# REQUIRES: target-windows # Test UDT layout reconstruction # RUN: split-file %s %t # RUN: %build --compiler=clang-cl -o %t.exe -- %t/main.cpp # RUN: %lldb -f %t.exe -s %t/commands.input 2>&1 | FileCheck %s #--- main.cpp // this is from the DIA plugin (UdtLayoutTest.cpp) struct A { explicit A(int u) { _u._u3 = u; } A(const A &) = default; virtual ~A() = default; private: union U { char _u1; short _u2; int _u3; }; A::U _u; }; #pragma pack(push, 1) template struct B : public virtual A { B(char a, unsigned short b, int c) : A(a + b + c), _a(a), _b(b), _c(c) {} private: char _a; unsigned short : 3; unsigned short _b : 6; unsigned short : 4; int _c; }; #pragma pack(pop) #pragma pack(push, 16) class C : private virtual B<0>, public virtual B<1>, private B<2>, public B<3> { public: C(char x, char y, char z) : A(x - y + z), B<0>(x, y, z), B<1>(x * 2, y * 2, z * 2), B<2>(x * 3, y * 3, z * 3), B<3>(x * 4, y * 4, z * 4), _x(x * 5), _y(y * 5), _z(z * 5) {} static int abc; private: int _x; short _y; char _z; }; int C::abc = 123; #pragma pack(pop) class List { public: List() = default; List(List *p, List *n, C v) : Prev(p), Next(n), Value(v) {} private: List *Prev = nullptr; List *Next = nullptr; C Value{1, 2, 3}; }; int main() { List ls[16]; return 0; // break here } #--- commands.input settings set target.max-children-depth 10 br set -p "break here" run target variable frame variable quit # CHECK: (int) ::C::abc = 123 # CHECK: (List[16]) ls = { # CHECK: [15] = { # CHECK-NEXT: Prev = nullptr # CHECK-NEXT: Next = nullptr # CHECK-NEXT: Value = { # CHECK-NEXT: B<2> = { # CHECK-NEXT: A = { # CHECK-NEXT: _u = (_u1 = '\x02', _u2 = 2, _u3 = 2) # CHECK-NEXT: } # CHECK-NEXT: _a = '\x03' # CHECK-NEXT: _b = 6 # CHECK-NEXT: _c = 9 # CHECK-NEXT: } # CHECK-NEXT: B<3> = { # CHECK-NEXT: A = { # CHECK-NEXT: _u = (_u1 = '\x02', _u2 = 2, _u3 = 2) # CHECK-NEXT: } # CHECK-NEXT: _a = '\x04' # CHECK-NEXT: _b = 8 # CHECK-NEXT: _c = 12 # CHECK-NEXT: } # CHECK-NEXT: A = { # CHECK-NEXT: _u = (_u1 = '\x02', _u2 = 2, _u3 = 2) # CHECK-NEXT: } # CHECK-NEXT: B<0> = { # CHECK-NEXT: A = { # CHECK-NEXT: _u = (_u1 = '\x02', _u2 = 2, _u3 = 2) # CHECK-NEXT: } # CHECK-NEXT: _a = '\x01' # CHECK-NEXT: _b = 2 # CHECK-NEXT: _c = 3 # CHECK-NEXT: } # CHECK-NEXT: B<1> = { # CHECK-NEXT: A = { # CHECK-NEXT: _u = (_u1 = '\x02', _u2 = 2, _u3 = 2) # CHECK-NEXT: } # CHECK-NEXT: _a = '\x02' # CHECK-NEXT: _b = 4 # CHECK-NEXT: _c = 6 # CHECK-NEXT: } # CHECK-NEXT: _x = 5 # CHECK-NEXT: _y = 10 # CHECK-NEXT: _z = '\x0f' # CHECK-NEXT: } # CHECK-NEXT: } # CHECK-NEXT: }