// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -fnative-int16-type -disable-llvm-passes -verify void test_too_few_arg() { return __builtin_hlsl_step(); // expected-error@-1 {{too few arguments to function call, expected 2, have 0}} } void test_too_many_arg(float2 p0) { return __builtin_hlsl_step(p0, p0, p0); // expected-error@-1 {{too many arguments to function call, expected 2, have 3}} } bool builtin_bool_to_float_type_promotion(bool p1) { return __builtin_hlsl_step(p1, p1); // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'bool')}} } bool builtin_step_int_to_float_promotion(int p1) { return __builtin_hlsl_step(p1, p1); // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int')}} } bool2 builtin_step_int2_to_float2_promotion(int2 p1) { return __builtin_hlsl_step(p1, p1); // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int2' (aka 'vector'))}} }