreVCCZ) { // Restore the vccz bit. Any time a value is written to vcc, the vcc // bit is updated, so we can restore the bit by reading the value of // vcc and then writing it back to the register. BuildMI(Block, Inst, Inst.getDebugLoc(), TII->get(ST->isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64), TRI->getVCC()) .addReg(TRI->getVCC()); VCCZCorrect = true; Modified = true; } ++Iter; } // Flush counters at the end of the block if needed (for preheaders with no // terminator). AMDGPU::Waitcnt Wait; if (Block.getFirstTerminator() == Block.end()) { PreheaderFlushFlags FlushFlags = isPreheaderToFlush(Block, ScoreBrackets); if (FlushFlags.FlushVmCnt) { if (ScoreBrackets.hasPendingEvent(LOAD_CNT)) Wait.LoadCnt = 0; if (ScoreBrackets.hasPendingEvent(SAMPLE_CNT)) Wait.SampleCnt = 0; if (ScoreBrackets.hasPendingEvent(BVH_CNT)) Wait.BvhCnt = 0; } if (FlushFlags.FlushDsCnt && ScoreBrackets.hasPendingEvent(DS_CNT)) Wait.DsCnt = 0; } // Combine or remove any redundant waitcnts at the end of the block. Modified |= generateWaitcnt(Wait, Block.instr_end(), Block, ScoreBrackets, OldWaitcntInstr); LLVM_DEBUG({ dbgs() << "*** End Block: "; Block.printName(dbgs()); ScoreBrackets.dump(); }); return Modified; } // Return flags indicating which counters should be flushed in the preheader. PreheaderFlushFlags SIInsertWaitcnts::isPreheaderToFlush(MachineBasicBlock &MBB, const WaitcntBrackets &ScoreBrackets) { auto [Iterator, IsInserted] = PreheadersToFlush.try_emplace(&MBB, PreheaderFlushFlags()); if (!IsInserted) return Iterator->second; MachineBasicBlock *Succ = MBB.getSingleSuccessor(); if (!Succ) return PreheaderFlushFlags(); MachineLoop *Loop = MLI->getLoopFor(Succ); if (!Loop) return PreheaderFlushFlags(); if (Loop->getLoopPreheader() == &MBB) { Iterator->second = getPreheaderFlushFlags(Loop, ScoreBrackets); return Iterator->second; } return PreheaderFlushFlags(); } bool SIInsertWaitcnts::isVMEMOrFlatVMEM(const MachineInstr &MI) const { if (SIInstrInfo::isFLAT(MI)) return TII->mayAccessVMEMThroughFlat(MI); return SIInstrInfo::isVMEM(MI); } bool SIInsertWaitcnts::isDSRead(const MachineInstr &MI) const { return SIInstrInfo::isDS(MI) && MI.mayLoad() && !MI.mayStore(); } // Check if instruction is a store to LDS that is counted via DSCNT // (where that counter exists). bool SIInsertWaitcnts::mayStoreIncrementingDSCNT(const MachineInstr &MI) const { if (!MI.mayStore()) return false; if (SIInstrInfo::isDS(MI)) return true; return false; } // Return flags indicating which counters should be flushed in the preheader of // the given loop. We currently decide to flush in a few situations: // For VMEM (FlushVmCnt): // 1. The loop contains vmem store(s), no vmem load and at least one use of a // vgpr containing a value that is loaded outside of the loop. (Only on // targets with no vscnt counter). // 2. The loop contains vmem load(s), but the loaded values are not used in the // loop, and at least one use of a vgpr containing a value that is loaded // outside of the loop. // For DS (FlushDsCnt, GFX12+ only): // 3. The loop contains no DS reads, and at least one use of a vgpr containing // a value that is DS loaded outside of the loop. // 4. The loop contains DS read(s), loaded values are not used in the same // iteration but in the next iteration (prefetch pattern), and at least one // use of a vgpr containing a value that is DS loaded outside of the loop. // Flushing in preheader reduces wait overhead if the wait requirement in // iteration 1 would otherwise be more strict. PreheaderFlushFlags SIInsertWaitcnts::getPreheaderFlushFlags(MachineLoop *ML, const WaitcntBrackets &Brackets) { PreheaderFlushFlags Flags; bool HasVMemLoad = false; bool HasVMemStore = false; bool SeenDSStoreInLoop = false; bool UsesVgprLoadedOutsideVMEM = false; bool UsesVgprLoadedOutsideDS = false; bool VMemInvalidated = false; // DS optimization only applies to GFX12+ where DS_CNT is separate. bool DSInvalidated = !ST->hasExtendedWaitCounts(); DenseSet VgprUse; DenseSet VgprDefVMEM; DenseSet VgprDefDS; for (MachineBasicBlock *MBB : ML->blocks()) { bool SeenDSStoreInCurrMBB = false; for (MachineInstr &MI : *MBB) { if (isVMEMOrFlatVMEM(MI)) { HasVMemLoad |= MI.mayLoad(); HasVMemStore |= MI.mayStore(); } if (mayStoreIncrementingDSCNT(MI)) SeenDSStoreInCurrMBB = true; // Stores postdominated by a barrier will have a wait at the barrier // and thus no need to be waited at the loop header. Barrier found // later in the same MBB during in-order traversal is used here as a // cheaper alternative to postdomination check. if (MI.getOpcode() == AMDGPU::S_BARRIER) SeenDSStoreInCurrMBB = false; for (const MachineOperand &Op : MI.all_uses()) { if (Op.isDebug() || !TRI->isVectorRegister(*MRI, Op.getReg())) continue; // Vgpr use for (MCRegUnit RU : TRI->regunits(Op.getReg().asMCReg())) { // If we find a register that is loaded inside the loop, 1. and 2. // are invalidated. if (VgprDefVMEM.contains(RU)) VMemInvalidated = true; // Check for DS loads used inside the loop if (VgprDefDS.contains(RU)) DSInvalidated = true; // Early exit if both optimizations are invalidated if (VMemInvalidated && DSInvalidated) return Flags; VgprUse.insert(RU); // Check if this register has a pending VMEM load from outside the // loop (value loaded outside and used inside). VMEMID ID = toVMEMID(RU); bool HasPendingVMEM = Brackets.getVMemScore(ID, LOAD_CNT) > Brackets.getScoreLB(LOAD_CNT) || Brackets.getVMemScore(ID, SAMPLE_CNT) > Brackets.getScoreLB(SAMPLE_CNT) || Brackets.getVMemScore(ID, BVH_CNT) > Brackets.getScoreLB(BVH_CNT); if (HasPendingVMEM) UsesVgprLoadedOutsideVMEM = true; // Check if loaded outside the loop via DS (not VMEM/FLAT). // Only consider it a DS load if there's no pending VMEM load for // this register, since FLAT can set both counters. if (!HasPendingVMEM && Brackets.getVMemScore(ID, DS_CNT) > Brackets.getScoreLB(DS_CNT)) UsesVgprLoadedOutsideDS = true; } } // VMem load vgpr def if (isVMEMOrFlatVMEM(MI) && MI.mayLoad()) { for (const MachineOperand &Op : MI.all_defs()) { for (MCRegUnit RU : TRI->regunits(Op.getReg().asMCReg())) { // If we find a register that is loaded inside the loop, 1. and 2. // are invalidated. if (VgprUse.contains(RU)) VMemInvalidated = true; VgprDefVMEM.insert(RU); } } // Early exit if both optimizations are invalidated if (VMemInvalidated && DSInvalidated) return Flags; } // DS read vgpr def // Note: Unlike VMEM, we DON'T invalidate when VgprUse.contains(RegNo). // If USE comes before DEF, it's the prefetch pattern (use value from // previous iteration, load for next iteration). We should still flush // in preheader so iteration 1 doesn't need to wait inside the loop. // Only invalidate when DEF comes before USE (same-iteration consumption, // checked above when processing uses). if (isDSRead(MI)) { for (const MachineOperand &Op : MI.all_defs()) { for (MCRegUnit RU : TRI->regunits(Op.getReg().asMCReg())) { VgprDefDS.insert(RU); } } } } // Accumulate unprotected DS stores from this MBB SeenDSStoreInLoop |= SeenDSStoreInCurrMBB; } // VMEM flush decision if (!VMemInvalidated && UsesVgprLoadedOutsideVMEM && ((!ST->hasVscnt() && HasVMemStore && !HasVMemLoad) || (HasVMemLoad && ST->hasVmemWriteVgprInOrder()))) Flags.FlushVmCnt = true; // DS flush decision: flush if loop uses DS-loaded values from outside // and either has no DS reads in the loop, or DS reads whose results // are not used in the loop. // DSInvalidated is pre-set to true on non-GFX12+ targets where DS_CNT // is LGKM_CNT which also tracks FLAT/SMEM. if (!DSInvalidated && !SeenDSStoreInLoop && UsesVgprLoadedOutsideDS) Flags.FlushDsCnt = true; return Flags; } bool SIInsertWaitcntsLegacy::runOnMachineFunction(MachineFunction &MF) { auto *MLI = &getAnalysis().getLI(); auto *PDT = &getAnalysis().getPostDomTree(); AliasAnalysis *AA = nullptr; if (auto *AAR = getAnalysisIfAvailable()) AA = &AAR->getAAResults(); return SIInsertWaitcnts(MLI, PDT, AA).run(MF); } PreservedAnalyses SIInsertWaitcntsPass::run(MachineFunction &MF, MachineFunctionAnalysisManager &MFAM) { auto *MLI = &MFAM.getResult(MF); auto *PDT = &MFAM.getResult(MF); auto *AA = MFAM.getResult(MF) .getManager() .getCachedResult(MF.getFunction()); if (!SIInsertWaitcnts(MLI, PDT, AA).run(MF)) return PreservedAnalyses::all(); return getMachineFunctionPassPreservedAnalyses() .preserveSet() .preserve(); } bool SIInsertWaitcnts::run(MachineFunction &MF) { ST = &MF.getSubtarget(); TII = ST->getInstrInfo(); TRI = &TII->getRegisterInfo(); MRI = &MF.getRegInfo(); const SIMachineFunctionInfo *MFI = MF.getInfo(); AMDGPU::IsaVersion IV = AMDGPU::getIsaVersion(ST->getCPU()); // Initialize hardware limits first, as they're needed by the generators. Limits = AMDGPU::HardwareLimits(IV, ST->hasExtendedWaitCounts()); if (ST->hasExtendedWaitCounts()) { IsExpertMode = ST->hasExpertSchedulingMode() && (ExpertSchedulingModeFlag.getNumOccurrences() ? ExpertSchedulingModeFlag : MF.getFunction() .getFnAttribute("amdgpu-expert-scheduling-mode") .getValueAsBool()); MaxCounter = IsExpertMode ? NUM_EXPERT_INST_CNTS : NUM_EXTENDED_INST_CNTS; WCGGFX12Plus = WaitcntGeneratorGFX12Plus(MF, MaxCounter, &Limits, IsExpertMode); WCG = &WCGGFX12Plus; } else { MaxCounter = NUM_NORMAL_INST_CNTS; WCGPreGFX12 = WaitcntGeneratorPreGFX12(MF, &Limits); WCG = &WCGPreGFX12; } for (auto T : inst_counter_types()) ForceEmitWaitcnt[T] = false; WaitEventMaskForInst = WCG->getWaitEventMask(); SmemAccessCounter = eventCounter(WaitEventMaskForInst, SMEM_ACCESS); BlockInfos.clear(); bool Modified = false; MachineBasicBlock &EntryBB = MF.front(); if (!MFI->isEntryFunction()) { // Wait for any outstanding memory operations that the input registers may // depend on. We can't track them and it's better to do the wait after the // costly call sequence. // TODO: Could insert earlier and schedule more liberally with operations // that only use caller preserved registers. MachineBasicBlock::iterator I = EntryBB.begin(); while (I != EntryBB.end() && I->isMetaInstruction()) ++I; if (ST->hasExtendedWaitCounts()) { BuildMI(EntryBB, I, DebugLoc(), TII->get(AMDGPU::S_WAIT_LOADCNT_DSCNT)) .addImm(0); for (auto CT : inst_counter_types(NUM_EXTENDED_INST_CNTS)) { if (CT == LOAD_CNT || CT == DS_CNT || CT == STORE_CNT || CT == X_CNT) continue; if (!ST->hasImageInsts() && (CT == EXP_CNT || CT == SAMPLE_CNT || CT == BVH_CNT)) continue; BuildMI(EntryBB, I, DebugLoc(), TII->get(instrsForExtendedCounterTypes[CT])) .addImm(0); } if (IsExpertMode) { unsigned Enc = AMDGPU::DepCtr::encodeFieldVaVdst(0, *ST); Enc = AMDGPU::DepCtr::encodeFieldVmVsrc(Enc, 0); BuildMI(EntryBB, I, DebugLoc(), TII->get(AMDGPU::S_WAITCNT_DEPCTR)) .addImm(Enc); } } else { BuildMI(EntryBB, I, DebugLoc(), TII->get(AMDGPU::S_WAITCNT)).addImm(0); } auto NonKernelInitialState = std::make_unique(this); NonKernelInitialState->setStateOnFunctionEntryOrReturn(); BlockInfos[&EntryBB].Incoming = std::move(NonKernelInitialState); Modified = true; } // Keep iterating over the blocks in reverse post order, inserting and // updating s_waitcnt where needed, until a fix point is reached. for (auto *MBB : ReversePostOrderTraversal(&MF)) BlockInfos.try_emplace(MBB); std::unique_ptr Brackets; bool Repeat; do { Repeat = false; for (auto BII = BlockInfos.begin(), BIE = BlockInfos.end(); BII != BIE; ++BII) { MachineBasicBlock *MBB = BII->first; BlockInfo &BI = BII->second; if (!BI.Dirty) continue; if (BI.Incoming) { if (!Brackets) Brackets = std::make_unique(*BI.Incoming); else *Brackets = *BI.Incoming; } else { if (!Brackets) Brackets = std::make_unique(this); else *Brackets = WaitcntBrackets(this); } Modified |= insertWaitcntInBlock(MF, *MBB, *Brackets); BI.Dirty = false; if (Brackets->hasPendingEvent()) { BlockInfo *MoveBracketsToSucc = nullptr; for (MachineBasicBlock *Succ : MBB->successors()) { auto *SuccBII = BlockInfos.find(Succ); BlockInfo &SuccBI = SuccBII->second; if (!SuccBI.Incoming) { SuccBI.Dirty = true; if (SuccBII <= BII) { LLVM_DEBUG(dbgs() << "repeat on backedge\n"); Repeat = true; } if (!MoveBracketsToSucc) { MoveBracketsToSucc = &SuccBI; } else { SuccBI.Incoming = std::make_unique(*Brackets); } } else if (SuccBI.Incoming->merge(*Brackets)) { SuccBI.Dirty = true; if (SuccBII <= BII) { LLVM_DEBUG(dbgs() << "repeat on backedge\n"); Repeat = true; } } } if (MoveBracketsToSucc) MoveBracketsToSucc->Incoming = std::move(Brackets); } } } while (Repeat); if (ST->hasScalarStores()) { SmallVector EndPgmBlocks; bool HaveScalarStores = false; for (MachineBasicBlock &MBB : MF) { for (MachineInstr &MI : MBB) { if (!HaveScalarStores && TII->isScalarStore(MI)) HaveScalarStores = true; if (MI.getOpcode() == AMDGPU::S_ENDPGM || MI.getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG) EndPgmBlocks.push_back(&MBB); } } if (HaveScalarStores) { // If scalar writes are used, the cache must be flushed or else the next // wave to reuse the same scratch memory can be clobbered. // // Insert s_dcache_wb at wave termination points if there were any scalar // stores, and only if the cache hasn't already been flushed. This could // be improved by looking across blocks for flushes in postdominating // blocks from the stores but an explicitly requested flush is probably // very rare. for (MachineBasicBlock *MBB : EndPgmBlocks) { bool SeenDCacheWB = false; for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); I != E; ++I) { if (I->getOpcode() == AMDGPU::S_DCACHE_WB) SeenDCacheWB = true; else if (TII->isScalarStore(*I)) SeenDCacheWB = false; // FIXME: It would be better to insert this before a waitcnt if any. if ((I->getOpcode() == AMDGPU::S_ENDPGM || I->getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG) && !SeenDCacheWB) { Modified = true; BuildMI(*MBB, I, I->getDebugLoc(), TII->get(AMDGPU::S_DCACHE_WB)); } } } } } if (IsExpertMode) { // Enable expert scheduling on function entry. To satisfy ABI requirements // and to allow calls between function with different expert scheduling // settings, disable it around calls and before returns. MachineBasicBlock::iterator I = EntryBB.begin(); while (I != EntryBB.end() && I->isMetaInstruction()) ++I; setSchedulingMode(EntryBB, I, true); for (MachineInstr *MI : CallInsts) { MachineBasicBlock &MBB = *MI->getParent(); setSchedulingMode(MBB, MI, false); setSchedulingMode(MBB, std::next(MI->getIterator()), true); } for (MachineInstr *MI : ReturnInsts) setSchedulingMode(*MI->getParent(), MI, false); Modified = true; } // Deallocate the VGPRs before previously identified S_ENDPGM instructions. // This is done in different ways depending on how the VGPRs were allocated // (i.e. whether we're in dynamic VGPR mode or not). // Skip deallocation if kernel is waveslot limited vs VGPR limited. A short // waveslot limited kernel runs slower with the deallocation. if (MFI->isDynamicVGPREnabled()) { for (MachineInstr *MI : ReleaseVGPRInsts) { BuildMI(*MI->getParent(), MI, MI->getDebugLoc(), TII->get(AMDGPU::S_ALLOC_VGPR)) .addImm(0); Modified = true; } } else { if (!ReleaseVGPRInsts.empty() && (MF.getFrameInfo().hasCalls() || ST->getOccupancyWithNumVGPRs( TRI->getNumUsedPhysRegs(*MRI, AMDGPU::VGPR_32RegClass), /*IsDynamicVGPR=*/false) < AMDGPU::IsaInfo::getMaxWavesPerEU(ST))) { for (MachineInstr *MI : ReleaseVGPRInsts) { if (ST->requiresNopBeforeDeallocVGPRs()) { BuildMI(*MI->getParent(), MI, MI->getDebugLoc(), TII->get(AMDGPU::S_NOP)) .addImm(0); } BuildMI(*MI->getParent(), MI, MI->getDebugLoc(), TII->get(AMDGPU::S_SENDMSG)) .addImm(AMDGPU::SendMsg::ID_DEALLOC_VGPRS_GFX11Plus); Modified = true; } } } CallInsts.clear(); ReturnInsts.clear(); ReleaseVGPRInsts.clear(); PreheadersToFlush.clear(); SLoadAddresses.clear(); return Modified; }