// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -emit-llvm-only -disable-llvm-passes -verify int test_too_few_arg() { return __builtin_hlsl_wave_active_count_bits(); // expected-error@-1 {{too few arguments to function call, expected 1, have 0}} } int test_too_many_arg(bool x) { return __builtin_hlsl_wave_active_count_bits(x, x); // expected-error@-1 {{too many arguments to function call, expected 1, have 2}} } struct S { float f; }; int test_bad_conversion(S x) { return __builtin_hlsl_wave_active_count_bits(x); // expected-error@-1 {{no viable conversion from 'S' to 'bool'}} }