// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s typedef float float2 __attribute__((ext_vector_type(2))); typedef float float3 __attribute__((ext_vector_type(3))); struct S { float f; }; struct S2 { float f; int i; }; [numthreads(1,1,1)] void entry() { float2 LilVec = float2(1.0, 2.0); float2 BrokenVec = float2(1.0, 2.0, 3.0); // expected-error{{too many initializers in list for type 'float2' (vector of 2 'float' values) (expected 2 but found 3)}} float3 NormieVec = float3(LilVec, 3.0, 4.0); // expected-error{{too many initializers in list for type 'float3' (vector of 3 'float' values) (expected 3 but found 4)}} float3 BrokenNormie = float3(3.0, 4.0); // expected-error{{too few initializers in list for type 'float3' (vector of 3 'float' values) (expected 3 but found 2)}} float3 OverwhemledNormie = float3(3.0, 4.0, 5.0, 6.0); // expected-error{{too many initializers in list for type 'float3' (vector of 3 'float' values) (expected 3 but found 4)}} // These next two are a bit strange, but are consistent with HLSL today. S s; float2 GettingStrange = float2(s, s); S2 s2 = {1.0f, 2}; float2 AlsoStrange = float2(s2); float2 TooManyStruts = float2(s2, s); // expected-error{{too many initializers in list for type 'float2' (vector of 2 'float' values) (expected 2 but found 3)}} // HLSL does not yet allow user-defined conversions. struct T { operator float() const { return 1.0f; } } t; // TODO: Should this work? Today HLSL doesn't resolve user-defined conversions here, but we maybe should... float2 foo5 = float2(t, t); // expected-error{{too few initializers in list for type 'float2' (vector of 2 'float' values) (expected 2 but found 0)}} }